- semi-intelligent humanoid
- undead
- ancient fey race
- giant/ogre/troll race
- great wyrm or lizard
- aerial
- Aquatic
- dimensional
- classic mythology
- chthonic
I grabbed my classic red book and came up with the following list:
- Orc, many tribes in the mountains.
- Wight, found on the plains. They inhabit burial mounds.
- Pixie, live on the edges of forests and will turn over characters to the Sprites within if there is trouble.
- Ogre, a large semi-nomadic tribe. They trade fresh food to the Lizard men. They have a tiny range from north edge of 'Potumus Bay to the Grand Plateau in the mountains. They winter on in the caves at the edge of the Grand Plateau.
- Black Dragon, only one and he inhabits a lonely crag. He eats orcs and hippos and avoids men and ogres.
- Sprite, typical fey folk who are nicer than Pixies who live just outside their forests and meadows. Slightly more organized than Pixies, they can dish out what approximates for justice according the fey if someone messes with the Pixies or Sprites.
- Lizard Man, a single tribe located on, in and around a high tarn. Relatively peaceable, they will trade metals for fruit.
- (None in the book) I selected a Djinni. Actually, a family of Djinn. Two boys, three girls and mom and dad. They live below the dragon's crag. They guard a cave which leads to the realm of air, but no one but Djinn can see the gate.
- Pegasus. A seemingly, a singular creature. They live far to the north, beyond the mountains and a few get blown off course from time to time. While lost, they will visit the many tarns and lakes in the area. They have no fear of humanoids and can sometimes be found grazing with domesticated horses on the plains.
- Giant Ants, a pest of urban settings. They often invade towns in the spring, via sewers. A massive headache to clean out.
9 out of 10 creatures from one book isn't bad. It totally works for my Peninsula of Plenty campaign. I can't wait to get these ideas into that world.
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