My Friends, I Have Wasted a Year - Civilization II Gold Review
Title: Sid Meier's Civilization II Gold Publisher: MacSoft Author: MicroProse Year: 1999 OS: Mac OS 7.1 up to OS 9.2 Overall Rating: 5 of 5 stars
The misquote in the title is from Emperor Titus in 79 A.D. and is apt for a review of any of the Civilization Games.
There were so many changes from Civ I to Civ II and the Gold version expanded on those, this version is like a brand new game. This particular version is my favorite despite being "made of glitch". I have delayed reviewing this game due to the incredible breadth of content and play options.
This is an exploration strategy game, if not THE strategy game of the late 90s and early 2000s. You pick a civilization headed by an avatar representing that culture/civilization. From there you select a map type, either pre-made like the one below or a randomly generated world. Next comes scenario modifiers, where you can race for Alpha Centauri or have a slugfest to dominate our Earth (or approximation of Earth).
From there, you explore and build cities to support both combat units and non-combat units like explorers and settlers while also competing to complete Wonders. The incredible number of wonders, improvements, and units keeps the fun going for hours if not weeks or months.
Now, here is where the fun begins. In Civ Gold, you get a wonderful introductory video (if you have the CD-Rom, that is) and a scene cut of your wonder being built. These videos are beautiful and well-timed so as not to disrupt gameplay while also being fine enough for educational purposes. They actually enhance gameplay rather than being annoying.
The Throne Room option is annoying because it adds nothing.
In addition to the basic game, the Gold came in the form of a scenario editor, a cheat mode, hot-seat multiplayer options, and three collections of scenarios. Conflicts in Civilization, 8 "Best of the Net" designed by fans, and a final collection called Civ II: Fantastic Worlds based on MicroProse games.
Additionally, the AI was much improved over the last iteration... Ha-ha, Just kidding!
Seriously, there must have been some improvement made to the AI, considering it would have to deal with random scenarios, new city improvements, new wonders, new units, and a mess of different scenario concepts all of which could be modified by hot-seat multiplayer or scenario parameters. This is asking a lot of any AI, even today.
So it was taught to cheat, like instantly constructing units or improvements at will while having barbarian hordes wash over the map. Add in some actual gitches and you have comedy in the making. My personal favorite is you can use a wrapping map that the AI doesn't get. It will try not to go off the non-existent edge and send troops the long way around the world.
The most famous glitch was allowing the AI to have Gandhi. Each AI-controlled civilization has a preassigned level of aggression, 1 to 10. One is non-aggressive and 10 is omnicidial manic. This would be fine if it weren't for the modifies applied by technology gains. Democracy applies a -2 to aggression right about the same time cultures start getting cruise missiles and atom bombs. Gandhi starts at 1 then goes two less with Democracy. In computer math, he ends up with nukes and an aggression level of 255 on a scale of one to ten. Amusingly, if you disable nukes (through the scenario editor), Gandhi's opts for a Macrosss style cruise missile massacre.
Either works exactly like this:
Despite all of this, it is very easy to kill a week or more playing this game non-stop. I give it 5 stars due to the endless replayability provided by the scenario editor and the excellent modding tools provided out of the box.
So many hours played....
ReplyDeleteAmazing game. I used to laugh at what a warmonger Gandhi was.
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