Showing posts with label TV Show. Show all posts
Showing posts with label TV Show. Show all posts

Monday, September 4, 2023

Ahsoka TV Show

I have been pumped for Ahsoka and really enjoyed the first three shows. This post leads with a  picture of Han because he is my favorite Star Wars Character. It should be no surprise that of the Rebel Era characters, Hera and Chopper are my favorites. Those two have the same wacky dynamic as Han with every droid he meets. 

Which loops back to Ahsoka. This might be the worst-named TV show ever because so far, it has little to do with her. The story leans heavily on Sabine Wren, the plucky Mandalorian. Well, we already have a Mando, we don't need another. I'd like to see more of Hera and Chopper's antics, but Sabine's story has sucked me in.  

I love the way that the writers handled her story. At various points in Rebels, Sabine worked her way up to Chopper-level war crimes but found several different ways out of that path through her friends. In the opening of Ahaska, we see her relying on herself rather than friends to find her own path. It might not be a good path, but it is at least stable until she gets dragged back into the fight. 

She doesn't wear her armor, she hasn't succumbed to drinking, she isn't a good Jedi, she hasn't become a smuggler or businesswoman. She really is her own person on her own path. 

My wife who is a hardcore action-adventure hater enjoyed the show. The most appealing aspect for her was the fact that you don't need to know anything to watch. You don't need to watch The Mandolorian or all of the Rebels cartoons to care or understand the problem. I was surprised by that because Thrawn and Ezra are the hooks for most viewers. My wife sees them as McGuffins, something that makes the plot go. 

I like that they have cast Sabine as a Jedi padawan. It is interesting primarily because she has virtually no connection to The Force. I personally believe that this is a lie. My working hypothesis is that she has a deep connection to The Force but it has nothing to do with the quest for power, therefore she has no overt abilities. She is a character without an obvious ending because she has rejected them all. Power won't help her find what she desires. 

She could have been a great Imperial but she rejected it. She could have been the ruler of Mandolor, but she rejected that too. Sabine obviously has a way into the New Republic but is equally uninterested. She has no drive for power so having no visible Force powers is not a problem. 

Thank God, because no one needs another Rey. I don't dislike Rey, but they use her like a superhero in Star Wars World. What a waste. 

There have been a bunch of canon stories that touch on people without The Force taking sides and doing amazing things. Those amazing things usually have zilch to do with wielding a lightsabre, the Uber weapon of Star Wars. In fact, picking up a lightsabre is probably the last thing someone without The Force should do. But it happens, too. 

I can't wait to see what happens next. 

Saturday, September 24, 2022

Perfect Pairings, Episode One The Rain

In this post series, I will be selecting TV shows and movies that pair nicely with different rulesets. I won’t be picking big-budget, well-known series that probably have dedicated rulesets, like Star Wars, Firefly/Serenity, Farscape, or anything in the MCU.

I wanted to start off with an easy one, a TV show is adaptable to many sets of rules.

The Rain is an amazing Danish TV series running 3 seasons. It is available on Netflix and it’s a very quick binge. The Rain’s story is covered in just 20 episodes, which is great for gaming. Once establishing the scenario, the tight episode schedule allows for a great amount of deviation for role play.

The main characters are Rasmus and Simone Andersen, two children who live through an apocalyptic plague carried by the titular Rain by escaping into a secret bunker. Cut off from the world, they live in isolation for 6 years. They are forced out of the bunker by an alarm and are taken captive by Martin, Patrick, Lea, Beatrice, and creepy Jean. Simone turns the tables on the raiders by revealing that there is a network of bunkers full of food and supplies the gang desperately needs.

It soon becomes clear that the raiders are atypical survivors who avoid as much trouble as they can. They live by their wits and their ability to hide. It is rather anticlimactic when the plot reveals a dangerous organization called Apollon that hunts survivors for unknown purposes, making Martin and Patrick’s gang far less dangerous than they seemed in the prior episode. Even Jean who starts off creepy is far, far less threatening than one would imagine.

The technology stays about 5-minutes in the future, with the highest tech items being either drones or one-off 3d printed affairs with little purpose other than to build suspense. The vast majority of the technology revolves around detecting various things and horror-style virology experiments gone wrong.

The series is weapons-lite, where the primary purpose is either defense or mayhem. This is kind of understandable given the possibility that the sky could open up and kill everyone. Marin has a semi-automatic rifle, but no one else bothers to pick up a piece. The scenario puts the rule of 3 in full effect: water, shelter, and food, in that order. Many of the other survivors have weapons but not the skill to use them effectively nor the ability to maintain them. Apollon is a paramilitary group that uses Humvees, body armor, and automatic weapons but is not terribly inclined to use them. The story is more of a cat and mouse game than a post-apocalyptic shoot ‘em up.

In adapting this universe for gameplay, the referee or gamemaster will be crossing off more items than they add to pretty much any ruleset. That makes for quick set-up and low maintenance.

I did notice some odd items that were missing in this series. Of course, cell phones are a thing of the past given that electrical power is not generally available. The same goes for private vehicles due to the total societal collapse. Some characters have bows and arrows. I found it odd that almost no one has a knife, axe, or hatchet. Nothing could be more useful in a survival situation.

This universe would be perfect for a low-tech introduction to any version of Traveller. Personally, I enjoy the Cepheus Light edition but literally, any edition will do. The lack of gunplay will increase the character’s survival rate because guns in Traveller are rather… ah, final. Traveller’s skill collection and mechanics are perfect for this sort of cat and mouse thriller but would require some careful choices in character generation. 

On the plus side, most of the characters in The Rain are under 30, so straight character generation might not be too off kilter. Simply replace certain items from the tables with more mundane goods. I would urge a referee to modify the tables in advance with goods and resources from the world of The Rain preloaded so players don’t feel cheated.

More than a few of Traveller’s skills are not made for a 5-minute in the future story but by performing the same preplanned swap for other skills is easy. Logistical and basic education skills are king in this sort of world. It is important to let the players know you aren’t taking things from them but substituting a skill that is more appropriate.

Another old ruleset that could work is Top Secret. That game has a good set of skills baked right at character generation. Going light on starting skills mirrors the feel of The Rain’s characters. Many of the main characters have no college education while a handful are “Super Asmodeus” types when it comes to knowledge. Depending on the player’s style and desired characters, you could make a “team level” pool of skill points where the party chooses who to dump points on. Top Secret isn’t set too far in the past, so it’s almost perfect for this TV show’s era. Again, the lack of weapons in the show will merely enhance character survival.   

My last pick of rule sets is After the Bomb by Palladium. The reason I place it last is The Megaversal system is so well integrated, it is easier to expand the possibilities than reduce them. Megaversal is a great system but the referee would need to cull a ton of bits to fit with The Rain. While After the Bomb seems a little off-beat for a bunch of plain Jane humans, I have not revealed details of the TV show which make this a sensible choice. 

The skill system is robust and sound. There is a total lack of MDC weapons used in The Rain but that doesn’t mean the heroes won’t encounter MDC tough items in the form of vehicles and bunkers and such. I like the hand-to-hand combat system for this sort of survival scenario. Lots of dodging and parrying and pushing, as opposed to city leveling MDC combat. 

What I haven’t mentioned in some mysterious events and people in The Rain, so as to avoid spoilers. After the Bomb and Traveller have the best rules to support these things while to my knowledge, Top Secret has none. A savvy referee could probably adapt these issues away while using the strengths of the Top Secret to keep things together. 

Now, you may wonder why I haven't suggested other rulesets. The reason for this is simple, three is reasonable AND this is a series where I'll make future pairings of movies and TV shows to game sets. Stay tuned, your favorite game may show up eventually. 

Wednesday, June 1, 2022

Obi-Wan Kenobi - Episode 3 review

 Oh, so much ground to cover for a Wednesday. But Ben comes first. I'll save the other exciting events of the week for the weekend. 


Episode 3 picks up where the last episode ended. Ben and Leia are on the run from the Inquisitors. This episode is odd because it solidifies what happened in the Clone Wars cartoon while seeming to undercut what happened in Rebels. There are a ton of shout-outs to both series in this episode. 

In the last Episode, Reva betrayed the Grand Inquisitor and makes a powerplay with the rest of the Inquisitors. She jumps in the driver's seat and takes the Empire for a spin. She manages to locate and isolate Ben and Leia, which of course leads to typical Empiric missteps. Often, Star Wars plays these types of events for laughs but Ben's encounter with stormtroopers is anything but funny. The two heroes end up on the short bus with a bunch of stormtroopers which could have been played for laughs but instead, we get sorrow and tension before the stormtroopers learn to just walk away. 

Meanwhile Third Sister, or Reva if you like, tries to get the Empire back on Ben's track. She is only partially successful. This is what I like in a villainous character, driven but totally luckless. Reva and the other Inquisitors are forever stuck in a battle of brawn more than will. Where the others are ruthless, Reva is honest. That is one of the most dastardly traits of a villain. She has an awareness of what the Inquisitors are and doesn't fully mean to emulate them. Much to their pain. 

The big cameo is Vader's appearance, a direct result of Reva's power-grabbing stunts. It's a pity that the other Inquisitors are unable to learn from past mistakes and can only emulate important actions. Which leads to vying for power and bad ideas.  

Emperor Claudius

I've had a theory since seeing Rogue One, which is weird because Rogue One is in Obi-Wan's future. In the original three Star Wars films, Vader was a beast. There was nothing scarier than that black suit and dark breathing. But it comes at a cost. There is only so much energy he has to spend. When not in the suit, he's in the tank just trying to be ready to get in the suit. He is worn out, exhausted from the constant pain of his injuries. This was very evident in Rogue One and to a lesser extent, The Empire Strikes Back and Return of the Jedi. It comes back in Obi-Wan Kenobi, as Vader sits on his throne. He is more Claudius than Conan. 

He's not his best by any measure. Perhaps a better analogy would be Vader and Tiberius. 

This is the Vader we get in Kenobi. While weak, he dominates the stage, making everything seem small and cramped. This episode opens up the world when Leia and Ben are on the road through deserts and mines, but everything collapses in when they are being stalked by the Empire. 
As the trap closes on Ben and Leia, the scenes take on a more realistic tone. The lightsabres are back to being physical objects as they were in the first 3 movies. Their glow is powerful, almost overdone pitting Ben's blue light against the red of Vader's blade. There is not a hell of a lot of swordplay here. The two battle like boxers coming off the ropes, which makes a lot of sense. Ben is older and Vader is maimed. 

Like the last episode, a lot of smaller characters make their way into the action hinting at a much larger world. Like Rebels, these people play a role they do not completely understand. We don't have a rebellion just yet. But boy is one brewing up. 

The episode ends in a cliffhanger as Reva almost captures what she needs. Curiously, she ends the episode spouting kindness and reassurance, which is the last thing you want from a villain. 

I look forward to the next episode. 

Sunday, December 5, 2021

The Lost Room - Mini Series Review

Ah... 2006's The Lost Room, a Sci-Fi Channel 6 hour mini-series starring Peter Krause. Worldbuilding and magic objects make this show go. "It opens every door," and then some. 

Krause stars as a divorced dad and Pittsburg police detective, Joe Miller. This is exactly the point where most but not all of the police procedural ends and the crazy begins. The series opens with a series of murders at a pawnshop with the number one suspect missing. Finding this guy is the key to The Lost Room. Joe finds his man dying from unknown causes and with his last breath, he places a key in Joe's hand. 

From there, Joe's world spins out of control. You can try the trailer to try to get a sense of what's happening, but it doesn't quite cover it. 

Joe finds every door opens with the key, yet returning to the door he entered doesn't work as it should. He hops from a sun-drenched hotel room off of Route 66... circa 1960 to many different points around the world. Through trial and error, he makes his way home. Joe's daughter , Anna disappears into the room sending Joe on an insane quest to learn the secrets of the room to bring his child back. And to clear his name of Anna's murder. 

While it sounds like a bit from Monsters, Inc., the lost room is even odder than a one-eyed Mike Wazowski, Boo, and Sully dropping acid. 

The world Joe and his daughter disappear into is one of creative storytelling with 100 objects cast minor characters to build a story of consistent insanity. Consistent enough to create a warped police procedural. Every item has a purpose, every purpose leads Joe step by step back to the room and his daughter, with every step, bringing a crazed 60s hip mythology to life through magical items. Items that call to people, items that are collected and killed for, the Objects of desire with a horrible price. 

I wish I could say this mini-series was amazing, but it's really middle of the road. Peter Krauss and Ellie Fanning deliver, the story as wonky and compelling, but somehow the story never really progressed to satisfaction. It could be that Sci-Fi Channels' treatment of the story as a backdoor series pilot is to blame. Or maybe the internal consistency was not meant or able to progress to a regular serialized TV show. I'm not sure. 

It was well written, nicely filmed with interesting locations, and still didn't quite rise to what it could have been. In rewatching in 2021, it is still as intriguing and crazy as it was in 2006. A modern-era Twilight Zone that didn't get the same traction as that other, more sustaining TV show. It has many of the same weird vibes as the X-Files without being locked at the turn of the century. 

I give it a strong 3 of 5 stars. 

You can pick up a DVD with the original 3 episodes parcelled out as 6 one hour episodes plus an 18-minute featurette called "Inside the Lost Room". On the DVD, the episodes have the following titles: 

  1. The Key,
  2. The Clock,
  3. The Comb,
  4. The Box,
  5. The Eye,
  6. The Occupant.

Saturday, June 19, 2021

Stargate Universe Review


"What if you took Stargate and made it darker, sexier and edgier?", said no fan ever. This show swiped the best of BGS and mashed it up with some great music, in front of a gate. It probably wasn't very good material for Stargate fans. 

But it was a really good show. I'd give it 4 of 5 stars. 

The actors were top-notch, the pacing slower, the sense of discovery was put at the forefront. Probably too much at the forefront. They wiped their butts with whatever Stargate had established. 

But it was good TV and science fiction. They stole a couple of key concepts from the series that came before it and ran like hell with them. The communication stones from the original show were placed front and center in the plot. These devices popped up in Season 8 of Stargate. "Citizen Joe" was probably meant to be a "cheap, one-off " episode to save on cast and film costs, but it was frakking brilliant.  SGU took that simple idea and made the speculative science fiction and flipped it towards contemplative. What does it mean to be "someone" if you can trade places? 

Like that one episode of Stargate, SGU tries to get into the head of the watcher by leaning on the contemplative. Some of the time, it worked. There were a lot of misses, but you could see the direction the show was taking. 

The show has many callbacks to some hard sci-fi, stuff so hard that it often isn't recognized as sci-fi at all. My personal favorite episode was "Trial and Error" which is a close crib of The Defence of Duffer's Drift. Capt Young experiences a series of dreams where the ship comes under attack. These dreams are the Destiny's attempts to communicate with the crew directly to determine their capabilities. It doesn't work well because as a program, the ship was expecting a commander to have all the answers, not to be the head of a team that creates answers on the fly. Young was exposed to his own failings and it became personal. Very personal. 

Another episode zig-zagged from high action romps back to the speculative. In Season One the episode "Time", the crew finds a Keno camera that recorded their deaths in an alternative universe which provides some answers to their current situation, again ask "who are you, if it's not really you?" 

Much of this show asks the question, "What does it mean to be x?". While Stargate was probably not the best vehicle for this contemplative study, it was very engrossing.