On Day 92 and 93, we take another two days of RRR for accelerated healing. Everyone is back to full health before we take off at a cost of 225 secs. My primary motive for doing this was resyncing the days to the real date.
I have never been clear on the mechanics of going from planet to planet. I think it takes one move out and one move in for a total of 2 hours. Maybe I’ll change that some day. We land at the spaceport with 8 hours or 8 rolls left.
We don’t manage to sell or buy anything useful today.
1 Antelope starship with TL-5 Guns. I owe nothing.
1 Hopper with boat guns, TL-3.
Cargo of note:
1 Boat guns, TL-2,
4 CU Status Unit (e103),
9 Side Arms TL-1
2 TL-4 heavy hand weapons with explosive effects,
5 TL-1 Heavy Hand Weapons,
4 Doses of pheromones (e009) in Duke’s pocket,
3 U-bots,
and the ship is fueled with 5 hypercharges.
1 Alicorn starship with TL-1 Guns. We owe nothing.
1 Hopper with TL-2 Boat guns,
Cargo of note:
5 Military U-suits (e044)
5 TL-1 Heavy Hand Weapons,
and the ship is fueled with 5 hypercharges.
We have 200,195 in cash and we are wanted on Palatek.
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