Title: G.A.S.L.I.G.H.T.: Glorious Adventures in Science Loosely involving Generally Historical Times
Author: Christopher Palmer and John R. "Buck" Surdu
Rule Set: G.A.S.L.I.G.H.T.
Year: 1984
Pages: 36
Number of Players: 2+
Rating: ★★★★★
I stumbled across this 2000 printing of G.A.S.L.I.G.H.T., a game of Victoria hi-jinx. On the first reading, it strikes me as a Victorian era Striker game. You create your hero, his extras, etc. and then go off to encounter something. It could be just like Chainmail with a few differences.
It's decidedly different. You'd think that the rules revolve around the hero but you'd be wrong. All that nonsense stops at page 7 when you get to design vehicles. The meat of the system revolves around modular system to create vehicles, monsters, and other contraptions right of the serials of the 1860s. It's nuts! Steampowered villains against dragoons and kung-fu powered fighters? Go for it!
I love it.
Now for this game, you'll want oodles and oodles of minis. It'd be expensive, except the rules seem to assume that you obtained your kit from the 99 cent store. Bags of dinosaurs, robots, spaceships, cars, tanks and those weird erector set want-a-be things from Dollar Tree would do nicely. You can match your designs to your minis which is awesome.
Once you have designed and assembled your minions, you need to build a deck of cards. This feature reminds me of The Sword and The Flame. The deck controls who goes when. Nerve racking. The system proceeds down the order of battle: card draw, morale, shooting/throwing, move, reload, lather, rinse, repeat.
The rules are simple, because things get hectic fast.
While I have reviewed the original set here on These Old Games, you can obtain a completely updated set over at
DriveThruRPG. The Compendium runs 190 pages, which is quiet an update from 36. If you want the 36 page set, check out Amazon. (It lists 40 pages, which includes the covers, and the inside covers which are also packed with information. I went by the actual numbered pages.)
You should check out
Buck's webpage. It's old school awesome.
Oh, G-d damn. It's always the scale and basing with you people. Movement for infantry 6" and for cavalry is 12". Looks like HO, 28 mm, 1/72, 1/76 or something like that. Formations are wavy lines and blobs, so basing doesn't matter except perhaps for one figure per base.