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I want my players and I to have a good time. That's all.
I could go into all of the other wants I have in life, but that would be a wordy list of things that would all point back to having a good time.
"A good time" is a complex thing, at the table or in real life. It doesn't necessarily mean "you had a good time", it means quality.
A flat tire sucks. Having a flat time at exactly the moment you have a young driver in the car, who will need to know how to change a flat, is "a good time" because of the quality of the experience. Spending time with a child, teaching a skill, learning a skill are all quality events.
That's all I want.
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