I was going to make this post about a lot of blogs, but I only have time for the one I am really excited for: Red Dice Diaries. John is working on a campaign for Colonial Time Period B/X game.
Over on THAC0's facebook page, someone was just asking about guns in D&D, which sort of fits John's idea. However, my question is, how does magic slide into a Colonial Setting?
Go check out the Red Dice Diaries here. And friend THAC0 on Facebook here at this link. THAC0 also has an associate blog page which is a wonderful read if you like anything about D&D.
If I were to suggest a resource or two for John's campaign, I would pick the book "Everyday Life In Early America". I've always meant to do a review of this book as it paints a highly detailed picture of common things the colonist would have done or encountered in a day. I totally use this for my D&D campaigns to get the brain juices flowing.
Red Dice Diaries also has a link to an excellent resource called "30 Days of Worldbuilding: An Author's Step-by-Step Guide to Building Fictional Worlds" by A Trevena. He will be using this book to build his campaign, so now is a great time to either follow his blog or add the podcast to your podcatching software.
Hi Phil, thanks for the shoutout - I'm really looking forward to working on my 𝕮𝖔𝖑𝖔𝖓𝖎𝖆𝖑 𝕭𝖑𝖆𝖈𝖐𝖕𝖔𝖜𝖉𝖊𝖗 game; my current plans for guns are to adapt the blackpowder firearms rules from Lamentations of the Flame Princess (basically simplify them down a bit). As for magic, I have been thinking about that, I want to avoid changing the core OSE rules as much as possible, but I would love to tie magic in/flavour it more to the setting, not sure how yet though.
ReplyDeleteThanks for the book recommendation, I will give "Everyday Life In Early America" a look :)
Thanks for stopping by! I love the podcast. I've been listening to it everyday on my drive to work, trying to work my way back to the beginning.
ReplyDeleteThat's very kind of you, glad you're enjoying the podcast :)
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