Thursday, December 31, 2015

StarFleet Battles

There are just a handful of tabletop games that have any longevity. Star Fleet Battles (SFB) has been around since 1979, which is pretty amazing. The game is based on the Star Trek Original Series (TOS) and includes a variety of species not found in any other series.

The game places you in the Captain’s chair to do battle with a host of enemies. Ships are ranked by Basic Point Value so players can select ships of equal power or use the point system to handicap one or more players. All ships are limited to certain pre-planned actions that consume energy. With limited energy, only bold, daring, and cunning captains win.

Your choices of powers are: Federation, Romulan, Klingon, Gorn, Kzinti, Tholian, Orion Pirates, WYN, ISC, Lyran, and Hydran. Each power’s ships have a different flavor and to win you need to know not just your ship but the enemies too. If that’s not enough, each power has dozens of ship choices. No two ships are remotely the same, captain. Planning is key to winning.

All ships share some basic characteristics: a top speed, turn rate, boxes representing equipment, weapons, shields, etc. When a ship runs out of internal boxes, it is all over. Boxes require some energy to function, with a few exceptions like shuttles or drones which are self-powered.

There are myriad weapon choices. Phasers are found on most ships, especially Federation ships. Phasers have a couple of different types basically describing the range and power. The Feds also have a photo torpedo as a heavy weapon. Klingons use disruptors which are more powerful than Phasers but require more time to charge. To offset the rate of fire, they have drones as a supplemental weapon. The Romulans have a monstrous weapon called the Plasma Torpedo. One hit can blow down a cruiser’s shields; two hits can transform a cruiser into an expanding ball of plasma. Luckily, they can only fire once every three (or two) turns. For this reason, they have cloaking devices and pseudo-torpedoes to fake out an adversary.

SFB is a knife fight, not a slugfest. The last thing most captains do is waltz up to their opponent and let ’em have it. Usually, your opponent can make you pay more for that than you can afford. Then they wipe the game board up with what is left of you. Don’t do it.

The game turn is broken into 32 (or 16 in the Cadet game) segments called an impulse. In a turn’s 32-impulse series, each ship has X energy to move, shoot, power shields, and run other systems. This means you have to both posture and fight. Bluffing is critical to SFB.

Each ship has a best firing point and range, so know what it is and get there when you are good and ready; hopefully, that point is not where your opponent wants you to be. In addition, some ships are equipped to either dance outside of your sweet spot peppering your fire or ride right through it.

One of the coolest aspects of this game is the player-derived content. Each book has one or more pages of submission information. Players write articles, tactics, and artwork, and create ships and scenarios. Sometimes key concepts are named after the creative ones. Three classic attacks are named by players or for them. Mizia strikes, The Gorn Anchor and Yo-yo-ing are all player-created strategies.

Doesn’t it sound complex? Heck yeah, but wait until you add on Advanced Mission to the Basic rules for even more detail. The options are endless. But the best feature of SFB is the player support from the staff at Amarillo Design Bureau. Their website is loaded with content, including a free download of the Cadet Game. This is a simplified rule set of the Basic edition rules. Don’t forget to check them out on Facebook.

Monday, December 28, 2015

Google Docs Templates for D&D



Google Drive shared files and templates are a rich find for gamers of all types. Under templates, you can find a ton of D&D resources.

My personal favorite is Benjamin Connell’s 3.5 Character Sheet. I plan on making the standard for my 3.5 campaigns.

As time permits, I will be loading pre-genned characters in the top bar. Right now, I have characters for D&D and AD&D. I also have a link to my own AD&D character sheet for Unearthed Arcana pictured on the right.

Additionally, if you like having secondary skills for PCs or stat'd up NPCs, try my book Zero to Hero: Uncommon Commoners.

Feelies

When I was seriously into gaming, I made feelies.


This document was made in 1988 or so. It references the Castle Amber module, The Order of Light from Gemstone III, and Louise Cooper’s Time Master Series, plus the city of Charn from my home-brewed campaign.

(2024 update - Back in 2015, I didn't mention Charn is from the Chronicles of Naria. I have no idea why, that is my favorite book in the series.) 

The punchline to many of these references was that the characters AND players were aware of all of these references as works of fiction. The characters had copies of the Time Master Series and Averoigne stories. Each character has ring of wishes to enter the stories themselves.

When I was in high school, this seemed like a great hook.

Right! Now we are going to have company again! (Vampires)

What do you do when vampires show up? The old classics are garlic, holy water, and crosses.

What do you do if you don’t have those things?
Looks like I wasn’t the only one who got lucky last night.
Get creative or die. If it all goes to hell, you die creatively and that’s something to be written on your tombstone.

Remember the basics. 

Vampires can’t enter a home uninvited. Should this happen, a quick exchange of money can fix the situation. Stables, churches, and other areas are not homes. Don’t hide there without a backup plan.

Holy water is great, but grease and oil are surprising. Lock the door, grease the floor, and upturn a table in the middle of the room. When the vampire smashes his way in, down he goes, ready for a nice stake.

Variation two involves spraying oil under the door as the vampire attacks it. This keeps him out for the short term.


Both of these tricks make vampires respect locked doors.

Water is another great benefit, as are small boats. Packing a rowboat full of characters in the middle of a body of water is an impenetrable barrier to bloodsuckers. Should they turn to gas or a bat and attack the boat this way, it can be capsized and hidden under.

Fire on a larger ship is a nightmare, but doubly so for vampires. Always burn the ship before it gets dark and well out to sea, just in case.

Seeds. Vampires have obsessions and counting is one of them. Throwing seeds is a great delaying tactic. Make sure you are not holding an envelope full of seeds labeled “144 count”. This never works.

Tying is another obsession of vampires. Braiding or unbraiding your hair can be of use. However, half of this is the delaying action and half is emphasizing your neck as a target.

Many rule sets allow for knockouts if the damage is high enough. A wand of fireballs can turn a flock of vampires flying over a moat into fish food quickly. Fireballs do more damage in confined spaces. Fireballs do not have to be fired directly at a target to do damage, so fire them behind the target to knock them forward. Or in front of them to force them back.

Always remember the game mechanics that allow you to move other characters. You can’t hurt a vampire barehanded, but boy does the sun sting if you shove them outside.

There are myriad ways of dealing with vampires. Let me know if you have any favorites.

Quick Doodle - Stave Church

I’ve been doodling to get back in the habit of drawing. Tonight’s offering is a Norse-themed church.


2024 Update - I have more than a few posts about Stave Churches. Click the link to read them all. 

Sunday, December 27, 2015

Rifts on Google Plus

I haven’t played Rifts since 1995. One of the key elements of play is simplicity, and the highlight of the rules is the artwork. Palladium has been producing quality works for decades. 

I am tempted to pull out my old books and give it a roll again. But for now, I'll content myself by watching others in the Rifts Google Plus Community. 

The 2024 Update that should have come in 2019. Google Plus is gone and didn't even say, "Sorry for the inconvenience". 

J5T - Classical Hack

The links below are paid ads and will take you to DriveThruRPG, respectively. Funny that my site is missing a reference to Classical Hack.

Classical Hack is a full gaming system created and published by Lynne and Philip Viverito. As a kid, I watched epic battles play out in my living room, dining room, basement, garage, and bedroom. At first I was an outsider, then I was a participant.

My parents engaged me in creativity and gamesmanship from a very young age. Castles and knights lurked in every corner of our home. Every house and every apartment we ever lived had a game room. And if it didn’t, any room and every room could be transformed into one.

One of my earliest memories was of a convention in Lockport, New York. My dad had constructed an amazing castle of incredible detail, complete with a custom table to hold it. The whole construct seemed amazingly tall, I couldn’t reach the top standing on a chair.

I recall sitting on the edge of tables as dice were rolled and Romans met barbarians with swords and spears. People played, laughed, and cursed late into the night.

Which brings me to Classical Hack.

ClassicalHack.com is a website dedicated to historical miniature gaming, created by lifelong gamers.

The game system is very period-specific. The series includes:
Holy Hack Hacking by the Book Biblical Warfare,
Homeric Hack Warfare in the Age of Homer,
Classical Hack Warfare from 600 BC to 250 AD,
Hack In The Dark Warfare in the Dark Ages 250 AD to 1000 AD,
Knight Hack Warfare in Middles Ages 1000 AD to 1450 AD,
Pike Hack The Road to Dunbar Warfare in the Age of Cromwell.

To support these rules there are two scenario books:
Classical Hack Rome
Classical Hack Macedonia.

All books, even prototypes were written on Macintosh Computers typically using Adobe for editing and page layout.

You can check out ClassicalHack.com for updates to this great gaming system, or get it from DriveThruRPG.

Sunday, December 20, 2015

The Strange Chromebook XFCE Glitch

This morning, I had some trouble with my version of XFCE on my Chromebook. Tab-Alt stopped working, the menu bar had vanished, the programs opened would not keep focus and the cursor was either X or invisible.

How I hate messing with a perfectly good distro. The solution is rather easy. Delete your ~/.cache/sessions directory and the functions come back after logoff/reboot. How simple.


Of course, I forgot you can't rm directories and needed to try three times before I remembered the rm -r modifier. So the actual command is above.

Whew! Thank god for Ubuntu and XFCE's easy of use. If this was Windows, I'd be screwed.

Saturday, August 22, 2015

Going Off the Rails – Part Three

In the last post, I described a player created assassin named Bloodless Jack. He sprang from the character’s minds fully formed and all I had to do was give him a character sheet and a band of minions. The players even gave him a very cool name. Somehow, minor details of a handful of traps inspired them to create a character out thin air. And he was so epic, I had to make him real.

I decided that he had two types of minions, one group of sword slinging fighters for security and targeted attacks and a second group of cleric-rogues for sneaky infiltration type work. Bloodless Jack would have a chief of operations, a warrior named Marcus Bastion. A nice strong name for someone who handles front line fighting and defense.

How these two met in my mind was very natural. They were brothers. Bloodless Jack and Marcus Bastion. Everything makes sense… Wrong.

Of course, it’s wrong. Brothers would never have different last names; Jack is as stupid a last name as Bloodless is a stupid first name. I completely understood that, so Bloodless Jack was obviously a nickname. And a character/player created nickname.

Obvious. Or so I thought.

Bloodless Jack, or just plain Alexander Bastion launches ambushes, targeted assassinations and finally outright treason to topple the crown prince for fame and glory.

So when the characters cornered Marcus and his brother in an attack on the crown prince, they asked:

“Which one of you is the assassin known as ‘Bloodless Jack’?”

Alex and his brother Marcus chuckled. The follow up question, “Who lead this attack?” was also met with a snort of derision as Marcus was suited in full plate and obviously leading the assault.

Marcus went down fighting… and upon his defeat was outed as the deadly assassin know to all as “Bloodless Jack”.

And thus, “Bloodless Jack” was truly born. Alex rallied his and his brother’s minions and relentlessly attacked the characters at every turn. An epic battle to the death, fought in back alleys and shadowy corners of dozens of towns, across an kingdom, all the way to the brother’s mountain top enclave.

How did it end? I'll post the ending some day.

Click here for part 1.

Friday, August 21, 2015

Going Off the Rails – Part Two

Player inventions… How many times have you had a player try to invent something and complete throw a campaign into chaos?

Many years ago, I was running a campaign that had too many rogues to be well rounded. There was not much need for traps in this world, they only came in three varieties:

Noise making traps on homes,
Animal traps,
Generic fortification defenses.

Being made up of thieves, the party kept checking for traps where there were none. Since it was a point of interest for them, and one player rolled very well, I decided that a box did have a trap. I described workings in great and gory detail. The players and their thieving characters ate it up. Of course, the next door had a trap. Lacking any foresight, I described this trap as exactly as the one before.

And the seed was planted.

The next chest had the same trap as the first two, except this time it killed a character. My bad, I didn’t expect this to happen, but the players had. As the play paused to reroll a new character, of course another rogue, I overheard the strangest thing:

“Bloodless Jack got ya.”
“That was awesome.” said another player.
“What do you think he wants?"
“Don’t know. It could be that chalice.”
“Naw, we are going to give it away and a priest is a much easier target than us.”
“Fame,” added a third.
“Yes! It makes sense that someone would want fame and notoriety. Sort of like the guy in the cabin mailing bombs.”
“Ted something, right?”
“Yeah. We should nail this guy before he gets us.”

In just a 30 minute character generating session, the players had worked out that they were up against an assassin. A very detail orientated, cunning and evil assassin. A man who called himself Bloodless Jack. Bloodless as in so cold, the blood didn’t run in his veins. They had gathered all these details from the repeated description of a single trap described the exact same way, three times over.

Oops. These traps were simply on the fly details in response to the character’s expectations. At no time did I picture a mysterious assassin. I didn’t say anything that would have laid such an awesome name on him. In fact, there was no assassin except in the players minds.

Guess what? The very next session had a very fleshed out assassin bent on killing the characters. This assassin was neatly merged with the prior story, assassinating the priest who hired the players. He then took out the boat captain that hired the characters for security. As time went on, the characters were defending the crowned prince against this diabolical fiend.

And so the stuff of legends becomes real.

Click here for part 1.

Thursday, August 20, 2015

Going off the Rails – Part One

Have you ever had a night of gaming go off the rails?

I had a 3-hour session turn into a 6-7 hour marathon of gaming. We should have cut it off, but everyone was having too much fun. The players had reached a remote village and were trying to set up a trade agreement. They offended the villagers and the party tried an Indiana Jones-style escape to a rope bridge and escape.

The one magic user who could have stopped the villagers with a spell instead flew to the bridge with an axe. He was prepared to cut the bridge after his fellow adventurers made it across. This is when the game exhaustion hit.

All of the players shouted, “Cut it now!” And the magic user complied, trapping everyone on the wrong side of the bridge. Note that it was the players that made the request, their characters obviously were too far away. A little meta-gaming goes a long way when injected into the story.

We ended right there with everyone high-fiving and congratulating each other. Only the player who cut the bridge looked concerned and perplexed.

At the start of the next session, everyone was sheepish. With a little sleep, they realized the implications of the last session. I started the next session with the characters toweling off from their heroic leap into the river and swimming to safety.

Sometimes, you just have to end with a gag to keep the fun alive. Die rolling and tactics are great, but a story sometimes has to jump to stay alive.

Click here for part 2.

Chaos Star

Tuesday, August 18, 2015

A Study in Recreation: Fear Itself

Today’s update is about Kippers and Jam‘s blog post on recreation. Adrian BK and company has revisited a module called Fear Itself, created back in 1999.
The authors lost the original copy and rewrote it after reconnecting with each other.
The details:
Module: BK1 Fear Itself
Author: Adrian BK
Level: 2-4 (AD&D)
Pages: 18
Price: Free!
You can download a copy from Kippers and Jam. This module features enough leeway to plug into nearly any campaign or play style. Fear Itself features glorious artwork from many artists and professional quality layout and formatting.
Take a look and don’t forget to thank the folks at Kipper and Jam for providing high quality game products.

Tuesday, July 21, 2015

Summer Camp

This is the first year I haven’t been to camp with my boys. Both have moved up from Cub Scout to Boy Scout and no longer require their parents at camp.
The program run by the Greater Niagara Frontier Council is amazing. Through out the summer, they mentor and guide youngsters to be the best they can. The leaders and counselors work gruelling hours out in the rough, week after week, all through July and into August. Parents and leaders only see a brief 4 day window of camp life. The staff lives it for weeks to make it all possible.
I already miss our 4 day camps. One of my favorite people at Camp Scouthaven is Digger, the camp Ranger.
He is always “on”, he is the face of the camp from sun up to sun down. He works tirelessly to make sure the camp is an amazing experience for young and old alike.
To put a point on it, I went to camp as a child and don’t really have a clear recollection of it. No one really stood out. My daughter dropped in for a closing dinner raves about Digger and his antics. If she remembers from a brief encounter over dinner, my boys are going to have wonderful memories of their time in camp.
If you have the opportunity to camp at Scouthaven, jump at it. If camping is not your thing, be sure to check out the GNFC website for other happenings at the camp, like the yearly sugar mapling breakfast.

The Waterhorse

Another image from my sketchpad, a waterhorse.



I am going to frame this one for my wife. 

Well, that didn't work out. She took it out the frame and got a tattoo. 



Monday, July 20, 2015

The Evil Reversal Hook

"The characters have proven their worth to the Horned One. They pursued the Hand of Light to the edges of the kingdom and captured him in an epic battle. On this day, they will assume their Mantles of Rank during the ritual of sacrifice. The Hand of Light will be extinguished forever, consolidating the Horned One's power with the elimination of the weak, as the prophecy foretold.

One last time, before the ceremonial shackles are transferred from the hands of the followers of the Horned One to the hands of the Light One, the enemies stand face to face in the darkness of a cell. Drums pound as the ritual begins in the next chamber.

The Hand of Light smirks and winks. A guard moves forward to strike him, but a quarrel arrests the motion. No harm can come to the Hand of Light except the final strike in the ritual chamber. The guards grumble profanities at the fate of their comrade but step over the corpse.

The Hand of Light pushes his way into position at the head of the hooded procession, and the final sacrifice stomps away with the clinking of shackles. Dim light, smoke, and heat pour from braziers around the ceremony chamber. The Hand of Light’s robe is a smudge of white before the altar. The High Priest of the Horned One steps forward, but the Hand of Light turns his back to him.

Or so it seemed. The ceremonial shackles click tight as the Hand of Light and Horned One of Chaos turn their attention to the sacrifice of the weak. Guards panic as the room erupts in cloying smoke, and the characters struggle to free themselves from the shackles that have secretly held them for many years. Madness reigns as the struggle for life and death rages in the ceremony chamber of Chaos…"

Tuesday, June 30, 2015

Reposting Peninsula of Plenty (PoP) Maps

These two maps are my first attempt at marker colored maps, in recent memory anyway.

Thanks to the guys and gals over on G+ I received a lot of advice on markering technique.
I hope to do version two in either marker or colored pencil.

Thursday, June 18, 2015

The Fortress Of Potamus Lake (PoP Campaign)


 Potamus Lake is the primary ranching area on the Peninsula of Plenty.


Historically, the largest threat to citizens are hippopotami. Many ranch houses are round or square homes with very thick walls, usually 4 to 5 feet thick or more, to protect villagers from hippo attacks. The homes are overbuild as a style, hippopotami don’t really attack the walls. This animal threat precludes flooded moats as defenses.
During The Goblinoid Wars, some of these houses were transformed into veritable fortresses. The Gerent’s House was expanded to a daunting 7 story fort. All of these structures have a ramshackle look; they are not particular good forts, but representative of what was available at the time.
There are seven surviving forts around the Lake. Many ranchers have adopted a more villa-like style for building. 
Each map has the scale of one square = 5 feet. The exterior doors and tower doors are massive, very thick. Doors to the stairways are more modest, typical to a home rather than a fortress.
Typical main floor layout. Click to enlarge.
Spiral stairs are denoted on each level. Examination of the map shows the poor quality of construction.

Map suitable for second floors and higher. Click to enlarge.

No interior walls are shown, except for the entryways to the stair cases. Barred windows appear more prominently on this level to make up for the inadequate arrow loops. 

Seventh floor of Gerent's house.
The Gerent’s House uses the same layout for floors 2-6, so one map can be used several times. His home has a circular and squarish tower for the seventh floor and a large roof area over the main hall.



These two layouts can be used as either alternate rooftops or basements. The Gerent’s house has a small square root cellar and uses the third map for the seventh floor.
Alternate roof (accidentally rotated 180 degrees.)
This is an alternate rooftop, in the event that the home has a higher center hall on the floor below. There are two options for access, climbing an exterior ladder from the tower rooftops below or some sort of trapdoor an ladder from the main hall. In these fortified homes, a peaked roof may appear on this level.  
I hope you enjoy these maps and can find a home for them in your campaign. 

Sunday, June 14, 2015

A rainy afternoon with Labyrinth Lord

This afternoon it poured. As my kids splashed in the wave pool at Darien Lake, I pulled a digital book out and read.



Labyrinth Lord by Daniel Proctor is an excellent modern rendition of old school gaming. To be honest, I had to look up both open game content and Open Game License.
Neither of these concepts diminish Labyrinth Lord in any way. It calls itself “a retro-clone”, but in many ways it is a restoration of past works of fantasy and art. This is the wonderful world in which I had so many adventures. There was a sense of mystery and wonder, endless possibilities.
Labyrinth Lord comes in options: freedigital download and print via Lulu.
I can’t wait until the rain stops and I can gather the kiddos for a game of possibilities.

Thursday, June 11, 2015

#TBT Iron Man and Markers

Iron Man is an old favorite. 
on drawing paper

on plain copy paper
I am using different papers to get the hang of new markers. Markers are not something I am very good with, especially color. All Black Iron Man went wrong with the hands and feet. Color Iron Man went wrong with the colors. I meant to match the colors to the classic Iron Man from issue #69. It didn’t work.
I am going cut down some marker paper and scan All Black Iron Man so I can practice colors. Over, and over, and over again.
I also obtained an old book from The ROM featuring medieval armor, so I can practice those armored hands and feet.

Tuesday, June 9, 2015

Observing The Can’t of Thieves

I ran into an interesting gaming scenario and real life teaching experience with my daughter, at the laundromat of all places. Rogues, thieves and con men are pretty much all the same. They have been for centuries. Techniques never change but the goods and the goals do. The good ones are never spotted, but the bad one stand out.
In real life and in gaming, we tend to gloss over the foolish ones while imagining the dangerous ones are around every corner. The only difference between the two is a poor spot check.
Two guys came in to the laundromat and instantly set off my spidey sense. Not in a physical way, but they were clearly up to no good. I called my daughter close and asked her to observe them.
I had her text me her thoughts about them. Silent communication, whether gestures or texting works to the advantage of the user, no matter the setting or year.
  1. They were loud and swore around kids, like they wanted to be tough.
  2. The looked the same. Bald and wearing straw hats. Sneakers but no socks. Shorts and T-shirts. Sunglasses, worn on the hat by one and around the neck by the other. 
  3. They were not identically dressed, but very similar.
  4. They made eye contact while speaking everyone, except children. They ignored children.
  5. They looked in all the machines.
  6. They said not so nice things, but smiled the whole time.
  7. They went into the kids play area, the bathroom and peeked in the office.
  8. They never stopped moving or talking.
I wasn’t just me, these two stood out to my 10 year old.
They waited until the attendant hung up a sign saying “Back in 20 minutes” then loudly proclaimed that they lost $4.25 in one of the machines and wanted to speak to the owner. My daughter thought it was funny that he put 17 quarters in a machine but didn’t notice it wasn't working. It was also odd that the price was 5 bucks. I shrugged and asked her to keep watching.
When the attendant came back from break, Guy Number One asked if she was the owner and explained the problem. She offered to pull the coin box from the offending machine and refund the his money. Oddly, the coin box was empty. Guy Number Two took over and “The Owner” desperately searched for the offending machine.
What they missed was the attendant had empted the coin boxes before her break. They were not going to find any machine full of “their money”. Having failed, the men switched places and roles to create confusion.
The game continued for a while, until it was clear the tactic wasn’t working.
A loud conversation about going next door for Chinese food started. Number One suggested lunch and Number Two shouted it down since he was once refunded for receiving bad Chinese food at a restaurant.
A challenge was offered and accepted. They asked the attendant if the place next door was any good and she offered an opinion, but they hardly listened.
The two men left, but this time switching roles. Number One, the one who proposed the restaurant, loudly proclaimed he would not stand for bad food. Guess what was going to happen next door?
Pick a century, any century. Con men of every era use the same tactics. Han Solo, Sawyer from Lost and The Grey Mouser all pretty much operate the same underneath the hood.
Here are the tools of the trade:
  • Work in groups.
  • Have a cover story ready.
  • Have a backup plan, hopefully one that matches a cover story.
  • Be outwardly friendly, but forcefully offended and easily aggrieved.
  • Look tough, but back down with grace if necessary.
  • Use respect. Use more than the normal amount of respect to elevate the self-esteem of the mark.
  • Dress neatly with flash and style, but be similar to your associates so physical descriptions are easily confused.
  • Appear to trust other people, so they will extend the same level of trust.  
  • Case the joint, the whole place not just the obvious areas.
  • Look for treasure everywhere. Anything worth anything at all is treasure.
  • Never ask for the whole enchilada, ask for less. This way you can haggle with a mark to part them from their money.

Monday, June 1, 2015

All the right things, in three parts. Item two.

Image by LearningLark at Flicker.com. CC license.
Years ago, I worked in a bookstore called “The Paper Cutter”. As a receiving clerk, one of my duties was to field phone calls. One particular type of call really bothered me.

Caller: “Do you have the Cliff-notes for Fahrenheit 451?”

Me: “Lord, no! Do you know what that book is about?” Caller: “No. You read it?” Me: “Of course.” Caller: “Can you tell me about it?” Me: “Just read it. Seriously, if you come in before my shift is over, I’ll buy you a copy.”
I was good to my word and purchased that title for a few people who came in before 5 PM. I wish more people loved reading as much I as I do.

Sunday, May 31, 2015

Incantato, il mio vecchio amico Alsamixer!

If you use Duolingo on a chromebook, you may have microphone problems. I tinkered around with the settings and chromebooks do not allow websites to access your microphone and camera by default. Change that by going into settings and Privacy.
Now for the surprise. This didn’t completely fix my problem. I did a little more searching and found that Alsamixer is the key. Press crtl+alt+t to pop open a new crosh tab. Type shell and enter.

Bamb! Alsamixer almost like linux. That shouldn’t be a surprise. One issue I did encounter was the function keys wouldn’t work even when I used the function key. Not all is lost. For some reason the search key needs to be pressed to invoke the function keys.
No problem. Press it with your desired function key. Escape to exit. 
I like Duoling to keep up on my Spanish, but it occurs to me that it is also useful for my horrible Italian. Duolingo lets you select multiple languages at the same time. I have no idea if there is a limit to the number, but I thought that I would stick to the two I know pretty well. 

New chromebooks are much better than the one I have. I'm going to start shopping for a new one soon. 

All the right things, in three parts. Item one.

I was on the hunt for a book last weekend. It has been so long since I bought a physical book. We ventured out to Barnes and Nobles and I tried to find something I would enjoy. As tried to browse, the kids were hounding me for books for them. I couldn’t say “no” to them and said so. I blew double what I budgeted for my book and I was lucky it was that little.
I seem to recall a trip to a local five and dime called “The Tec” on Main Street, where my parent’s had this same conversation with me. My dad said “I can’t say no to a book for you.” There was no mark language back then, but “for you” might as well have been underlined and bolded.
Somethings are important. Instilling a love of reading in your kids is one of them, and I am glad that my parent’s gave that to me.

Saturday, May 23, 2015

Markers

This morning, I passed the time with some sketches using Tul Markers.

These markers are labeled “fine” but I find them a little fat. That is ok, this is my first attempt with using markers.
For my first subject, I picked a jaguar like creature from the zoo. All and all, I was pretty happy with the results.

Thursday, May 21, 2015

#tbt – Astronomy Cast Episode 1

Today’s post is for Throw Back Thursday. I decided to take a listen to AstronomyCast’s first episode. After the first few minutes, Pamela and Fraser catch their groove. It is surprising how fast they found “the formula” and established the sound and style of the show.


Timely, as New Horizons approaches Pluto. It is a long way off, at least the way I drive, but surface details are becoming obvious.

Sunday, May 17, 2015

Destiny Done…

Well, that day has come. I have completed all the missions and tasks with my Titan in Destiny.


As of right now, I do not have PSN, House of Wolves, or The Dark Below. I do plan on adding the expansion packs but I am not sure when.

Destiny’s delineation between PvP and PvE is nice. I find PvP to be annoying and Destiny’s model allows me to safely ignore it. I hate being pwn’d by a 12-year-old and Destiny lets me avoid it.
The style of stories shifts as the player progresses, and the planet system neatly ties them all together. The scenes on each world are really nice, except for The Moon. For whatever reason, the grey tones leave me with the impression that the map is more open than it really is. So far, I have killed myself by driving off the map more times than I can count. I could use a few more Vex encounters, but hey, that is what expansion is for. I can’t wait for more Vex. The Legionnaires and their cohorts are interesting and present new challenges. I also love the fact that Venus is presented as a very 1940s, swamp-like planet.
I’m torn. Destiny costs $50 bucks. I am fine with that, however, to continue receiving new challenges, you need PSN, PSPlus, and the expansion packs. That pushes the cost up to $135 for a year or $11.25 a month.

This is where I am torn. I am actually very happy to play a game for less than $12 a month. In addition to great new content and multiplayer, you are free to create 3 characters per profile on your PS4. All three of my kids, plus my wife and I can play this game. This is not true of most online games, normally we would need an account for each player.

As the father of three children, I have to say I find PS4’s limitation of 16 profiles to be spectacular. When I go to a hockey game or baseball game, all the tickets come in “4 Packs”, which sucks when you need 5. The pricing for the 5th ticket is pretty cheap, but the rigamarole of ordering is obnoxious. That doesn’t happen with 16 profiles, which is very generous.

I do find the PSN email requirements for children to be vexing (see what I did there?). I am not sure I want to arm my 10-year-old with an email address. As a happy medium, I created that email account but did not give my child the password. Sony needs to step up and create a more protective model.

I believe that the main hurdles are not created by Bungie, but by Sony. An internet-connected device that requires a separate monthly purchase to connect to some types of data is stupid. I hate it on my phone and I hate it on my games. Of course, Bungie does charge for new content, but that is offered a la carte. I don’t have to do it and still be happy.
So to wrap up, the plus/minus list for Destiny 

Pluses:
1. Inventive Storylines.
2. Nice gameplay.
3. Multiple expansions.
4. PvP or PvE, your choice.
5. Bungie’s website.

Minuses:
1. Sony’s PSN and PSPlus system.
2. Only three classes.
3. Lack of a manual.

On the whole, I really enjoyed Destiny. I can’t say I have seen every detail and facet, but all and all it is gratifying.

Friday, May 15, 2015

Nextbook NX785QC8G Review

My son recently purchased the NX785QC8G Nextbook at Walmart for $69.00.

This is a budget 8″ tablet, the screen is a smidgen under 8″.
I snapped a quick picture, sorry f9r the blow quality. The glass on this product is super high gloss and easily collect fingerprints, smudges, etc. However, the device feel solid and is equipped with a 3.5 mm headphone jack, a mini USB port, a micro HDMI port and an micro SD slot.
The Nextbook has 5.5 GB of memory which is on the light side for a game crazy child. My son found tht he didn’t enough room to install more games. We inserted a 4 GB micro SD card and discovered the tablet happily dropped downloaded apps on to the card by default. Nice feature. His only issue now is to maintain enough space for downloading and installing. Since he is living on just a few megs of space, there are days when he can’t install items without rebooting. Presumably, he is running with a lot junk open and the cache eats his free storage space.
The camera is so-so. It is on par with an old cell phone. The single speaker works as you would expect, but found that the volume is more than adequate.
At the end of the day, I can’t say this great tab but for $69 it is very reasonable.

Tuesday, May 12, 2015

Little Things

Sometimes, I am amused by little things. A few weeks ago, I sent in an idea to ADB and they used it. You can follow ADB by clicking the link. 



It was a small thing, but nice to see.

Monday, April 27, 2015

The Great International Paper Airplane Construction Kit

I found this book in a stack of computer manuals. It isn’t a game, but boy was it a lot of fun.



I don’t seem to have the disc, but as I recall it had clipart to customize the planes before printing.

Sunday, April 26, 2015

My First Con

I found a brochure from my first con, from away back in 1977.

The Great Lakes Convention was presented by The Western New York Wargamers Association at the Sheraton-Lockport Inn.

Saturday, April 25, 2015

Mint LXDE - What's Missing

I installed Mint LXDE 5 or six days ago. In a weeks time, I thought I would have a laundry list of software I absolutely must install. This is LXDE after all.
Surprisingly, that is not the case. LXDE is lightweight, but that doesn’t mean limited software. Right out the install box, Mint contains all of the software you might need for almost any task. For word processing Abiword is all you need; Spreadsheets are handled very well by Gnumeric; Gimp provides all of the photoediting capabilities one might need for almost any task.  Exaile is excellent for music and video is handled well by both MPlayer and VLC. Firefox is the go to web browser for any system and it did not require any updates with Mint LXDE 11, which was a nice touch. In fact with this version of Mint, I don’t believe I had more than a couple of updates.
So what did I HAVE to install? I selected Libre Office over Gnumeric and Abiword; however these to pieces of software are so handy that I decided to keep them. Considering all of the options in Libre Office, keeping them is high praise. For web browsers I needed something other than Firefox so I selected Opera and Epiphany-Browser. There is no beating Firefox in my book, but sometimes I need to look at websites in something else. Opera was selected because I last used this on my old Mac. Epiphany was snap decision, I wanted to take a drive with something new to me
The only lack I saw by way of software was a plain jane HTML editor and an ebook manager. Abiword could do it and there is nothing wrong with gedit, but Bluefish is my favourite. As for ebooks, I selected Calibre because it works so well and does so much more.
I hope to do a write up of my new software choices soon, so say tuned.