In my first post in this series, I detailed the Battleship found in e081. This post will cover the cool military gizmos found in e018. This encounter plays the reader against a military force determined to capture Duke and the gang.
These soldiers have standard equipment such as side arms, heavy weapons and plus some items really meant to take down a criminal lord. The force numbers between 6 and 9 men.
The first item is a frag grenade. These weapons have a variable tech level, but also are reduced by 3 tech levels to reflect the fact that they are thrown weapons or fire indirectly. The rules don't specify how much damage they would do, but I think we can safety assume they do damage like a heavy weapon with explosive effects. They should be able to do damaged to everything smaller than a ship and probably can't be used against a hopper or ship's boat in flight.
Next up is a dalurium-screen helmet. It protects the officer in charge from psionic attack. I haven't mention psionics before, but it is one of the options for the reader. This helmet makes the officer immune to attack by mind powers.
The third item is a shimmer-screen. It imposes a -2 to hit the target. If the characters take them, they are subject to a breakdown roll and once this occurs, they cannot be repaired.
The four item is really fun, a field scrambler. On a hit from this weapon, it forces a breakdown roll on 4-6. Otherwise it does no damage. It cannot affect ships with ECM.
This equipment is super fun for they player to deal with and expands the setting with new tech not obvious from a read through of the rules. These items aren't overpowered, but do present more challenges and surprises to the player.
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