I'm starting to piece together the Pantheon of Gods for the Lost Temple. It ain't much of a temple without a god or gods to worship. In this case, these gods became lost when the temple was abandoned so the PC's will not have any knowledge of them.
The first god is going to represent liminal spaces. While he is not the most important God in the Pantheon, he is the vehicle behind the PC's ability to explore this magical place. Rather uncreatively, I've been thinking of naming him Lumo. I'll probably come up with something better. Lumo is a placeholder for now.
The term "liminal space" is new to me. This post is talking me through the idea.
"Liminal spaces" refer to transitional or in-between spaces that are not easily defined or categorized. These are places where boundaries between different realms, states, or stages of being become blurred or permeable, creating a sense of ambiguity or uncertainty. Examples of liminal spaces include doorways, thresholds, bridges, crossroads, and shorelines, as well as certain times of day (such as dawn and dusk) or stages of life (such as adolescence).
This abandoned temple is somewhat like El Castillo, Chichen Itza. At least, that's what I've modeled the cover image after. I have come to discover that pyramids are really very boring as dungeons. They don't have many, if any rooms. El Castillo challenges my understanding of the pyramid dungeon as it was built on top of other structures. It does have interior spaces that have nothing to do with being a pyramid or temple. These would be an example of a liminal space, crossing from one time period to another or one function to another.
Now this will require a modification of my original idea, adding long tunnels around the perimeter of the pyramid. These would serve as an entry point to the older temples, a sort of dungeon space, and a way into the vertical shafts. And Lumo has always been a part of this culture from the beginning. He is a prime mover here. Where these spaces exist, he is able to exist.
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