It’s tenday and I am glad I don’t owe anything on this ship.
We get an entry contact to sell several types of illegal items. We don’t have any, so we land and start looking for a buyer for these side arms. The first roll we get is to buy stolen hand computers. We have no interest, but it is funny to see that in 1982, hand computers take up 4 CU each, which is larger than a robot, a space suit AND a heavy hand weapon.
Next, I do have a chance to sell these side arms, but the price is really low. We pass on this bargain and the day ends.
1 Antelope starship with TL-5 Guns. I owe nothing.
1 TL-1 Ship’s Guns.
1 Hopper with boat guns, TL-3.
2 Boat guns, TL-2.
2 CU Status unit in Cockpit and Engineering, 8 1 CU Status units in Crew Quarters and 1 1 CU unit in Gunnery.
4 CU Status Unit (e103),
10 Fuel Units in the Ship’s Boat,
8 Repair units,
5 Life Support Units in the Ship’s boat.
10 TL-1 Heavy Hand Weapons for sale.
5 TL-4 heavy hand weapons with explosive effects
7 Side Arms TL-1
4 Doses of pheromones (e009) in Duke’s pocket.
and the ship is fueled with 6 hypercharges.
You'll notice that I removed the U-Suits, PS bots and a couple of heavy hand weapons as the characters are using them. This should make things easier to track.
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