Wednesday, January 6, 2021

The Best Thief Ever Rolled...

I said I wasn't going to create characters for the 31 day challenge back in this post here. Then I posted a list of 20 sets of die rolls for other people to use for characters. 

Well, tonight I got bored and started plugging in stats into characters. So shoot me. I lied. 

My method was from the original red box rules and I assigned stats in the order I rolled them. I started with clerics and went through every character type in order, one block of stats for each. When I got to the end, I started over until I ran out of statistics. 

The red box requires certain stats of 9 or better with a few exceptions. Clerics require a 13 in Wisdom while Thieves, FIghters and Magic Users have no required minimum stats. Every character type benefits from having one or two high stats for a better return on experience. Prime requisites kind of exist, but not really.   

When I made this list of die rolls, this one jumped out. It's the only time I ever recalled rolling four 1's in a roll. Then I thought how bad it would be to have this set of stats. As luck would have it, this block of rolls was assigned to a thief who has no required scores. I cocked my head in thought. 

Strength: 10
Intelligence: 16
Wisdom: 3
Dexterity: 11
Constitution: 15
Charisma: 18

Oh my god. He exactly the thief that you don't want in your party! He has high intelligence, enough to look down on people. He is charismatic so he can lead people into harms way. His constitution garners a slight bonus to hit points, hopefully enough to get out of some horrible mess he is bound to create. 

He's perfect! 

If you give a handwave to his backstory, he has a ton of gold because he stole his gear from mom and dad. He has some vaguely weapon-like implements from the kitchen and backyard plus handfuls of gold to lead his associates astray with promises of more. Of particular note are 3 maps his dad had in his chest of drawers. Obviously, those must lead to treasure even if they are clearly standard maps of the Kingdom, the County and the Capital. What trouble could that be? 

Obviously, the surviving family dog's wisdom is just high enough to not to want to be a part of this. 

This guy was rolled to be rolled. 

Tuesday, January 5, 2021

The 2021 Reading List... So Far.

I have a full reading list that keeps getting longer. I'd like to do a bunch of reviews this year as my yearly series. I have acquired a lot of new books already and it's not even my birthday yet. 

In no particular order, here is what's on my reading plate. From Dunromin University Press, SM16 The Book of Legends. The description reads, "In the style of a Rogues Gallery, this new publication from Dunromin University Press if chock-full of ideas and resources for any games master."

EDIT Jan 25th: It looks like this title got an update. 

New Book
SM16 The Book of Legends
SM16 The Book of Legends

From Rick Wayne, I have two titles in the Feast of Shadows series. 

And a few more titles from DriveThruRPG: 

Domain Building from Third Kingdom Games plus Lake of Abomination Map PacketThe Lake of Abominations -- Hex 17.23 and OSR Alternative Classes from the same company. 

This week I'll probably finish the Domiano series by R. A. MacAvoy. 



Sunday, January 3, 2021

The One Shot Idea

I'm not good at creating one shots, however my reading activities have sparked an idea and an urge to do so. Not exactly a one shot, but series of them where the characters names remain the same but the skills and perhaps players change. 

At the beginning of 2020, I started rereading The Damiano Trilogy by R. A. MacAvoy. It's a historical fantasy about witch who finds adventure galavanting around Europe in search of his heart. Its pretty standard fare for early eighties fantasy, swinging from super light to moderately dark concepts. Clearly, the 90's antihero was not yet in fully realized, but these contemplative stories had the kernel of the idea gestating a decade before. 

At about the same time, I purchased Aquelarre Breviarium. I got the Spanish Language edition, so it's been a slow slog for me. But from the character descriptions, it seems like this rule set captures the ideas of the Damiano series very well. 

Aquelarre takes history and morphs it into a playable system. Characters don't have classes, they have professions. There are no races, there are cultures. 

Damiano, the titular character could be a couple of different professions, however the Trilogy breaks the character into different phases or evolutions throughout the series. This is fairly neat for a character in a game because each aspect is divorced from the others except for the name. 

Damiano could be un Mago or un juglar (minstrel),
each distinct from Saara the witch and Gaspare the dancer. 


The lengthy list of professions are well suited for dealing with not only the main character but also the associated secondary characters. I could see doing a series of one shots where the characters from the books display one profession per session. The names stay the same, but the professions change. Therefore, if the players change for each one shot session, no one cares. 

If you like you can pick up Aquelarre in English via DriveThruRPG.

Saturday, January 2, 2021

#31daychallenge, Part 2

Get those dice warmed up. It's time for the #31daychalllenge. Roll a character a day. 

Yesterday, I declined the challenge myself, but offered 20 sets of die rolls to create your own character. I want to spend my time reading a blog a day in January. 

Today, I'm reading blogs. Games in Libraries is up to the challenge, as is Spodding

Now for the plug. I wrote a book called "Zero to Hero: Uncommon Commoners" specifically designed to roll up NPCs and to give Player Characters professional skills. It's meant for B/X and AD&D e1. It's available at DriveThruRPG for PWYW. I also have a handy dandy character sheet for AD&D e1 and Unearthed Arcana. It's a scan of a sheet I created in the 80's in PDF format. Suitable for printing. 

And with that, I am off to read some blogs.