How I handled this was everyone got out of the ship and cleared the debris while the Engineers, Ratchet and Hem patched up the ship. Twice.
For solo play that sucks. It eats resources and time. However, I'm imagining Star Smuggler as a multiplayer game where things like this are moments for character exposition. This scenario would work.
Now let's dig into week 2 in the ruins. We have run through e84, the second main event here is a room in the ruins. In event e88, 2/3rds of the outcomes are bad. I decided not to bite with my party.
How I picture traveling the ruins is that the ship moves then I select who will participate in the next roll. Those left behind on the ship are doing RRR tasks. If the event is a surprise, it occurs right outside the ship and involves everyone. If the event is something else, only the selected characters experience it.
![]() |
A damaged Utility Suit is no fun. |
Day 1: They found a GM bot intact and decided not to participate in e88.
Day 2: Another building collapsed on the ship ending events for the day. Repairs were made.
Day 3: They found a boat with 4 points of damage and the ship moved to recover it. They also find an undamaged skimmer.
Day 4: The crew on the ship began repairs on the damaged boat. Since there are two engineers, they repair one point each. The explorers found a sidearm and an intact skimmer.
Day 5: The found boat is completely repaired and move it to the empty boat bay. Explorers found a second boat with one point of damage and a bunch of damaged Utility Suits. Hint: the damaged Usuits eat time and resources so they leave them behind.
Day 6: They find a Utility Suit and then knock down another building onto the Antelope II. Damn.
On the 7th Day, they find an intact skimmer and cannibalize an RU from a damaged skimmer. The second boat is repaired and moved to the cargo bay.
On day 8, the stress gets to be too much. They decide to count this as a win and return to the spaceport. The crew has 2 hoppers, a GM bot, a Sidearm TL-1, 3 skimmers, and a Usuit. They expended 7 RU and found one.
Days 8 and 9 are used to purchase some bots and RU. They make a payment of 300 secs. against the grant on the ship and the crew is paid. They have about 1500 secs. to their name. On the last day of the week, the break for orbit and do a double jump to Imperia. This leaves them with 3 hypercharges and just enough money to replace them.
They enter the Imperia system with little fanfare, e93 results in no contact. At this point, I will do what I call "a bend". They spend the last 4 hours landing. The flexi-bendy bit is, I won't declare where they land. I will do this next week. Their choices are limited to Rough Terrain, Spaceport, or Station if they mean to take the ship. They will probably hit the Spaceport and look around before picking a new location.
See you later!
See you later!
No comments:
Post a Comment