Thursday, January 12, 2023

#CharacterCreationChallenge - Ruleset D&D 3.5 - Fel Sorcerer

One of my favorite tools is the RedBlade character generator for 3.5. This tool is amazingly simple to use. I was able to cook up a Sorcerer in just a few minutes. The output is in HTML, which makes it easy to post online.

In just a few minutes, I was able to cook up Fel the Sorcerer, a Half-Elf. The software knows exactly how a character is built, so I don't have to track skill points or feats or even languages. It is a thing of beauty. 

Fel character sheet, Redblade 3.5e
Fel    
CHARACTER NAME PLAYER CAMPAIGN
6 Sorcerer Half-Elf Neutral Evil
CLASS AND LEVEL RACE ALIGNMENT EXPERIENCE POINTS
 

ABILITY NAME

ABILITY SCORE ABILITY MODIFIER   TOTAL WOUNDS/CURRENT HP NONLETHAL DAMAGE SPEED

STR
strength

11 +0

HP
hit points

14     30ft.

DEX
dexterity

15 +2

AC
armor class

14 = 10 + 1 + 0 + 2 + 0 + 0 + 1 + 0

CON
constitution

10 +0 TOTAL BASE ARMOR BONUS SHIELD BONUS DEX MODIFIER SIZE MODIFIER NATURAL ARMOR DEFLECT MODIFIER MISC MODIFIER
DAMAGE REDUCTION

INT
intelligence

14 +2

TOUCH
armor class

13

FLAT-FOOTED
armor class

12
SKILLS
  SKILL NAME KEY ABILITY SKILL MODIFIER ABILITY MODIFIER RANKS MISC MODIFIER
  (cc)Appraise¤§ int 2 = 2 + 0 + 0
  (cc)Balance¤ dex 2 = 2 + 0 + 0
  Bluff¤§ cha 6 = 2 + 4 + 0
  (cc)Climb¤ str 0 = 0 + 0 + 0
  Concentration¤§ con 4 = 0 + 4 + 0
  Craft¤§ int 2 = 2 + 0 + 0
  Decipher Script§ int 4 = 2 + 2 + 0
  (cc)Diplomacy¤§ cha 6 = 2 + 4 + 0
  (cc)Disable Device§ int 2 = 2 + 0 + 0
  (cc)Disguise¤§ cha 2 = 2 + 0 + 0
  (cc)Escape Artist¤ dex 2 = 2 + 0 + 0
  (cc)Forgery¤§ int 2 = 2 + 0 + 0
  (cc)Gather Information¤§ cha 6 = 2 + 4 + 0
  (cc)Handle Animal§ cha 2 = 2 + 0 + 0
  (cc)Heal¤§ wis 2 = 2 + 0 + 0
  (cc)Hide¤ dex 2 = 2 + 0 + 0
  (cc)Intimidate¤§ cha 2 = 2 + 0 + 0
  (cc)Jump¤ str 0 = 0 + 0 + 0
  Knowledge (arcana)§ int 4 = 2 + 2 + 0
  (cc)Knowledge (architecture & engineering)§ int 2 = 2 + 0 + 0
  (cc)Knowledge (dungeoneering)§ int 2 = 2 + 0 + 0
  (cc)Knowledge (geography)§ int 2 = 2 + 0 + 0
  (cc)Knowledge (history)§ int 3 = 2 + 1 + 0
  (cc)Knowledge (local)§ int 2 = 2 + 0 + 0
  (cc)Knowledge (nature)§ int 2 = 2 + 0 + 0
  (cc)Knowledge (nobility and royalty)§ int 2 = 2 + 0 + 0
  (cc)Knowledge (religion)§ int 2 = 2 + 0 + 0
  (cc)Knowledge (the planes)§ int 2 = 2 + 0 + 0

WIS
wisdom

14 +2         TOTAL DEX MODIFIER MISC MODIFIER

CHA
charisma

15 +2

INITIATIVE
modifier

+6 = 2 + 4
SAVING THROWS TOTAL   BASE SAVE   ABILITY MODIFIER   MAGIC MODIFIER   MISC MODIFIER   TEMP. MODIFIER

FORT
constitution

2 = 2 + 0 + 0 + 0 +

REFLEX
dexterity

4 = 2 + 2 + 0 + 0 +

WILL
wisdom

7 = 5 + 2 + 0 + 0 +
BASE ATTACK BONUS 3 SPELL RESISTANCE 0

GRAPPLE
modifier

3 = 3 + 0 + 0 + 0
TOTAL BASE ATT BONUS STRENGTH MODIFIER SIZE MODIFIER MISC MODIFIER
ATTACK ATTACK DAMAGE CRITICAL
Defending Spear +1 4 1d8+1 20/x3
RANGE TYPE NOTES
20   6lb, Med, twohanded wielding,
ATTACK ATTACK DAMAGE CRITICAL
       
RANGE TYPE NOTES
        (cc) crossclass skill
¤ can be used untrained § apply armor penalty
                                   
POSSESSIONS   SKILLS
ITEM PG. LB. ITEM PG. LB.
Defending Spear +1   6 Backpack (empty)   2
Bedroll   5 Bracers of armor +1   0
5 x Candle   0 2 x Case, map or scroll   0
Crowbar   5 Dart   0
2 x Flask   0 Flint and steel   0
Hammer   2 Ink (1 oz. vial)   0
Inkpen   0 7 x Parchment (sheet)   0
Pouch, belt   3 Ring of Protection +1   0
Rope, hemp (50 ft.)   10 Sealing wax   1
Silver Dagger (masterwork)   1 Tent   10
5 x Torch   5  
   
   
   
   
 
  SKILL NAME KEY ABILITY SKILL MODIFIER ABILITY MODIFIER RANKS MISC MODIFIER
  (cc)Listen¤§ wis 3 = 2 + 1 + 0
  (cc)Move Silently¤ dex 2 = 2 + 0 + 0
  (cc)Open Lock§ dex 2 = 2 + 0 + 0
  (cc)Perform¤§ cha 2 = 2 + 0 + 0
  Profession§ wis 2 = 2 + 0 + 0
  (cc)Ride¤§ dex 3 = 2 + 1 + 0
  (cc)Search¤§ int 3 = 2 + 1 + 0
  (cc)Sense Motive¤§ wis 2 = 2 + 0 + 0
  (cc)Sleight of Hand§ dex 3 = 2 + 1 + 0
  (cc)Speak Language§ int 2 = 2 + 0 + 0
  Spellcraft§ int 4 = 2 + 2 + 0
  (cc)Spot¤§ wis 4 = 2 + 2 + 0
  (cc)Survival¤§ wis 3 = 2 + 1 + 0
  (cc)Swim¤§ str 1 = 0 + 1 + 0
  (cc)Tumble dex 2 = 2 + 0 + 0
  (cc)Use Magic Device§ cha 3 = 2 + 1 + 0
        =   +   +  
        =   +   +  
        =   +   +  
        =   +   +  
        =   +   +  
1-38lb. 39-76lb. 77-115lb. 115lb. 230lb. 575lb.   PLATINUM 134
  GOLD 5
LIGHT
LOAD
MEDIUM
LOAD
HEAVY
LOAD

LIFT OVER HEAD
EQUALS MAX LOAD

LIFT OFF GROUND
2x MAX LOAD

PUSH OR DRAG
5x MAX LOAD

SILVER 2
COPPER 4
FEATS, LANGUAGES & ABILITIES
       
Feats Sorcerer abilities    
Brew Potion Summon Familiar    
Combat-Casting      
Improved Initiative Half-Elf abilities    
Simple Weapon Proficiency Low-light vision    
  Elven Blood    
Languages Immunity to sleep spells    
Halfling +2 save vs enchantments    
Goblin      
Common      
Elven      
Sorcerer spells      
Spell Save DC LEVEL SPELLS PER DAY BONUS SPELLS      
12 0 6 0      
13 1st 6 +1      
14 2nd 5 +1      
15 3rd 3 0      
- 4th - -      
- 5th - -      
- 6th - -      
- 7th - -      
- 8th - -      
- 9th - -      
       
Acid Splash      
Arcane Mark      
Detect Magic      
Mage Hand      
Open/Close      
Prestidigitation      
Read Magic      
       
Level 1      
Identify      
Mage Armor      
Magic Weapon      
Sleep      
       
Level 2      
Daylight      
Scorching Ray      
       
Level 3      
Stinking Cloud      
       
       
       
       
       
       
       
       
       
ATTACK ATTACK DAMAGE CRITICAL
Silver Dagger (masterwork) 4 1d4 19-20/x2
RANGE TYPE NOTES
10   1lb, Med,
 
ATTACK ATTACK DAMAGE CRITICAL
       
RANGE TYPE NOTES
     
 
ATTACK ATTACK DAMAGE CRITICAL
Dart 3 1d4 20/x2
RANGE TYPE NOTES
20   0lb, Med,
 
ATTACK ATTACK DAMAGE CRITICAL
       
RANGE TYPE NOTES
     
 
ATTACK ATTACK DAMAGE CRITICAL
       
RANGE TYPE NOTES
     
 
ATTACK ATTACK DAMAGE CRITICAL
       
RANGE TYPE NOTES
     
 
ATTACK ATTACK DAMAGE CRITICAL
       
RANGE TYPE NOTES
     
 
ATTACK ATTACK DAMAGE CRITICAL
       
RANGE TYPE NOTES
     
 

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