Let’s talk about the big picture.
There is a starmap below.
Moving down one yellow line costs 1 hypercharge and is done relatively risk free. I have to roll for an encounter when I arrive, but that is all.
If I want to hop two worlds without stopping at the intervening planet, I can burn 3
hypercharges and immediately move from one planet to another. I risk
damage to ship by skipping steps and I will also have to roll for
entry contacts in a possibly damaged ship.
Additionally, to safely jump, I need to
move to orbit (1 hour) then several distances out from orbit. Each
step burns an hour. I can, if I am lucky, jump two systems in a day,
at a cost of 2 hypercharges. That is my intent.
Why am I skipping a planet? Each system has a tech level and
wealth code. The next system over, Palatek, is no better than where I
am so I want to go to Imperia. Imperia has a wealth code of 100, the
best in the game. This means sold items are worth more. Buying items
is also more expensive, so if I can sell the Skimmers at a premium, I can return
to Regari or Palatek to buy hypercharges at a much reduced price. They have a base price of 500, so I need to score big.
My first jump is to Palatek. This takes
5 hours just to get to the jump point and go. Half a day is gone. On
entry, I get a 1 which is e93. That event describes a deserted area,
nothing happens. I can immediately jump again, so I do so. On entry,
I roll a three. This happens to be the same event above, so I can
move to a landing area on the planet.
Unfortunately, I roll a six while
entering a city space. This gives me a System result, which is a result specific to the System I am in. This one is very
bad... depending on how evil I am. The ship is swarmed by
beggars. We can fight or pay them to leave. 2D6x5 secs. will cause
them to walk away. I mentioned that I could be evil. They have rocks
and I have a starship guns. Guess how that is going to go?
Realistically, there are zero
consequences to gunning them down. I can't pick them over for cash, because they event says they have none. However, I could spend all day long rolling up number of
combatants then rolling massively effective weapon fire on dozens of unarmed people.
It isn’t worth my time as a player
and sort of follows the ethic of a smuggler not a criminal. We pay them off with 45
secs.
Our assets are:
1 Antelope starship, which I owe
119,300 secs. in principle.
1 Stasis pod 2 CU,
1 Stasis pod 2 CU,
15 Fuel Units,
24 Repair units,
10 Life Support Units
1 U-bot,
2 PS-bots,
6 Skimmers,
1 Damaged Skimmer,
7 U-suit,
and the ship is fueled with 4 hypercharges, having used 2 today.
I have 275 secs. in my pocket. I might have made a bad financial call on paying off the beggars, but it saved a bunch of time in addition to not being nutjob insane.
No comments:
Post a Comment