Set up |
Initial party formation. |
Lidda starts off on point with her huge blaster rifle. Nonin and Talhana have blaster pistols while Dex and Malta have lighter weapons. The main difference is range.
In watching the movies and TV shows, the Droids have a rifle like weapon, but they have the same stats as a pistol. Make sense considering their size.
Round 1 movement |
Because I allowed the players to generate their own characters and select their own equipment, they have some issues with the basic rules. Lidda has a rifle with a range of 40 units. Malta and Dex have a range of 4 and 8, while Talhana, Nonin and the droids have a range of 10. If you are counting squares, know that we goofed up the ranges by using squares for meters.
Lidda, Nonin and Talhana get the first shots:
In round two, Dex and Malta freeze. They have cover from Lidda, but Lidda is the droids primary target as she takes a knee and rips off two shots a round.
More droids fall as the characters chew them up. The droids have a +2 to hit, but don't hit anyone. Again.
The event calls for 2 droids to remain hidden until the characters reach the speeder, but I decide that they investigate the gun fire in round three. Dex and Malta take cover by moving to the column in the middle of the map while everyone else stays in place.
The adventure book suggested a running battle, but because we weren't careful with ranges, the characters wiped the floor with the droids. Very often, it came down to having 2 shots per round and no movement vs. move then shoot.
I will keep this in mind for the next encounter and change the event accordingly.
This whole event was supposed to be in session 1, but it was over in just about 10 minutes, which is far shorter than it took to write this post. I will streamline my photos in the next post. For this first post on combat and movement, I think the maps and tokens were the star of the recap. I won't be posting a round by round synopsis in the future.