A website dedicate to games of all favors and varieties, from video games to good old D&D.
Monday, May 29, 2023
Production Progress
Wednesday, May 3, 2023
The Temple of Light - Maps
The Temple was a beacon of solidarity for the people, but it also proved to be a beacon for raiders. The pirates devastated the village proper, taking valuables and prisoners. The raiders returned seasonally to plunder the people. For a time, the villagers disbursed to escape the onslaught.
One day, several young children entered the Temple and discovered a pair of holes in the central hall leading to a deep natural cavern. When the chief was informed, he ordered a return to the old ways of digging pit homes under the Temple.
In a few months, the tribe had relocated under the Temple. By concealing the upper openings with floor tiles, the villagers were able to exact revenge when the raiders breached the Temple. The surviving pirates completed the turnabout with tales of a diamond-encrusted temple protected by spirits of the earth.
Epilogue:
The children discovered the leader of instability in the rock. Future generations will tell the story of a fortress of diamonds beneath the crystal blue waters of a cenote. The stone age villagers speak in hushed tones about the mighty Sea Mage sinking the fortress in anger for the king's refused tribute payments. Adventurers may find tablets of stone that tell of the powerful shaman who levitated the entirety of the Temple to allow her people time to escape the collapse into the waters below.
This series of maps are based on a mix of real-world places and cultures, Grime's Graves, Ancestral Puebloans and people of Teotihuacan in particular.
Sunday, February 5, 2023
The Weird Unboxing - Gifts from the Past
I've made an effort to push past certain things that happened in the past two years, but I want to bring something up that I have been ignoring because it's strange and interesting.
After the house fire, the ceilings fell down, revealing a stack of cardboard boxes we had in the attic. It was very odd because the attic entry was in the garage and the attic is over the house. These boxes were stuffed "way in the back", which corresponded to the center of the house where most of the destruction was. We had no idea what was in these boxes until Jack, our contractor got a ladder and recovered them.
Well, having lost nearly everything, anything in the boxes would be surprising.
Inside was my wife's Cabbage Patch Kid from when she was a child, 3 packets of photographs from right before our wedding, a cat carrier, a dishrack, a baby bathtub, and a few of other oddities of mine. Exactly how these cardboard boxes survived in the center of the house, where the ceiling collapsed is a total mystery to me.
I'd like to detail the gaming things found in that box.
The first is a paper, hand-drawn map from when I was in high school. I recall putting it away after spilling something on it. Back in the 90's the only way to fix such a thing would be a lightbox or tracing paper. In 2023, the magic of photo editing software can do this in seconds.This was one of my first campaigns with a good map and spilling Coke or coffee on it annoyed me to no end. I stuffed it in a box and tried to forget about it. I can't believe how easily this problem is fixed now.
The map pairs nicely with the dozens of photos I found. In 2021, I made an effort to scan every photo I had and backed them up to the cloud. Boy, I am glad I did. We were vaguely aware that some photos were missing that we attributed to moving right after getting married.
We were half right, they made the move... to the attic.
I figure I can spend next weekend scanning like a nut.
By way of comparison, I had a box of Battletech Archers (or Robotech Spartan, if you like,) in the basement. Oddly, some of them are super clean like they were never painted and others are slightly charred. Notice the damage to the arms. I liked to kitbash models and often replaced or repositioned an arm. The glue vaporized, leaving me with armless figures.
Saturday, September 10, 2022
Hex Redux
I have less than 2 months to get ready for my next campaign. That is judging by the countdown to the upper right. I cannot wait for these OSE books to come in. I am kind of at the whim of shipping.
Thankfully, I have a bunch of set pieces ready to go. My main issue is organization. I pulled my hex tiles from of a pair of giant cardboard boxes, set them up, and then packed them away in a handful of clear plastic totes.
As you can see to the right, they weren't very organized. Some of the smaller parts don't lend themselves to orderly packing. I haven't solved that problem yet but I will get to that someday, hopefully soon.
I moved an extra table to the middle of the room so we have enough space to use them. Now in this demonstration, I set up as many tiles as I wanted. It was overkill and I wouldn't actually do that for gameplay.
I have a nice wooden table with two leaves in it. The leaves allow my players some elbow room. I will have to get more chairs and maybe a rolling storage bin to help clear the clutter.Monday, May 17, 2021
Tinkering Again With Artwork
The Kobolds accessed the Folly from a cave system below. I find that the style of Worldographer is not up to the task and I am looking for an alternative style. It's wonderful for producing battle mats and large scale maps, but not so hot with cave systems.
I'd like the base the system of caves on Carlsbad Caverns. I've been reviewing maps and brochures of the place for weeks. The cavern under the Folly is much smaller than Carlsbad Caverns.
I've also been looking at the art in DMGR1 Campaign Sourcebook and Catacomb Guide. This book is one of my favorite's even though it's technically e2 D&D. At the time of e2's launch, I didn't realize that it was a revamped system and was using willy nilly in my AD&D campaigns. I love the isometic projections in this book and would probably want to copy that style.
Wednesday, January 27, 2021
Terminal Cone of Negative Energy - What I Thought Instead of What I Should Have Done
Ooo... that looks nice! I meant the interface and the tiles, not my map. |
Oh, what the heck? |
Yeah, Linux Terminal foo is required. The actual command is:
Tuesday, January 26, 2021
What I Should Be Doing vs. What I Am Doing
Yeah, it's one of those days. I realized that I wrote enough reviews to take a long break, perhaps until March. I've a lot of things downloaded from DriveThruRPG and Amazon to read in order to do even more reviews. But instead, I find myself thinking about maps for my Peninsula of Plenty campaign.
Yes, I'm going to get that back on the table. And I want a better map than this:
Friday, December 25, 2020
Mom, Dad... I'm in prison, and I don't like it.
In my worldbuilding post, I mentioned many names. Bergel was the Neimoidian viceroy in charge of the planet but he is playing a very sideways game of "not it". He knows the Empire or the Rebels will be paying him a visit very soon and he doesn't want to be the guy in charge when it happens.
He set up the Tactical Droid, Green-5 as the pasty when whoever arrives has an obvious target to kill. He ordered the droid to protect the planet and Bergel charged him to work with the leadership of the planet. Additionally, Bergel has a Neimoidian bounty hunter, La'ow Houd keeping tabs on Green-5 and the leadership. His intention is to make sure that Green-5 puts up a bit of a fight, but not enough to get the planet glassed. Bergel is going to play the deposed leader card and say that Green-5 took over.
Green-5 is pretty smart when it comes to tactics. He drew up a plan to kill everyone on the planet but since he's been ordered to work with the Lord and Lady of the planet this idea has been ditched. The Tankerenians are treating him like a living being which is causing him to wildy exceed his programing. He should have gone into safe mode a couple of times already but keeps lumbering on.
In light of the riots and a party of unknown adventurers, he is in high threat mode. He has negotiated a plan to keep everyone safe. The Lord and Lady of Tankeren have granted him plot of land that contains a ruins. Green-5 started construction of a prison to incarcerate the rioters as he catches them. Currently, they are mostly held in place, which is very dangerous for his droids. They are not jailers or wardens.
Bergel hates this idea. For one, the prison is far too close to the Capital making both a military target. Second, if anyone attacks the prison, it will be a bloodbath. This will cause the Tankerenians to fight with anyone that slaughters the prisoners. Bergel is an opportunist and has been exploiting the citizens, he doesn't mean to get them all kill or enslaved. This is exactly what will happen if the prison is completed. Someone will come to knock it out.
Bergel is playing both sides. He set Green-5 on his course but also has La'ow Houd keeping eyes on him. La'ow has set his ship down near the prison site and has been evaluating the situation. He has a mandate to sabotage it any way he can. He doesn't have the means to destroy it himself, but he does know of a party of adventurers (click here for their character sheets) who might get the job done. In a perfect world, these adventures will do double duty: free the prisoners and destroy the facility.
Last week, I posted some towers. I really liked these designs and incorporated them into the maps. When I drew them, I was thinking medieval towers but the slender design lends itself to sci-fi.The prison has 16 towers to jail prisoners. Green-5 is pretty sharp and he tried to eliminate as many problems with jailing people. Each tower is 6 levels or 22 meters high and 9 meters wide. They were carved right out of the local bedrock, so it should be impossible for prisoners to dig their way out.
The bottom floor is the bathroom and showers. There are no windows on this floor. The next 4 floors are accommodations for the incarcerated. Each level does have a narrow slot window, but is far too small for an adult to crawl out of. The roof is for recreation. Prisoners are dropped off on the roof by a floating platform. There are no droid guards inside the towers.
The Tactical Droid has invented a variation of an oubliette, and the prisoners know it. Several smaller prisoners, mostly women and children have managed to get out of the towers and explore. They have not found a way to breach the walls, so they have not escaped. When they do figure out a way, they are going to destroy this place. This keeps the prisoners from fighting with each other. Wrecking this place is their game plan.
I must apologize now for the orientation of the prison. The prison towers are on the south side of the map, which means that if I wish to continue this tour of the facilities, the maps will be upside down.
South Ward (Prison Area) |
The walls are hollow. There is a 1 meter wide and high tunnel through them, so Destroyer Droids can deploy from cover via secret openings. On the top towers of the prison side are two domes so that the Destroyer Droids can rally before rolling out into the yard. These tunnels are also how droids reach the weapon emplacements in the tower.
The Command Section |
Tuesday, December 22, 2020
Towers - Tiny Maps
The first is a 35 foot tall tower, meant to be placed on exterior wall. The exterior is on the left and the interior of the walls is to the right. The first floor has no windows, just a door. The door opens inward while a pair of barred doors open outward.
I haven't filled in the walls because I don't know what pattern I want to use. The walls are tapered from bottom to top so this is not a good design against siege engines. The bottom might hold, but the top could be collapsed by catapults.
I drew no interior designs, not even stairs, so I can adapt them for different purposes.
I like the details on the doorway at ground level, except I made a mistake. The scale in the profile view is one square equals 10 feet, while the side view is one square equals 5. The door is a massive 10 feet wide. As you can see from the tiny doodle on the upper right, I tried to fix that by making the door multifunction with two sally doors.
Additionally, I didn't like the way the windows looked. I changed styles and neither one looks very good. Plus, with the tower being so tall, there has to be a way to reach the walls.
That won't do, so I decided to redraw it.
I think that I can fix the door digitally, but maybe I'll just redraw that level or the whole tower tonight.
I really like this design and I'll use it to work up some designs in both Inkscape and Worldographer.