So, here we are:
This is nothing like Baldur's Gate. But it does bring back memories. The SSI games were the greatest implementation of the AD&D rules as a tactical game. 10 of 10 for that. It is a very strict version of AD&D, but they did it very well.
I am not reviewing Champions today, even though I played it when it came out. The issue is time compression. I've got all of the Gold Box games jammed in my head. I remember what happened the last time I was in Krynn, and it didn't go well.
I got my hands on DL-1 Dragons of Despair, and my player didn't get it. By 1988, I had Champions and tried again. The gang still hated it. The reason is that my normal free-form play is very fairytale-like, complete with voice. That is the opposite of Dragonlance. This was amplified by my getting the setting in my head from the SSI game. I was simply confusing them by not understanding what they failed to understand.
Hmm. I had to do a mashup of Dragonlance, Fritz Lieber, and Dungeonland before my players would even engage with the wonderful world of Krynn. Click that link to read more.
Anyway, now that I have both the SSI Gold Box games and paper copies of the Dragonlance modules, I want to revisit and review them all. You can check out copies of Dragonlance here on DTRPG.
One of the failings of Dragonlace is that it came out as both e1 and second edition, which was a nightmare for DMs and players alike. D&D, AD&D e1, AD&D e1 Unearthed Arcane, and AD&D 2nd edition are wildly different beasts, and having a single setting title hit shelves in this period was a rotten deal.
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