We may not be in the Pavonis sector anymore. Or Kanas, for that matter.
Emily, Hem, Merci, Avery, and Garrison were hurled toward the hole in the Antelope's hull—but never made it. Avery swore he saw a golden, glittering beam hit them, like a C-Beam. Then, all five of our heroes found themselves hurtling through a very dark space.
Thankfully, they landed somewhere carpeted. There was a bit of carpet burn, along with an odd violet flame. Emily, Merci, and Avery all landed on their feet. Garrison hit a chair, and Hem.... Hem ended up next to a pile of debris, partially under a skimmer. Under the suit lights, they began to sort out their surroundings.
They stood to the right of a double row of tables. Two skimmers rested in the room, surrounded by shredded carpet, smashed tables, and broken chairs. It was clear they had taken the same trip from the Antelope as the crew had. Mixed into the debris were bits of inner wall and insulation from the ship.
One of the skimmers was damaged. Parts of it were completely missing, as if it were a drawing from a cutaway diagram or schematic. Hem was partially trapped beneath the damaged skimmer. The others worked quickly to free him.
"Captain!" shouted Bill. "Hem is alive!" Both of Bill’s eyes flashed green, then yellow, as he picked up Merci’s telemetry readings.
"Where?" asked Duke.
"I don’t know," Bill replied.
As medics, Bill and Merci had advanced training and sensory tools that allowed them to share medical diagnostic information. Direction-finding, unfortunately, wasn’t among those capabilities.
"Em, Hem broke an ankle," Merci said to Emily. "He’ll be fine if we can find some medical supplies."
Emily, Garrison, and Avery began pushing through the debris. They found six cargo cases from the bay, a fully functioning GM-bot and Ubot, and a second Ubot suffering from the same kind of damage the skimmer had sustained.
They dug through the cases and uncovered eight heavy sidearms, a case of ten regular sidearms, four LSU units, and four repair units. In the skimmers, they found two fuel units. Emily took one heavy weapon and gave one each to Avery and Garrison. The rest she dragged over to Hem. Everyone was issued two regular sidearms. Including Merci, who looked askance at them. The final two sidearms were hung on the back of the GM-bot, which was busy examining the damaged Ubot.
Rules Part I: Each of the map boxes is 5 feet, making the center room massive.
The Star Smuggler rules don't exactly explain how big a CU is, other than about human size and weight. I have decided that it is a combination of size and weight. If 10 handguns can fit in a box 2 CU in size, then 4 heavy sidearms can fit in the same. 4 Repair units, LSU, or fuel units can fit into a similar-sized box, but are unusable in this form. The box must be broken down to get at the contents.
Next, what exactly is a RU, LSU, or FU? A repair unit holds material and various small tools. It is not as good as what an engineer would have, but they get some jobs done. A fuel unit is a massive battery bank, which comes with several cables, connectors, and a light. An LSU has enough high-capacity, high-pressure air bottles, water, and food for 5 to 6 people for one day. Each one also has a small medical kit.
The team searched the room.
In the northwest corner, they found a kitchen area that had clearly been ransacked. All that remained were tables and sink units. The sinks had integrated stovetops and refrigerators. Hem begged the team to check if the power was still on. Merci quietly confirmed that they had both power and running water. Unable to fully test it, she instead made Hem drink from one of the LSU canteens.
Garrison and Avery examined the massive wooden crates, while Emily stepped out into the hallway.
She managed to peek into three rooms before noticing a staircase labeled “Stairs – 1065.”
The three rooms appeared to be dormitories or hotel units. Each had a bathroom, a kitchenette, a bedroom, and a small sitting area. They were as spartan and gray-green as the larger room she’d come from. The quarters were so compact that they made her cabin on the Antelope seem massive. By all appearances, up to four people had lived in a 20-by-10-foot space. There were no personal effects. No pictures, books, or computers. Even the walls looked temporary, except the 5-by-10 bathroom walls. The bathrooms had sliding doors or partitions that could be drawn between the sink and the cooking area. It felt a little too close to eating in a bathroom for her comfort, but she didn’t know these people well enough to judge.
“Well, good-ish news, gang,” Emily announced. “I found human writing.”
With a crinkle, Garrison held up a small bag. “Me too,” he said.
“Coco Sugar Gloppos,” he read aloud.
“Are you eating that?” Emily asked, shocked.
“Crunch-crunch. I think it’s cereal,” still chewing. "I'm just glad we won't die of starvation on an alien world."
Merci glared at him, while Hem picked up a bag and tucked it into his pouch.
“Jesus. Nobody said anything about aliens,” Emily sighed. “Alright, let’s pack up and get out of here. We have to find who is in charge of this place.”
Theoretically, they could have driven the working skimmer through the double doors, but Emily decided stealth was the better option. Besides, there were stairs in one corner of the floor.
It struck her as strange that there were no windows. If this really was the 1065th floor... why weren’t there any?
They found a second undamaged Ubot behind a skimmer. As they loaded the Ubots with gear, Hem tinkered with the damaged one. Its central processing unit and sensors were gone, but he managed to salvage a controller and wiring from the damaged skimmer. He could sit on it, backwards, and drive it like an R/C car. It worked well enough, but Emily was concerned with the squeaking it made.
They managed to silence the noise with some hammering and grease. Satisfied, they were ready.
Or not.
The north door thudded open, and two men burst through. The door struck a crate and rebounded into the face of a third man with a heavy weapon. It went off with a deafening boom, blood spattering from Garrison's leg.
Everyone opens fire on the man with the gun.
Rules Part II: Star Smuggler uses a 5-minute combat round and zone combat. Since I have a grid, that won't work. I am assuming each round is 15 seconds, 4 per minute. You can take a 5-foot step and shoot, take a 10-foot jog to enter melee with an attack, or walk 15 feet per round. Alternatively, you run one square per point of current endurance.
People can fire guns at people in melee range at +1. Firing into a melee runs the risk of hitting your friends on a miss. If you don't move, you can fire two sidearms at the same time at the same target. No splitting fire and absolutely no double firing heavy hand weapons.
The rules have a funny discrepancy about heavy-handed weapons. They have no effect on combat or damage, but then the damage rule immediately mentions explosive rounds. In the event booklet, armor-piercing ammo is also mentioned. It's just a suspicion, but I believe the rules are meant to have automatic weapons, explosive weapons, and armor-piercing weapons, but this did not entirely pan out due to space or editing. I am treating all heavy weapons as explosive. A heavy sidearm is 5 times bigger than a sidearm. I am picturing a shotgun.
The Set Up: Here are the team's stats.
Emily: M:5, H:6, E:11 HSA-TL4, 2 SA TL-5.
Avery: M:5, H:4, E5 HSA-TL4, 2 SA TL-5.
Garrison: M:5, H:4, E:5 HSA-TL4, 2 SA TL-5.
Hem: M:4, H:3, E:6 (injured for 1 point.) 2 SA TL-5.
Merci: M:0, H:1, E:6 2 SA TL-5, but she won't use them. She is carrying them for others.
Round one: Emily hit the man with the gun for 1 point of damage. Avery dropped a critical on him for 7 points of damage. Hem hit for 2 points of damage. Shocked at the volume of fire the man has taken and survived, Garrison gets a critical that puts him down. The other two men flee the room.
Checking the man, he was down but breathing. He also had gray-green skin, red eyes, pointed teeth, and ears.
"Mutants!" he declared. Before anyone could act, the door burst open and 4 more mutants burst through, lugging a tripod-mounted gun.
Emily and Garrison were between the mutants and the rest of the team. They open fire while the rest of the team takes cover. Emily scored a single hit, and Garrison landed a critical downing one of the mutants. The remaining three struggle to get the gun set up while the defenders back up.
All luck remains the same, and one more mutant goes down while the fourth was hit for one point of damage. The mutants get the gun seat up to fire. Emily and Garrison can't get out of the firelines of their team. The tripod mount gun was obviously an old set of skimmer guns. It was slower than the high-powered TL-4 heavy sidearms. The last two mutants go down.
The team finally got its act together. Emily and Garrison slammed the doors while Merci pushed a crate over to block the door. Avery awkwardly turned the skimmer gun around.
This is turning into a dense wall of text, so this is where this session ends. I wanted to have better maps, but didn't like the results from Worldographer. It is too colorful for this flight of fancy. In the next session, we will probably see automatic weapons and crazier combat.
There is a website I wanted to mention. Shawn is playing Five Parsecs From Home 1st Edition. While the rules are different, solo game play is similar theme. Shawn also has way better terrain and images. Give it a look here.
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