Having reviewed the game Star Smuggler, I wanted relive my past and play it. If you aren't familiar with the game, you can read the review here or download the whole game there.
This series will be a day-by-day play through of the classic game Star Smuggler from the point of view of the fictional hero, "Duke".
Dear Diary,
Day four was boring. We found a Utility bot and a damaged skimmer. The end.
Bots are boring in this game. They have a Tech level but can't fight, they can also breakdown when being used and have a weekly secs cost to operate. They are a money suck most of the time. Since they can't fight, the Tech level is only increasing the chance of a breakdown. They have very specific uses, so don't get excited about them.
For the record, all U-bots do is carry stuff. They can carry 3 CUs of items for you, which comes in handy because a human can only carry 2.
At the end of the 10 hour day, I'm thinking of money. Here is today's stats:
1 Antelope starship,
1 Hopper with 15 units of fuel,
1 Hopper, no fuel,
1 Stasis pod 2 CU,
26 Repair units,
1 Skimmer,
1 Damaged Skimmer,
1 Damaged U-bot.
and the ship is fully fueled with 6 hypercharges.
Crew:
Emily, weekly pay 15 secs. She has a sidearm and 35 secs.
Ratchet, weekly pay 15 secs. He has 30 secs.
Doc, weekly pay 10. He has the 10 secs that I paid him on day one.
Designated Heir: Emily.
I still owe 120,000 secs. in principal on the ship. I still have 350 secs in my pocket, but the gear will sell will help, a lot.
Now throwing it back to Phil... I haven't tried to sell you anything in a while. This website is supported through ads on DriveThruRPG. You can also purchase my books posted on the upper right of every page. However, today I would like to suggest a title on DriveThru RPG called Cyberpunk Red Jumpstart. Like Star Smuggler before it, it is very much a child of the 80s. It also has two booklets, maps, pre-generated characters and is reasonably priced at $10.00.
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