Monday, February 10, 2020

Strictly (Duke) Springer - Day 041 – Feb 10th


I am going to try a different tactic. I am flush with cash and have a full crew, so I feel we can take some risks. We are going to go to the Scientific Area and instead of rolling on the random tables, we will try to make a contact for a special encounter. It’s going to take three tenths hours to fly there and we are going to pass through 3 different areas on our way, the Spaceport, a City and then finally the Scientific area.

Each time you pass into an area, you roll for detection and if detected, there is a good chance of a contact event. In a spaceship, your detection is virtually assured.

Since contact is expected, Emily is flying, Deadeye is manning the guns, Duke is in the hopper and Lefty is manning the hopper’s guns. Doc and Bones are in the crew quarters, while Ratchet is in Engineering. Anyone who needs a side arm has one. The hopper is still on the ship, ready to launch at a moment’s notice.

I roll a three. We are detected. On entry to the Spaceport, we encounter two holdup men. If there are more than two people in the party, then ignore this result.

Next step, roll for detection into the City. We are not detected at all and have no encounter.

When we arrive in the science area, we are detected and have an encounter. This one is benign, we roll on the standard table and have a chance to get commercial transport. I don’t need that, so this will be ignored.

We rolled on table r205n for this result, which is the normal table for trying to obtain goods and services. Since this is strict play through, this roll costs us an hour. It’s sort of a penalty, but not really. At some point I am going to fudge the time scale, either in the fact that it took 30 minutes to fly here, which is less than an hour or this one hour statement. I would still normally get 9 rolls here either way, if I was looking for these goods and services.

But I am here for a contact, which is a completely different table. This 90 minutes of travel and goods may cost me something today. The Entry and Contact table is a roll of 1d6, which is modified for various things. On entry, I subtracted one because I was just breezing through. Now I am looking for people to talk to, so that -1 goes away.

There are 7 rows on this table, one of which takes me to a sub-table which is specific to this planet. Let’s roll.

I got a 5 which is a planet specific roll. I roll again, 4, which takes me to e159. This is an encounter
with a rich man and 11 bodyguards. He has a lot a cash and I can steal it if I can kill all of them in 5 rounds. I already know I could do it, but it will make me wanted in this system… pass.

This roll took an hour, so with 2.5 hours spent and 7.5 left, let’s keep going. Roll two results in a standard roll on the area table for robots. Pass, again.

This is my cologne of choice.
This next one is great. We meet a pheromone dealer, who sells 1d6 doses of an agent that costs a base price of 80 secs. He is selling 5 of them for 160 secs. each. The great part is, he is already using the pheromones on me! I must save vs. cunning to avoid being effected by this. If I can make my save, I can purchase them for half price or not at all.

My cunning is five and a roll exactly a five. I can choose to buy these or not at a cost of 80 each. Since they allow to half or double price on 1 transaction per dose if I roll under a 6, I will buy them all for 400 secs. I add them to my inventory with a reference to the event e009.

This ends my day, which was pretty good.

1 Antelope starship with TL-5 Guns. I owe 117,000 secs. in principle.
1 Hopper with boat guns, TL-3.
1 TL-1 Ship’s Guns.
2 CU Status unit in Cockpit and Engineering, 8 1 CU Status units in Crew Quarters and 1 1 CU unit in Gunnery.
10 Fuel Units in the Ship’s Boat.
12 Repair units,
5 Life Support Units in the Ship’s boat.
7 PS-bots, 1 per character,
6 Heavy Hand Weapons for sale, 4 for characters use,
5 Side Arms
13 U-suits, 7 for the crew, 5 for sale.
5 Doses of pheromones (e009) in secret compartment.
and the ship is fueled with 4 hypercharges.

I have 3,231 secs. We are wanted in the Palatek system.

This is my backup option.


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