D&D Basic Set Rulebook (B/X ed.) (Basic) D&D Basic Set Rulebook (B/X ed.) (Basic) |
D&D Expert Set Rulebook (B/X ed.) (Basic) D&D Expert Set Rulebook (B/X ed.) (Basic) |
As I dragged my friends on the adventure they picked up sets, too. But theirs were different. They got the 1983 version.
That started an arms race. I had to pick that edition also.
D&D Basic Set - Player's Manual (BECMI ed.) (Basic) D&D Basic Set - Player's Manual (BECMI ed.) (Basic) |
D&D Basic Set - DM's Rulebook (BECMI ed.) (Basic) D&D Basic Set - DM's Rulebook (BECMI ed.) (Basic) |
Dungeons & Dragons Expert Set Rulebook (BECMI ed.) (Basic) D&D Basic Set - DM's Rulebook (BECMI ed.) (Basic) |
The big improvement in my mind was the two book set. That way the players had a reference and the DM had a reference. I was never a fan of the three column layout and the artwork was softer, grey scale instead of black and white line art. That style really didn't grow on me until Dragonlance came out.
I wasn't the only one looking at an arms race. I recall stopping with the BECMI Expert Set. It seems like the series had no end in sight. In 1984, the Companion boxed set came out followed a year later by the Master set and by 1986, we had Immortals.
Although I never purchased the last three sets in the series, I did receive them as re-gifts from friends who accidentally purchased them. In each case, it seems they believed they were getting a further refinement of the basic rules or expert rules, not a different expansion on play. I was not terribly impressed by them and never actually attempted to play them. The first two, Basic and Expert were completely sufficient for my tastes. At least my taste for b/x, I played AD&D more often than not.
It wasn't until 1991 when the Rules Cyclopedia came out that I went back to b/x. While limited, RC was ahead of it's time. More than a decade before 3.x, it had many of the features of D&D 3.x as it introduced skills. This was something I built into my AD&D e1 campaign with my codification of skill bases for NPCs and PCs alike. In fact, what became Zero to Hero: Uncommon Commoners was just a series of notes and rules of thumb for nearly 3 decades.
This is a lot longer than I meant it to be. Let's wrap it up. All of my computers have been roasted, so I've lost everything. But not really. What I intend to do is rewrite 4 of five of my offerings. I had been planning an update prior to all the changes I have experienced. Now I have good reason to get moving. There is no other path than forward.