Let us get to the fourth division of the party.
Pizzaballa was sitting at the bottom of the stairs to the foyer. Black smoke poured from the double doors. He was watching the Demos Magen* with interest, trying to think of a name for each of them. One was rubbing down Jude's horse while the other watched rabbits frolicking in the grass. There was a mighty TH-ruHMP! as Jude and the gang threw another flask of oil at the slimes.
"Burning flasks of oil do 1d8 per round of damage," said the Magen watching the rabbits. "That is an awful amount of damage for such a low-tech utility item."
Pizzaballa shook his head, "We aren't supposed to talk about it. It's not in the spirit of the game. But I do get your point, kind sir."
"Who says?" the other Magen asked.
"'Who?' indeed," answered Pizzaballa. "If I may be so bold, may I call you 'Warren'?"
The Magen looked pleased. "We would be pleased. Warren is a good name. Where does it come from?" he asked.
"The French, I believe. People from Jean-Louis's homeland," said Pizzaballa.
"Warren, Pizzaballa. What shall we be named?" The Magen had gone back to brushing down the horse.
"Hmm. Good question." After a long minute, Pizzaballa offered, "Parker, I think 'Parker' is an excellent name for you.""I do like it. Where does it come from?" he asked.
"Well, that is complicated. It started in Old French, then was adopted into Middle English. Many people would be familiar with it from a comic book character. His name was Peter."
"I do not like Peter. I like Parker," said the second Magen. "What does it mean?"
"Well, a parker one who watches or cares for animals," answered the Cleric.
A sizzle came echoing from the doorway and the black smoke was softened by a gout of steam.
"Do you really think the wet carpet will stop them from burning down the castle?" asked Parker.
Pizzaballa shrugged. "Maybe. I hope."
Before this session, I ran a poll among the younglings I know. Room 8 held a gray ooze, a giant green slime, and a black puddling. It is a classic Gygaxian trap for the unwary. I also mention that I have run this module several times. The first time, the party avoided the trap with a 10-foot pole, as any good D&D player would. The second time, it was throwing objects, like the towels from room 6. After that, everyone immediately identified the ooze, the slime, and the pudding by description.
I polled 7 players between 20 and 25 years of age. All 7 of them identified the threat from the description only and proposed throwing as much burning oil into the room as possible. Zero modern players are fooled by this scenario.
To paraphrase Octavia Butler, "To be remembered is to be lied about."
I have taken great liberties with this module. There are movies, French, Shakespeare, Old and Middle English, comic book characters, cell phones, etc., in these posts and sessions. This is because my campaign takes place in a fallen version of our world. I can do that.
In running the poll, this scenario SEEMS not worth running. But is that true?
No, this is the lie. No one has fallen for the obvious trick of setting foot in the room for four decades of my play experience. Since that is a fact and true, I have to ask, "What is the point of this scenario?" The obvious trap is not the purpose.
Moldvay isn't Gary Gygax, but he wrote to his level and style, which includes some fairly deep thinking. Room 8 was meant to be a sink for resources. Look at my characters (click the link to see that post). I made mistakes when creating these characters and did not permit myself time or thought to properly equip the party. Even still, the party has access to 23 flasks of oil and dozens of torches.This scenario needs to be played out because I can't have the party walk into the Indoor Forest with the ability to unload 23d8 points of damage every round. They also cast some spells to give themselves an advantage, like bless and their remaining magic missile spells.
This is why I let this play out as I did. I won't bore you with the details, but the gray ooze is the dangerous creature here. It has the fewest hit points but is faster and better protected than the slime and the black pudding. I used an Excel spreadsheet to run through the combat several times. The RND function is not great for dice rolls, but it is a close approximation. The longest fight took 8 rounds. But used up most of the party's oil and torches.
Let's collect up treasure and experience: 3000 gp plus 1000 pp in coins. Thomas and Dorian decide to grant Pizzaballa the staff of healing. Jude is offered the sword. This is 888 exp per character. While Pizzaballa didn't participate in combat, he did engage in planning, so he received experience this time.
Pizzaballa is now level 3. Sybil is a special case; she has the power of a 4th-level Magic-User, but only had 9851 exp due to the use of a wish spell. She is now earning experience towards 5th-level.
Let me share this album, as it seems appropriate.















