Showing posts with label Artwork. Show all posts
Showing posts with label Artwork. Show all posts

Monday, May 29, 2023

Production Progress

Well, I have some artwork to share. Just a bit and not all of it for POP-001. Since I do not have much time to draw, I have to dedicate some time to practice. As spring goes to summer, I have even less time. To that end, I am pushing my release date to the middle of August. Can't be helped so I updated the countdown. 

Anyway, the main feature of this project is a cenote. In order to make the art work for me, I broke it down into layers on paper so I could scan different parts as different layers. I can preserve my ability to change things up without resorting to "Fix it in post" crap.  

The first image is the extent of the waters. As you can see there is a small island with a cave in the image. I haven't decided if I will do color or not, but I might. The two odd features in the center are holes in the roof which provide access to the cen. There is no other way into this area.  

In order to get down to the water and rock shelf around it, characters will have to navigate a series of wooden platforms. There are two paths down, which are loosely based on both the movie Goonies and several amusement park attractions. 

This area would have been a daily trip for most people from the temple surroundings. Life-saving water plus a cool and relaxing place to hang out would have drawn every villager. The platforms are connected by ramps, but on one side there is a slide, and on the other is a floating platform for resting.

You can click each image to enbiggen them. 

One image will be overlayed on the other but there may be special cases where I want to separate them. A bonus map might be one cause. I was thinking of using the same art as a tiny dungeon. I will have to redress the walls, but it's doable. 

I've been practicing with several other images to get used to inking with new pens. 

Many of these spaceships are copies of stuff from the Dynomo Joe comic series, while the last two are of a spaceship I designed for my Star Smuggler campaign.




This ship is called The Waterbuck and is nearly twice as larger as The Antelope class ship. When designing it, I thought about what a next-generation ship would have and would not have. This ship has the ability to mount 3 turrets. The one turret in the nose of the ship can be fired by the pilot as he or she flies. The other two need crew. The Waterbuck also has an advanced medical bay.  


What it does not have is a stasis unit or any concealed compartments. 

It also comes with a larger shuttle that can be carried externally or in one of the cargo bays. This shuttle has its own fusion drive and life support, so it can carry much more than the old shuttles. Older shuttles can still be used but they must be carried inside a cargo bay. 


As time permits, I will write up the details of both these ships. 

Monday, May 17, 2021

Tinkering Again With Artwork

I am getting ready to revamp my Kobold's Folly book. I plan to recreate it as a full scale module. The image at the right is how I originally envisioned the Folly. 

The Kobolds accessed the Folly from a cave system below. I find that the style of Worldographer is not up to the task and I am looking for an alternative style. It's wonderful for producing battle mats and large scale maps, but not so hot with cave systems. 


I'd like the base the system of caves on Carlsbad Caverns. I've been reviewing maps and brochures of the place for weeks. The cavern under the Folly is much smaller than Carlsbad Caverns. 

I've also been looking at the art in DMGR1 Campaign Sourcebook and Catacomb Guide. This book is one of my favorite's even though it's technically e2 D&D. At the time of e2's launch, I didn't realize that it was a revamped system and was using willy nilly in my AD&D campaigns. I love the isometic projections in this book and would probably want to copy that style. 

My inclination is to go hand drawn, but not really hand drawn. The above was an experiment with my Wacom Bamboo using Gimp. 

Next up is just penwork. 


This style isn't bad, but I'm not so sure about color. 

I'd like to match this style if I could. It's close to the style in the Sourcebook above, while not an exact match.  





Friday, April 30, 2021

Posing

I still practicing drawing. This week, I've been working on poses in an effort to work my way up to superheroes. 

Well, practice is practice. I'll get there someday. 

Wednesday, April 21, 2021

New Logos

Many years ago, I decided every post needed some artwork. It's more interesting that way. The other day, I decided that all series need a logo. I have only three built, but here they are. 





Wednesday, April 7, 2021

Inspiration

When I was 10 or 12, Dungeons and Dragons was a big thing but the content was fairly limited. Not just the sheer number of modules, but the tone and such were limited by the player's personal preferences. Out of dozens choices only a handful leave an impression. Face it, it's really a chocolate, vanilla or strawberry choice. We like what we like for no other reason. 

This creates a cycle were the player was introduced to the module, then they presented the module as a DM to replay. The story gains additional replayability through this introducing it to others. I can repeat by placing a twist on the source material so that it is disguised. By the time you have your own kids, you see the cycle start again. It is very much like some beloved concept such as drawing, woodworking, camping, Disney, etc. to be passed down.  

The activity is the same, but different depending on where you are in the cycle. This naturally leads to the idea of maps, guides, handbooks, t-shirts. I find it amusing that there could or would be some sort of insignia, brochure or mission patch for an old module because the are simply loved and repeated. 

That is the source of inspiration for these images and my love of the OSR. 


The difference between 6 and 10 is not very great in terms of time, so I recall my bedroom decorated with classic Disney posters, 60's and 70's baseball pennants and other object de art which were done in these odd colors and styles. It's no wonder that I have associate these images with those conjured by D&D. 

Tuesday, April 6, 2021

Saturday, March 27, 2021

Outlining Ideas

Here is what I have been up to the past few days. I'm working a lot, so I don't have that much time. 

Today, I burned a bunch of time reading blogs, 3 Toadstools mostly. This week on 3 Toadstools he revisit's a favorite of mine, Isle of Dread. 3 Toadstools came up with this great tool for campaign building, where you select 10 monsters and run with them. He has a list of categories here. It's a great read and simplifies worldbuilding. 

Anyway, I am getting ready to return to my Peninsula of Plenty campaign, but modifying it to be a hex crawl. You probably noticed I have thinking about hexcrawls a lot. I have Filling in the Blanks scheduled for my next review, but haven't done it because I've been reading and rereading it for ideas for this new campaign style. I have to get both of these done as Into the Wild will be out next month. 

What I have had time for is sketching. I like to do paper plans for new ideas in Inkscape. I am also tinkering with a new display format for images. Ideally, all images will be the same size so the page doesn't jump. This will be the case with my photos of models, but harder to do with drawings. It's a start. 

1 / 5
Castle in Green
2 / 5
Black and blue
3 / 5
Reds
4 / 5
Wilds
5 / 5
Tower

Thursday, March 25, 2021

From the Sketchpad

Benny disapproves
This collection is more about using things before they dry up and get wasted. I have a set of markers that are a thin copy of Copic markers. They have a great array of colors in the pack, but no way to work them for shading because those are the only colors available. If I don't use them up, they'll dry up. Nothing worse than losing a marker to disuse. 

I do have this thing for retro designs using a very limited color palette, so I am burning these markers up to make rough drafts for my Inkscape work. The work is quick and very loose, as these are just rough ideas to keep my hands steady and moving. Use it or loose it. 

I'll probably redo these a couple of times before they graduate to something I do digitally. The whole digital thing is also new to me, so I need to practice, practice, practice. Inkscape is my go-to tool for digital work. I like the ability to make geometric designs with bold colors. 

I'll probably have a few more later tonight and tomorrow. I'm in training for the week, so it's natural to sketch while taking notes. 

I've seen any number of designs by Disney artists like this and you'd be correct if you thought I was dying to get back to an Amusement Park soon. Disney is out for 2021, but Six Flags is more doable. 

These are really small, about 4 or five inches. 

I did like the ship design with the water playing around the front and back. I'm going to revisit that idea because it was really an after thought in these designs. 

Funny how the little thinks just pop out at you. 





Wednesday, March 24, 2021

Teaser Art - Working with Pros.

I want to hire an artist for an upcoming project. The one I have selected has sent me some samples of works in progress. This means my commissions are on the back burner. Yeah, that happens. We have to work out the deal, pricing mostly, then style. 

She works in a digital anime style. At least that's what I would call it. The image above is the wireframe for the image to the right. She works fast, so I hope I can afford to hire her. 
Of course, all this talk of artwork has my brain singing. I need to start drawing again. 


 

Sunday, March 21, 2021

Jendart - The Not Review

I've mention how many times I've been sucked into a document because of the artwork. Simon Miles, Todd Leback, and now jendart

Screencap of the artist on Jendart.com

Jenna Lauren Drummond did the cover art for several of Todd Leback's books. And I really love this style of work. It turns out that this doesn't seem to be the style that appears on jendart.com. There is a lot to love over on that website. Go ahead and check it out. Personally, I like the frogmen and the sci-fi stuff. The frogman is insanely animated, but the sci-fi collection is just poses. Nice to see both fluid action and static poses.  

Let me talk about why I love the covers of Todd Laback's series of books, since this style doesn't seem to feature on Jedart.com. 

It's the floating angles and the capture of the hex crawl ideal. The first product I saw was Hexcrawl Basics. I just love that this image is a map and landscape from the air. It's not avant garde or experimental or any other fancy thing, it's simply perfect for the book title. Everything you would wonder about "Hexcrawl Basics" is summarized in the image. Click the link to check it out on DriveThruRPG. There are interesting locals like the focal point keep and the walled town, plain areas and the sky above it all, with no edge to world as everything fades at the horizon. 

That is pretty much "Hexcrawl Basics" in a nutshell. 

The next title is "Filling in the Blanks" and I am sure you can see why I mentioning this one. I'm going to do a review and I want to get my admiration of the cover out of my brain before diving into this book. 

This image I like for a completely different reason. It reminds me of the comic book artist, Pablo Raimondi. Back in the 1990s, he had a quick, savage style which he lent to the covers of X-Factor. He went for impossible angles and clear cut actions. 

Jendart's handling of the image captures nearly everything from the Hexcrawl Basics title while also embracing whimsy. I love the viewing angle above the characters in the foreground. While it isn't a one for one match with Pablo Raimondi's cover art, I can see that sort of see the "capture the moment" aspect in it. Even though we can't see the heroes' faces, there is a clear sense of wonder in their poses. 

Edit - My apologies, I keep editing this post when I recall something that stood out to me. Expect that to happen a lot. We all have deal with crap like that. 

EDIT 2: I have been misspelling the name of the Jendart website in maybe 3-5 posts. I am so sorry and embarrassed. Because of the way blogger works, this mistake shall ever be memorized in the links which cannot be changed. Ugh. 

Wednesday, February 3, 2021

Ooo... Shiney.

I'm stuck in mainatence mode right now, I'm cleaning up the basement and getting ready for my spring Model series while trying to figure out where my campaigns are going. I have to decide if we are doing Star Wars or D&D tonight. Since the players are the same, I guess it doesn't matter. 

It's a good thing it doesn't matter because I had to take a spin to Hobby Lobby for a model and Home Depot for a shower head. One of those was more important than the other, but both where wiped from my mind when I found this excellent R2-D2 ceramic figure my grandmother made for me. 


It stands about 9 inches tall and has a fitting to hold a light. At some point the single flasher bulb was replaced with Christmas tree lights. It lit my bedroom from 1978 to about 1998. I am really sure my grandmother had no idea what R2-D2 was at the time. It's dated 1978 and bears my grandmother's initials, TV.


Putting it away was an odd but glorious moment in my life. My girlfriend at the time said, "Ooo. Save that, the kids will like it." That was about 2 years before I proposed. I didn't even notice. From about 2002 til now the kids did like it. But now they are Star Wars'd out and it has been returned to me. 

It really never left. 

Tuesday, January 19, 2021

Updates - New Podcast Episode and More.

I have a short update episode of the podcast loaded to today. It's brief.  I talk about some changes in real life, updates to gaming sessions and the blog. 

It's kind of funny, but I started this podcast with a mistake. I was thinking about podcasting and was shopping for microphones and trying out new software. Someplace in that process, COVID hit and the only way I could get art supplies was online. I placed an order with Amazon without noticing that I place a microphone into the cart instead of my wishlist. 

I could of sent it back, oooooor I could make something with it. That mike has served me well over the past year, far more than just a podcast. 

I used it for my zoom classes, both the classes I taught and the classes I took in school. I also scored a new job using that set up. The mic is hardly used for the podcast at all but it's been a life saver.  

Rather than spamming it up with multiple posts, I've been drawing again with some new markers. I'm trying to get the hang of really simple sketches. I'm having probables balancing line weight with proportions. 

The ill-proportioned horse.

A better try.

Needs shading. 

My nemesis. 

In the last image, I really shouldn't have picked a stippling style with this image. I'm probably going to use some digital Magik at some point, which I hate to do. I wanted this to be all ink. If I don't go digital, I will be out 7 zillion pens and it will take me a life time to complete. Art-life balance, I guess. 

Monday, January 11, 2021

It's Here! This Artwork Now EXISTS!

Back in March of 2020, I sort of went nuts. I started drawing everything that came to mind, whether I had the skill or not. I had this idea for a drawing from The Last Unicorn. It was to be in full color ink, but in the middle of the project I realized that I didn't have the pens or the skill to make it work. 

However, I was determined to make it work. I started over with oil paint and hit another dead end. Finally, I took it digital. 

The first iteration didn't work either. Then I stumbled across a couple websites: Thisartworkdoesnotexist.com and Deepart.io. Switching back and forth between the two, with a little image manipulation on my end, I finally got it right. 

But how to get that tiny file out of the computer? 

I was just going to print it out at Walmart or Walgreens, but it didn't look right. Then I found Fractureme.com. It took a couple weeks because I ordered in the middle of Christmas and New Years. 

Fracture prints on glass, an artform that when done by hand is mind boggling difficult. Completely beyond my skills. I am not sure how Fracture works, but it looks great. No frame required and all of the mounting hardware comes with it. 

I think I am going to have to do this again.