Update we are live!
I've been a gamer since the Fall of '77. Rules sets change, but I keep coming back to D&D. It was my first experience as role play and it made huge impression on me.
In the past 4 decades, I have come to a realization that players don't need much NPC help. I still always include a NPC as a guide, or an extra information resource but when I ask my players who the best NPC was, they always point to the character I thought was a background character. The cook who spotted the enemy approaching, the herald who cracks meta humor, the stableboy who worships them. Never the ranger I put there to absorb arrows and tie up combatants.
Well, in light of that revelation, I started making 3x5 cards of every NPC. Except, they really didn't fit as a classic NPC character. No stats, no spells, no combat abilities. When my players demanded that these folks support them in the field, I started making up stats for NPCs, willy-nilly.
Not uber stats, just average guys and gals who came along for the ride. Tiny details for people who gossip about the characters as they make their way. I decided that maybe some of these people were not NPCs at all but fully blown characters in their own right but with decidedly different points of view from the PCs. I decided that these types of characters were commoners. Not lords, not adventures, but just citizens.
One of my favorite characters was a scullion named Delia. She was taken by a first level fighter who frequented the local inn and slowly made a move on him. While everyone else understood that she had eyes for the fighter, he didn't get "it". However, if there was danger, he was the first to ask about her. If he had a need for something, she was always there. So obviously, she was important. After 3 years, the campaign ended in a wedding.
But there was no "scullion" class of character. How to represent her caused me to sketch out some guidelines for all of my commoners so they could fit the character mold.
I would like to share that guide with you. I am launching "Zero to Hero: Uncommon Commoners" on DriveThruRPG.
The pamphlet is 24 pages, lists over 50 professions, how to evolve a zero level commoner into a full blown PC, how commoners interact with those above them, etc.
I hope you enjoy it as much as I enjoyed writing it.
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Thursday, August 23, 2018
Wednesday, August 22, 2018
Pre-launch nerves
This is it. Tomorrow, I will launch my first retrogaming title:
This title covers commoners as a class of zero level characters. It provides a framework for players to add those secondary skills by starting as something other than a hero.
Key points:
This pamphlet was produced as a lark, but I hope that it will bring new depth and richness to certain aspects of your campaign.
This title covers commoners as a class of zero level characters. It provides a framework for players to add those secondary skills by starting as something other than a hero.
Key points:
- 50+ professional descriptions.
- An experience system for commoners.
- A balanced system for generating commoner ability scores.
- A system for conversion from a commoner class to player character class.
- A guide for hiring commoners.
This pamphlet was produced as a lark, but I hope that it will bring new depth and richness to certain aspects of your campaign.
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