A website dedicate to games of all favors and varieties, from video games to good old D&D.
Thursday, August 1, 2019
The Tek
When I was a kid, we lived near a pharmacy called The Tek. The store is long gone, I have no idea why it was called that, but it was great little shop with all kinds of books, medicine and tchotchkes for sale.
Like every normal parent on planet Earth, my parents didn't have enough for every wish and desire. But they did their damned best.
One day, my dad took me to The Tek for something and told me flat out, "I don't have any extra money to get you anything." When he picked up his script or whatever he was buying, he found me looking at a book called: What is Dungeons and Dragons by John Butterfield, Philip Parker and David Honigmann.
As I put it back on the shelf to leave, my dad said, "Oh, a book. I have money for a book. As long as you read it."
Fast forward 20, 30 maybe even 35 years, I remember that lesson. Knowledge is worth more than money. I spend time making sure my kids read, just as my parents did for me. When they couldn't read, I read for them. When they don't have time or money to read, I make sure I close those gaps so they can.
But reading isn't the point of this post. It's about THE TECH. Sometimes, I wonder where I stand in the whole scheme of things. I have no idea. Do I sell a lot of books? Don't know. Do a lot of people read my blog? What is "a lot"? No idea.
To that end, I have decided to post my web stats and copies download from DriveThruRPG stats. Why? Because information is power and perhaps you too are wonder where you are at. This isn't a bid for transparency, I love the fact that someone reads my stuff, simply for the joy of it.
So, here are the year to to date states for my site and books.
July 2019:
AD&D Character Sheet For Use with Unearthed Arcana - 10
Compass Rose Inn Minisetting - 90
Kobold Folly Minisetting - 43
Zero to Hero: Uncommon Commoners - 9
Webstats July 2019 - 2294
June 2019:
AD&D Character Sheet For Use with Unearthed Arcana - 48
Zero to Hero: Uncommon Commoners - 8
Webstats June 2019 - 1380
May 2019:
Zero to Hero: Uncommon Commoners - 6
Webstats May 2019 - 1965
April 2019:
Zero to Hero: Uncommon Commoners - 2
Webstats May 2019 - 3011
March 2019:
Zero to Hero: Uncommon Commoners - 12
Webstats May 2019 - 1838
Febuary 2019:
Zero to Hero: Uncommon Commoners - 4
Webstats May 2019 - 1423
January 2019:
Zero to Hero: Uncommon Commoners - 12
Webstats May 2019 - 2792
Keep in mind, these are raw stats from the reports I have available. While the DriveThruRPG stats are rock solid, the webstats are coming from the report that Blogger provides. I am sure there is some crap in there that shouldn't be. I am working to refine these numbers by using Google Analytics going forward.
Books are not sales, they are downloads only. My sales rate for the lifetime of all products is an averaged 6.5% (as of today, 7.8%) of all downloads. This is owing to the fact that I offer PWYW and specifically told people not to pay for the character sheet or the Compass Rose Inn maps in the product description. It hurts sales, but I am 100% certain that the downloader got what they needed.
In the future, I plan to move away from the PWYW model for a lot of titles, but only once I feel confident that the production quality is high enough to support it. You can click the link in the upper left (THE TEK) for the latest update.
Saturday, January 28, 2023
Tired Thoughts on Tired OGL
I love posts that start with the Chaos Star |
Anyway, I took on this new project to write a campaign setting. And then I busted my shoulder, leaving me to do everything with one hand tied behind my back... literally. Now that I have the immobilizer off, I can start moving and thinking again.
Here is the long and short of my thoughts on the OGL.
I have 6 products on DriveThruRPG:
- Kobold’s Folly Mini Setting
- Compass Rose Inn Mini Setting
- The Hex Pack
- Swashbuckler Character Class for D&D and AD&D
- Zero to Hero: Uncommon Heroes
- Character Sheet for AD&D
- I have the basic idea of a game system.
- Playtesting has started.
- It will be called "Zero to Hero", which I am 99.9% is not a copyrightable name. That's cool, I'll deal with it if I can.
EDIT - No, No, this is no longer correct. I think I will call it "The Hearts System". - My first book, "Zero to Hero: Uncommon Commoners" will be worked into this somehow. I don't know how.
- I will press on with my new campaign setting and tool it to work with "Zero to Hero".
- I need to come up with a better naming convention because if I find too many things referencing "Zero to Hero" I will have to change the name.
Saturday, August 3, 2019
The Tek - July 2019 edition
July 2019:
AD&D Character Sheet For Use with Unearthed Arcana - 10
Compass Rose Inn Minisetting - 90
Kobold Folly Minisetting - 43
Zero to Hero: Uncommon Commoners - 9
Webstats July 2019 - 2294
June 2019:
AD&D Character Sheet For Use with Unearthed Arcana - 48
Zero to Hero: Uncommon Commoners - 8
Webstats June 2019 - 1380
May 2019:
Zero to Hero: Uncommon Commoners - 6
Webstats May 2019 - 1965
April 2019:
Zero to Hero: Uncommon Commoners - 2
Webstats May 2019 - 3011
March 2019:
Zero to Hero: Uncommon Commoners - 12
Webstats May 2019 - 1838
Febuary 2019:
Zero to Hero: Uncommon Commoners - 4
Webstats May 2019 - 1423
January 2019:
Zero to Hero: Uncommon Commoners - 12
Webstats May 2019 - 2792
Keep in mind, these are raw stats from the reports I have available. While the DriveThruRPG stats are rock solid, the webstats are coming from the report that Blogger provides. I am sure there is some crap in there that shouldn't be. I am working to refine these numbers by using Google Analytics going forward.
Books are not sales, they are downloads only. My sales rate for the lifetime of all products is an averaged 6.5% (as of today, 7.8%) of all downloads. This is owing to the fact that I offer PWYW and specifically told people not to pay for the character sheet or the Compass Rose Inn maps in the product description. It hurts sales, but I am 100% certain that the downloader got what they needed.
In the future, I plan to move away from the PWYW model for a lot of titles, but only once I feel confident that the production quality is high enough to support it. You can click the link in the upper left (THE TEK) for the latest update.
Thursday, October 20, 2022
Throwback Post - Products on DriveThru
It sort of makes me jealous, as I already have my own products on DriveThruRPG. Here they are, in no particular order:
Swashbuckler Character Class for D&D and AD&D Swashbucklers for D&D and AD&D |
Zero to Hero: Uncommon Heroes Zero to Hero |
Character Sheet for AD&D Character Sheet for AD&D |
Kobold’s Folly Mini Setting Kobold’s Folly |
Compass Rose Inn Mini Setting Compass Rose Inn |
The Hex Pack The Hex Pack |
Of the six, I feel that only two don't need an update. The Character Sheet is a scan from one of my first AD&D campaigns, it's not getting any better so I can leave it be. The Hex Pack is exactly as labeled. It's a pack of hexes. The booklets are laid out for A4 or 8"x11". Again, they can't be improved.
Saturday, March 7, 2020
Legion of Assassins
Earlier this week, I posted 3 assassins, which I intend to use as Romanesque Legionaries. Why not fighters? Well, with a theoretical background as Citizen Soldiers, legionaries should have some atypical skills for a soldier because they are citizens first. Right within the AD&D description are examples of soft skills: disguise, poisoning, spying, plus a couple of others. In order to do these things, the assassin needs to have people skills. They also need to have other non-combat skills which support this.
Ideally, assassins should always have some sort of secondary professional skill. AD&D assumes that the assassin will take out the wizard, the lord or the high level cleric, but those people are surrounded by eyes. The ability to pass one's self off as a cook, a herald, a guard is paramount. It doesn't mean the assassin can actually do those tasks, they merely need to make someone else think that they can.
This is one of the reasons I wrote Zero to Hero: Uncommon Commoners. The players need a host of reasonable skills to get into the head of their characters so it is beneficial to have NPC's which operate in that mundane capacity. Zero to Hero gives mechanical statistics to these characters, which might not always be necessary, but can be helpful to everyone. The players are acting out the adventures of a fantastic person which is hard enough, the addition of relatively common folk gives them a scaffold to get there. Plus all of the classes in Zero to Hero have relatively few combat abilities which doesn't increase the mechanical risk to players, it levels the playing field so a small handful of heroes can deal with a huge ensemble of characters on a basic level.
Assassins aren't all about assassination. They break into the sausage factory to make extra special sausage.
This was the operational method of the Romans. They could hand anyone their butt on the battlefield, but after that, then what? Soft skills to get the defeated to continue to defeat themselves. Assassins as soldiers make a lot of sense. Someone needs to collect information and do dastardly things. If you think about it, a legionary was probably eyeing up his compatriots and leaders as much as the enemy. Sometimes, they were looking homeward for any news about family or politics which often ingratiated them to the very people they were looking to take advantage of or wipe out. Assassins make a lot of sense as fighting men.
Even if you don't want to introduce the complexity of a class of classes like Zero to Hero, I hope this changes how you consider placement of assassins in your world.
Wednesday, August 5, 2020
The Tek - July 2020
July 2020 Downloads via DriveThruRPG:
Swashbucklers Character Class - 1
The Hex Pack - 5
Swashbucklers Character Class - 100
The Hex Pack - 118
I would like to do an update for Zero to Hero and Kobold's Folly. I would like to add maps and encounter tables to Zero and a treaties on Kobolds for the Folly. I'd like to do two new sets, one will be a Roman theme set of Domuses (houses) battle mats and the other will be a Hill fort map. These items will include a D&D specific booklet plus a rule set agnostic booklet. Maybe, 25 pages each.
I did do a major update on my page. I'll be tweaking things all month long. Sorry for the mess.
I just want to remind everyone, if you have a product, a website or a podcast, let me know in the comments below. I'd be happy to add them to my site.
Tuesday, August 4, 2020
#RPGADAY2020 5. Tribute
I have some wonderful artwork from a well known artist in the field. These creations are pyromancy. The brown areas are created with a torch and the colored areas appear to be watercolors. They are as cool as they are fascinating.
Each was done by the amazing Deven Rue. You can also find her on Facebook in addition to the aforementioned website. She's known for spectacular maps, but I can say I loved her teapots and slippers first.
Ok, so what is the tribute in these two? Well, believe it or not, I wrote a little OSR book called Zero to Hero which contains 50+ descriptions of medieval professions as character types. After I started following the DiBaggio's on MeWe, it sparked a memory. Historically, scribes fell into two categories, an illuminator and an author. And very often, they were husband and wife teams. It's nice to see traditions don't fade. So I added both types of professionals to my book after following them.
Zero to Hero: Uncommon Heroes Zero to Hero |
"And my parents, who instilled a love in gaming in me from a very young age." Thank you Mom and Dad! They are also a wife and husband authoring team. My mom is a publisher and my dad is an author.
Monday, May 27, 2019
Character Buffs - Zero to Hero
With the release of Unearthed Arcane, players received a model for having a character start below 1st level in the form of the cavaliers. Magic users received cantrips which hinted at powers before first level. Weapon mastery made fighting classes much stronger while pushing other classes into the non-combat skills.
Obviously, the cavalier and thief acrobat were nods to the cartoon. Clearly TSR wanted to change and update their product long before 2.0.
At the time, 2.0 wasn't available to me and by the time it was, I was already too invested in AD&D. Basically, I was unwilling to change. I had a large group of players, between 5 to 12 players per session, a few of them running 2 character at the same time.
What made this possible was an embryonic idea to codify low-level, non-combat oriented characters. While much of this was roleplay for my players, a bit of it dove into the skills possessed by these secondary characters.
Fast forward 33 years to 2018. That stack of notes, rules of thumb and memories of the fun were transformed into an actual pamphlet so that others could implement these types of secondary characters into their campaigns. Zero to Hero: Uncommon Commoners was born.
It started with a list of 50 professions from the middle ages. In January 2019, the list increased by 9 and later reached 61 in October of the same year. The professions are broken into 3 groups: Sedentary, Active and Laboring which determines their hit points. The characters are average people, so they have ability scores generated by average dice, numbers 2-5 weight towards 3 and 4 or collectively as 9 to 12. Combat skills were limited to using the tools of the trade, which are poor cousins of real weapons. Each new "class" has its own abilities, which are flexible and sometimes overlapping. The classes feature their own levels, from 1-5 which have nothing to do with combat or treasure hunting.
These rules were meant to flesh out NPC classes and includes a table of modifiers for hiring them. But I also wanted to make rules for converting a non-player character to one the main classes in D&D and AD&D.
Once a professional becomes a fully fleshed out player character, I needed to include rules for the tools of the trade. Can a mason turned magic user use a hammer? Sure, why not. Within limits. Stats for mauls, hammers, woodworking axes, zaxes and various other implements were created. These improvised or unusual weapons were define in such a way so as to delineate them from traditional weapons of war. In the right hands, they are powerful tools, in the wrong hands they are poor cousins of their martial variants.
Due to the use of average dice for these characters, a path to "rescuing" a hopeless character was created. All of these rules were designed with the existing D&D and AD&D classes in mind. While not entirely balanced, because the regular classes are not balanced, they are not overpowering. The intent was to flesh out bit part NPC and color player characters with a background.
I hope you will take the time to read Zero to Hero: Uncommon Commoners and incorporate it into your game. I also have a character sheet for use with characters designed with Unearthed Arcana. Both are available at DriveThruRPG at a suggest price of $0.99 or PWYW.
Saturday, January 2, 2021
New Links for Products by TheseOldGames.com
The code looks like this (excuse the image, blogger doesn't like code
tags):
It displays the ad like this:
Hottest New Book
City of Nexus | 20x30 Battlemaps [BUNDLE]
By harvesting their code, you can change what is displayed by manipulating the code, like I did for my Swashbuckler Character Class.
Swashbuckler Character Class for D&D and AD&D
Swashbucklers for D&D and AD&D
You can get the product page link via the Social link on DriveThruRPG.
That will automatically append your Affiliate Id to the link, which is super handy. The image associated with the product can be directly linked to by right clicking the thumbnail and copying the image address. Many times you can plug that image link right into the code.
Zero to Hero: Uncommon Heroes
Zero to Hero
The thumbnail seems to be generated by .css, which will rescale the image to 139 by 196 for the product page. However, if the author uploaded a larger image, you will have to rescale the image and host it yourself. That happened to me with all of my products. I should probably go back and rescale all of the images so DriveThru does less work to display a thumbnail.
Character Sheet for AD&D
Character Sheet for AD&D
You can combine the code above with the table html to create side by side links, like I did below.
Kobold’s Folly Mini Setting
Kobold’s Folly
The Hex Pack
The Hex Pack
Compass Rose Inn Mini Setting
Compass Rose Inn
Tuesday, March 31, 2020
The TEK - March 2020
March 2020 Downloads via DriveThruRPG:
AD&D Character Sheet For Use with Unearthed Arcana - 6
Compass Rose Inn Minisetting - 2
Kobold Folly Minisetting - 7
Zero to Hero: Uncommon Commoners - 7
Swashbucklers Character Class - 5
I want to share my all time download stats this month:
AD&D Character Sheet For Use with Unearthed Arcana - 93
Compass Rose Inn Minisetting - 137
Kobold Folly Minisetting - 125
Zero to Hero: Uncommon Commoners - 248
Swashbucklers Character Class - 91
I am close to reaching a couple of thresholds on each product. I will be doing a happy dance if I can hit 100 downloads for each and every product and 250 for Zero to Hero. I'll let you know when that happens.
Webstats were amazing, even at 1 pm on the last day of the month.
You can see the spike when everything shut down. I am very happy that readers came to visit in times of worry and stress. Thank you for doing that, it was a ray of sunshine on a very bad day.
Google Analytics Pageviews - 2,466
Google Analytics Sessions - 1,696
Pageviews per Session - 1.454
I had been working with a new ad provider, but I picked a horrible time to change things up. All affiliate clicks have zero'ed out except for DriveThruRPG which is up 474%. Crazy times we live in, when games take a backseat to Amazon.
I would like to thank you. the readers, who make this project a fulfilling experience. In order to continue, I need to hear from you. Post those reviews, leave those comments and make suggestions on social media like MeWe.
Thursday, March 26, 2020
Seeking Zeros (Product Plug)
Today I did a review of my products on DriveThruRPG and realized I am pretty close to some thresholds I'd like to hit. Here is a list of my total downloads for all 5 of my products.
AD&D Character Sheet For Use with Unearthed Arcana - 91
Compass Rose Inn Minisetting - 135
Kobold Folly Minisetting - 122
Zero to Hero: Uncommon Commoners - 244
Swashbucklers Character Class - 87
What I would like to see is at least 100 for my Character Sheet and Swashbuckler Character Class. I wish I was at 250 for Zero to Hero: Uncommon Commoners.
Let me recap what each product is:
The Character Sheet is just a character sheet with the 7 stats from AD&D and Unearthed Arcana, 1st edition.
The Swashbuckler Character Class is a gimmick character class, someplace between thief and fighter. The Swashbuckler does little to no damage per round, attempting to set themselves for killing strike on a roll of 20 or better. They are fast and adventurous, but perhaps not the greatest warriors. Very Errol Flynn.
Zero to Hero: Uncommon Commoners is a framework for creating NPC characters with specific non-combat abilities which balanced for D&D and AD&D 1st Edition. The booklet can also be used to create secondary or professional skills for PCs, which don't push the limits or make them OP.
I appreciate every download.
Tuesday, August 2, 2022
Ah... August
For some reason, everything slows down on the blog in summer. I have a ton of things going on apparently. The garden is rocking, there are five family birthdays and an anniversary in July and August.
We worked in a concert or two and wine tasting.In the next few weeks, big gaming things are happening. Looking at the countdown, there are only 90 days until my OSE books are shipped. After that, I plan on launching a campaign for the kids. They have never played old-school D&D and OSE is kind of my go-to set to play.
I've already started writing the scenario. I'm hoping to have 7-12 players for a couple of months as a playtest. There will be at least 6 non-standard classes for them to use plus all of the regular ones available in the OSE books. I can't wait.I hope to develop this campaign into a module or three.
Recently, I decided to open a new social media channel on Locals. (Update: I decided to close my account. I just didn't use it enough.) I call it The Map Bag, but there is little to nothing about gaming there. It's actually named after the bag I carry around for art supplies and computer junk. It will be a good place for many non-gaming posts, like this one. It's a tip jar of sorts. I don't play on paywalling any posts, but the built-in pay feature is there.
I do poorly marketing myself and it has been a very long time since I have introduced a new product. I hope that changes because I have some ideas kicking around. I just won't have time for a while.
So, here are some links to the products I do have.
Swashbuckler Character Class for D&D and AD&D Swashbucklers for D&D and AD&D |
Zero to Hero: Uncommon Heroes Zero to Hero |
Character Sheet for AD&D Character Sheet for AD&D |
Kobold’s Folly Mini Setting Kobold’s Folly |
Compass Rose Inn Mini Setting Compass Rose Inn |
The Hex Pack The Hex Pack |
Sunday, October 13, 2019
Update for Zero to Hero: Uncommon Commoners!
Ever wonder what the difference was between a papermaker and a parchminer? How about a leather worker, a lorimer and a tanner? What is ostracon? What is the difference between amate and papyrus? All updated to answer your questions.
I was thinking of holding off on this until November, but had the chance to get things done this week.
Everyone who purchased the old product can download the new product from their Library on DriveThruRPG.
If you haven't looked at Zero to Hero: Uncommon Commoners, let me tell you what it is and is not. In B/X and AD&D, characters were permitted professional skills to supplement their backgrounds, with nary a word on what those skills would be or how they would work. After decades of play and having my players want to have useful and memorable NPCs or codified professional skills, I wrote a set of rules to outline many common professions in historical times.
This expands in the information from D&D and AD&D, in a way that is very different than "skills" or "feats". Each commoner class member can advance up to 5 levels, from apprentice to master with hard work. Level determines the ease of success when operating as a professional class. Each class has distinct tools and skills, and where crossover exists, I have explained how these characters would work, while leaving the rules open to interpretation so they can fit into any D&D or AD&D campaign.
There is commentary on economies, hiring, firing and all other aspects of gaining skilled tradesmen. Make no mistake, these are not alternate adventurer classes, they supplement the player characters, not replace them. It is not a sieve or character filter. In fact, this rule set can rescue hopeless characters and save you time at character generation.
It also answers some age old dilemmas about who can do what and why.
Price at PWYW, this rule set can enhance your campaign. Go ahead, give it a try.
Monday, February 8, 2021
#TBT - The First Book - Zero to Hero, Uncommon Commoners
I play a fusion of B/X and AD&D. Back in the day, we had no internet, so I had no context as to which books went with which games.
I vaguely recall some sort of conversion rules to bring your Basic and Expert Characters to AD&D and vis-Ã -vis. I liked that idea, but then when going through the process, I said, "Screw it! There aren't enough differences between AD&D and Basic/Expert to really warrant this much effort. Elves can be Generic or classed. You can generate stats using either set, etc. We are just doing this."
After years and years of play, I know the differences between AD&D and Basic and Expert. The main twist is that AD&D characters have higher stats, higher bonuses, more of everything in AD&D from weapons to magic spells to magical item and monsters. Demi-humans advance faster with clearly defined abilities in B/X but have level limits, even with the lower levels and ability scores. For the homebrew game, the differences aren't so great. Missile fire is the great equalizer in AD&D, you get more per round which is deadly compared to B/X.
One thing that bothered me about each set of rules was the lack of secondary skills as a fully fleshed out set of statistics. The options were always there to vaguely support NPCs, but when tacking on an professional skill to a Player Character, the DM had to do it all.
I love my NPC characters, usually they act in the supporting role. They don't cast magic, they don't own a sword. They are there to do far more that carry torches and equipment as per the rules, but not sling a sword or spells. Over the years, I developed a set of rules to accommodate these types of characters. I called it Zero to Hero: Uncommon Commoners. They were the type of characters populating a small town to large city.
My first principal was developed from looking at the to hit and saving throw tables. Most of the time, player characters are challenged by rolls in the low teens at low levels. Well, making buckets is easier than that, so my NPCs have a better than 50-50 chance of making something. Second, failure is not applicable. You aren't much of a bucket maker if you fail 50% of the time. Failure for NPC professionals is missing one or more of their target goals. They make 8 buckets instead of 9, they are a day late, some are wood and some are metal, etc.
Second principle is they suck as combatants, but might have some terrifying skill with a tool. Stoneworker's hammers are just brutal, scribes have razor-like knives, and roofers have their terrible zaxes. These characters have an advantage with tools as weapons, but the tools themselves are poor weapons. Also, lumping someone in the head can damage the tool and the target, limiting the user to use it as a tool again.
Third, they have horrible hit points, attributes are rolled on average dice and saving throws are poor. They max out at 7 or so hit points, including constitution bonuses. "Luck number 7" was the guiding thought in this choice. It's luck that they have more HP than a first or second level character, but this is a poor meat shield choice for the PCs.
Some people have asked if this is character sieve, it is very much the opposite. In fact, there is a section on how an NPC professional can transition to Player Character, saving a poorly rolled character. This method generates characters fast by allowing the DM to save those who have abysmal stats. The process of generation assumes the professional character started with averaged die rolls and this can be used to "lift" someone who didn't qualify for a true PC at first.
In Uncommon Commoners, you'll find over 50 character classes for professionals. They can be used to flesh out your towns or add a bit of flare to a PC. They are far from overpowered, but do add zest to any campaign.
Sunday, March 20, 2022
AD&D e1, Dealing with Trouble at the Table - Part 1
Today, we go behind the curtain on my style of play. |
Needless to say, a lot of trouble popped up at the table due to a large number of players. The obvious and primary problem was attendance. My way of dealing with this was not to run dungeons all the time and encourage the party to exit a dungeon whenever possible. That at least opened the possibility of missing players' characters being left behind in a place of safety. It didn't always work out, but it significantly reduced the possibility of myself or someone else running an extra character. Wilderness and town settings are best for depositing a PC in a safe place.
My "solution" was less than ideal. I would run the character in the background as an NPC and adjusted threats accordingly. It was rarely a good idea, but its what I did.
The next major issue was the introduction of Unearthed Arcana to our campaign. I personally love the book, but I can count on one hand the number of times someone decided to be a Barbarian, Cavalier, or Theif-Acrobat. My players were far more interested in the new racial subtypes, spells, and weapons that were never a problem. The details in this tome are far more helpful than the mechanical changes.One thing I flat-out ignored was Fighter, Ranger, or Paladin as a subtype of Cavalier. No character class was a subtype of any other class in my campaigns. What helped in this regard is that I used to play B/X and let players use B/X characters in AD&D. You could be an Elf, a Fighter who was an elf, or whatever else was described in either set of rules. B/X characters tend to have lower stats, but when you're the DM who imposed the rule, you know that already and adjust accordingly.
Cavaliers have so many new mechanics that are horrible for gameplay. Abilities or new mechanics based on alignment suck because that is the domain of Paladins or Assassins. It is too wild and inconsistent for players to remember. Starting at level 0 for one specific class is stupid. Tacking on a paragraph to the Cantrip descriptions kind of implies that Magic-Users and maybe Illusionists also start at level 0.
Why not every character? Because it's stupid and adds nothing. Just weaken the party with a disease at level one if you want that. Worse, this book also lead to the idea that Magic-Users might have had three levels of level 0. It wasn't all that clear.
What the hell? All I wanted from this book was to have Eric, Bobby, and Diana from the cartoon, not a tax audit form and root canal.
To get around this, I completely eliminated the concept of level zero. In discussing this with the players, they all wanted that little bit of padding for their Hit Points at level 1. Ok, sure. What I wanted was a simple ruleset and a Cavalier that behaved more like a non-lawful good Paladin.
I created a collection of "professional classes" which imparted a backstory, a field of special knowledge, and 1d6 HP to any player character class. There was also a slight chance that someone received a +1 with a tool-like weapon or the ability to wield a different type of weapon in lieu of a single weapon normally assigned by the main character class description. For example, a mason-turned Cleric received a +1 to hit with a hammer or a hunter-turned Magic-User knew how to use a lasso or perhaps a light spear instead of a quarterstaff.
I even wrote a book about it called Zero to Hero: Uncommon Commoners. The "Zero" in the title secretly refers to my "no zero-level characters" edict. This is a trivia-like spoiler. No place in this title do I suggest to the reader not to use zero-level characters. Since I want to rewrite this book, you might want to wait to download it.
My campaigns tended to be high magic, so tacking on a few extra HP to every character did nothing special, except weaken spell casters. The deal for spell casters was also more power, I permitted first-level characters access to their bonus spells right out of the gate. In my campaigns, a super wise Cleric could unleash an extra, higher-level spell at first level. I also used the same chart for Magic-Users, Illusionists, and Druids.
Who cares?
I gave every PC Fighting man an extra 1d6 HP. Let the power rush to everyone's head while guiding the squishy magic-using types away from florentine style dagger fights which ends them so quickly.
One tale of woe stands out in my head. A case of pigheadedly ignoring mechanics. A player was having a difficult real-life and decided to burden me with his troubles by lashing out with a Paladin that wouldn't stick to his alignment. The rule on this is pretty simple. The Paladin loses their abilities and some experience until they conform to the class requirements or changes class and/or alignment.
The reason for this rule is simple, to prevent mechanical abuse.
As you can see, I play pretty fast and loose with mechanics anyway. I couldn't let the abuse continue but I didn't feel like removing powers from someone who was already suffering from a real-life loss. It was the wrong answer.
When the first couple of abuses happened, I merely told the player that his character felt different about his chosen class. I didn't have an instant solution on the spot. When it happened in the next session, I addressed it in the same way. By the third session of abuse, I was ready to unload on him.
And boy, did I.
Instead of striping the Paladin of their powers, I assigned him an invisible angel NPC. Only his character
Cavaliers are dicks... and awesome. |
At first, I dealt with things by having him read sections of the gamebooks. Deities and Demigods - about his chosen god in particular. This seemed to reduce the amount of abuse by a good bit. Rather than engaging me in a challenging fashion, he was engaging with an NPC who operated under very strange rules that he didn't know. It's hard to violate rules you don't know.
One huge problem was when the Paladin lost his warhorse. It was shot right out from under him and died. The hostile behaviors came right back until the player realized I already had a plan for this possibility. Initially, I provided a regular horse and a few strange, mystical events to set the player back and stand the character back up for the win. A Paladin without a steed is at a disadvantage. The rest of the party either had to accept these mystical events or guard him against himself.
At various points, a stag, a dog, a cat appeared to assist him when needed. The angel confirmed that this was his God softening the blow and putting him on the right course to find a new warhorse.
Amusingly, the player tried to suss out the exact rules I was using for providing animal guardians. He entered a cattle pen during combat, only to have the angel proclaim:
"These are normal cows, son. This isn't how we should end."
Ironically, the warhorse problem resolved itself when the Paladin had it resurrected via a wish spell meant to rescue a different party member. Amazingly, the Paladin wrote out a wish that fulfilled both issues, that was also not abusive and seemed very sincere. As a Paladian would, the player ascribed the wish to his diety and pleaded for his horse and teammate's lives.
Some of these ideas I cribbed from Infocom games. Not the details, but the humorous tone the games used to get the player off the wrong track. Other times they inspired spur-of-the-moment gambits. More than a few scenarios came from fantasy novels, like the Damiano series. But the best one was preplanned from the get-go of deciding how to deal with this troublesome player.
For example, lot of people play AD&D with the idea players don't die at 0 HP, they slowly fall to -10 before expiring. I decided to mess with this idea. When the Paladin, who already had a lot of HP to begin with, dropped to 9 or fewer hit points, his guardian angel intervened. The angel would envelop the Paladin with his wings and at the end of the round, would physically merge with him. The Paladin would have access to flight and two flaming scimitars, but his hit points were still at 9 or less and dropping one point per round like a character at 0 HP.
Tick-tick-tick...
It took a year for this eventuality to happen. That's 52 weekly sessions where I needed "A PLAN". Real-life losses hang around for a good bit, so having "A PLAN" for the table is helpful. Hopefully, it doesn't involve kicking someone out of the game.
(Although, that can be a plan, too. You should approach this like ending a marriage, with or without children. Because other players may act like children. Don't do it lightly. )
After dozens of sessions, most of the party realized that there was something strange about the situation. When the angel finally revealed itself, the party cheered. There were half a dozen mock, "I knew it!" exclamations and applause. They really enjoyed the reveal.
The important bit here is creating a bit of mystery and investment for the other people at the table. Otherwise, it smacks favoritism and Mary-Sue'ing. One portion of this was explaining the mechanic, not the consequences of the mechanic.
No one, not even the Paladin's player knew what would happen if the combat lasted long enough for him to drop to 0 HP. I didn't state what would happen so as to drag the party into the event. They all needed the combat to end in less than 9 rounds. I didn't say that, but that's how life works. I honestly had no idea what would happen and luckily, the party rose to the challenge and now we'll never know.
While I loved the experience of dealing with this troublesome player in a creative way, I only wish to bring the inspired magic (and maybe an invisible angel) back to my table. Troublesome players are often not fun.
Jeeze. I didn't mean to burn through 2000 words on one tale of table trouble. I have appended the words, "Part 1" to this title as I can see I will be back to discuss other problems another day.
Wednesday, May 19, 2021
The Hex Pack Update
Today, I added some more files to my Hex Pack. This update adds color and centers the hexes so that there are 19 complete hexes and 12 partial hexes. There are 9 colors, the 7 of the rainbow plus white and grey.
Swashbuckler Character Class for D&D and AD&D Swashbucklers for D&D and AD&D |
Zero to Hero: Uncommon Heroes Zero to Hero |
Character Sheet for AD&D Character Sheet for AD&D |
Kobold’s Folly Mini Setting Kobold’s Folly |
Compass Rose Inn Mini Setting Compass Rose Inn |
The Hex Pack The Hex Pack |