Showing posts with label 5e. Show all posts
Showing posts with label 5e. Show all posts

Thursday, October 5, 2023

Random Encounters/Making Memories

Tonight, Jen and Catherine are at a Stevie Nicks concert leaving me and Nathan to fend for ourselves for dinner.  Nate and I picked a local favorite and got to talking... about D&D. 

This only sometimes happens. He plays e5 while I am into AD&D e1 or OSE. They seem wildly different, to me anyway. But tonight proved that wrong. 

Halfway through dinner, Nathan realized he planned a D&D session with his friends. He looked rather glum about it. I said I was envious because I have very little time to game. 

The problem was he didn't know what to do for tonight's session. I asked him about the past sessions and he filled me on the problems first. They are 4 sessions into this campaign and they skipped a planned Session 0. Nathan was forced to cob together a very basic idea into a full-fledged campaign due to a lack of planning. 

Here is the gist of that idea: The players have found a cursed town. There are a couple of levels to the curse. A dragon is rampaging around the edge of town, but cannot enter due to a spell cast by a witch. The witch stole the dragon's eggs and placed them around the perimeter of the town to protect the town from a threat, a non-dragon threat. The hag was killed by the dragon mid-cast, so the spell is partially broken.  

Currently, the spell is supposed to protect the town from a threat. Thus far, this averted threat is limited to the rampaging dragon. The spell should be fixed on and powered by the maturing dragon eggs, but unfortunately, it is wavering. When a person touches the edge of the spell, say by entering or leaving the town, their memory becomes corrupted. The corruption is like amnesia, people forget personal facts but don't lose skills or abilities usually. 

Two characters have already been corrupted and lost the knowledge of a spell and resources. The mage forget the spell is in their spell books and are surprised every time they see it. The other character has forgotten he is rich. This is being played for laughs. 

Nathan, dressed to impress.


That's it. Nathan didn't define the threat to the town and threw the characters right in the middle of the mess without a plan to get them out. Worse, the players are fighting a bone construct for one of the eggs. Nathan has no idea why he introduced this combat. The players are hell-bent on destroying the egg for unknown reasons. The last session ended in the middle of that battle. 

Memory... funny thing that is. 

I parsed out the whole situation, problems and all. 


Here is what we came up with as a solution. The hag, a witch, was the town shaman. Unfortunately, she was fated to die young but didn't know when. As the appointed day came close, she bargained with the dragon for its eggs. She would cast a spell on the eggs, to protect the town from bad weather and disease in her absence while also protecting the eggs as they matured. People who found the eggs would be afflicted with memory loss about the eggs and would not harm or steal them.  

Problem one is solved, we know why stuff is happening. That's important. 

Next, time to tackle some other issues. Nathan starts every session with a synopsis of what happened in the last session. He simply reads from a notebook. Tonight, he decided that will change. Instead, he will hand out notes to all of the players. Once they have the notes, he will absentmindedly flip through his notebook as if looking for the notes he just handed out. 

Queue the laughs. He'll ask someone to read the synopsis for him.

Oddly, there will be no mention of the combat with the bone construct. Instead, the players will find themselves in an ancient and desecrated graveyard at the edge of town. It says that right there in the game notes. The graves have been pillaged for something. In the dark, a shambling bone creature will disrupt their investigations. The bone construct was made by a previous shaman with the intent to protect the town in their absence. As long as the party doesn't attack, it will not attack them. It needs them alive to protect the town. 

It seems all of the players are suffering from memory loss. They didn't fight a bone construct, they are about to fight a bone construct. Maybe. When they return to the town proper, fight or not, they will find some of the NPCs have changed. These will be subtle changes, maybe someone needed to step out for a while and a friend took over. 

Now for the real fun. One of the PCs wears a wedding band. The same player inquired about having it turned into a ring of wishes in the prior sessions. This was an off-handed comment, a part of their character background. They would wish their spouse back to life if they could. Obviously, they recently saw the Dungeons and Dragons movie. 

A week from now, Nathan will be armed with a letter from a sage explaining how exceedingly rare rings of wishes are and that it would be virtually impossible for this particular ring to be one of wishes. Of course, no player character asked a sage about this. But here is a letter like they did. 

How did that happen? Who paid for it? It appears to be the guy who can't remember he is rich. 

The path is now clear, the party needs to become the protector of the town and eggs while the spell casters try to correct the malfunctioning spell or end the spell by finding another shaman. It would be helpful not to be eaten by the dragon while doing this, but it's starting to look like one of the PCs or NPCs will become a dragon snack. 

That's fine by Nathan. Not only is he counting on it, he has a friend scheduled to show up with a brand-new character, and prepped and practiced to act as if he has been there since the beginning. 

It's amazing how a chance dinner-time meal can turn into a campaign session.