Title: Dark Forces
Publisher: LucasArts
Year: 1995
Rating: 4 of 5 stars
Ah, memories. In Dark Forces, you control Kyle Katarn on his mission to recover the Death Star Plans and save the rebellion from the Evil Empire.
Oh, but there's more... Kyle discovers a secret base on the Arc Hammer, ready to pump out a new weapon system, the Dark Troopers. This is one of the first times Star Wars fans access the universe via a character who does not have the Force and does not pilot a cool ship. Han Solo and Wedge, Kyle is not.
The game plays out like a cross between The Mandalorian and Doom. Considering how the 1990's were, that should be no surprise. It was refreshing not to see Sith and Jedi gumming up a straight shooter game along with the idea that the Cool Ship was merely a vehicle within the story, not the main character like TIE and X-Wing.
Kyle does a cool ship, but it's not an item you use on your missions. It carries you from and to each mission via screen cuts. The Moldy Crow is epic looking and seems to be the look Bungie was going for in Destiny with the Guardian's ships.
This game is very similar to Doom in it's execution, but has some notable differences. Like Doom, Kyle Katarn is armed with an array of weapons, each one except fists needing ammunition. These weapons can strafe and have two modes of file.
They are:
1 Fist
2 Bryar Blaster Pistol
3 E-11 blaster rifle
4 Thermal Detonator
5 Imperial Repeater Gun
6 Jeron Fusion Cutter
7 I.M. Mine
8 Packered Mortar Gun
9 Stouker Concussion Rifle
10 Assault Cannon
In addition to these weapons, Katarn has a collection of items which are helpful. Headlamps and Infrared googles, a breathing mask, ice cleats, and medi packs are all necessary to complete the game. Kyle will also need batteries, power ups and extra lives to make it to the end.
Unlike Doom, the player is able to look up and down, move vertically and maps simulate different elevations. There are jumping puzzles, mazes, environmental hazards to stymie the player. It has three levels of difficulty to assist the new player get into the game.
Mission 1: The Death Star Plans: Operation Skyhook – Secret Base
Mission 2: After the Massacre – Talay (Tak Base)
Mission 3: The Subterranean Hideout – Anoat City
Mission 4: Imperial Weapons Research Facility – Research Facility
Mission 5: The Blood Moon – Gromas Mines
Mission 6: Crix Madin’s Fate – Detention Center
Mission 7: Deadly Cargo – Ramsees Hed
Mission 8: Ice Station Beta – Robotics Facility
Mission 9: The Death Mark – Nar Shaddaa
Mission 10: Jabba’s Revenge – Jabba’s Ship
Mission 11: The Imperial Mask – Imperial City
Mission 12: Smuggler’s Hijack – Fuel Station
Mission 13: The Stowaway – The Executor
Mission 14: The Dark Awakening – The Arc Hammer
Gamer Walkthroughs is an excellent resource I wish I had back in 1995. Each mission has specific win parameters, so you need to hunt for solutions and solve puzzles. If all the Storm Troopers are not enough for you, you'll fight Boba Fett, a Kell Dragon with no weapons and finally, face off against the terrifying Dark Trooper.
While no longer canonical Star Wars, it's nice to see some of these scenarios come to life via The Mandalorian.
The audio track was excellent, the music virtually lifted from the movies. The use of stereo sound was terrifying, you hear things coming from the proper direction with headphones. The first time a Dark Trooper attacks, you know it's badassed just by the sound of it's footsteps.
The AI is sort of lack luster and the missions are designed Doom style meaning you don't sneak or bypass enemies. It's straight up blast and kill session even though you have a story and mission parameters.
Performance was iffy if I remember correctly. 4 MB was not enough for you to get the full effect. It's even choppy on my Sawtooth, which has more than enough horse power for 1990 games.
All and all, I give this game 4 stars. Go check out the videos at Gamer Walkrhrough for a feel of the game.
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