Monday, July 1, 2019

Appendix N+ Louise Cooper's Lord of No Time Series

Louise Cooper
The Initiate
ISBN: 1594260842
Publication Date: 1985

The Outcast
ISBN: 1594264155
Publication Date: 1986

The Master
ISBN: 1594261385
Publication Date: 1987

Louise Cooper's 1977 Lord of No Time was reworked into this trilogy. The story covers the epic battle of law vs. chaos, with Cyllan and Tarod as pawns of the gods.

Not only is the story captivating, I found the cover art to be fascinating.

Appendix N+ Terry Brook's Magic Kingdom For Sale/Sold Series.

I have decided to reformat the Appendix N+, so the first 3 entries show a post date of July 1, 2019.

The first offering for Appendix N+ is the Magic Kingdom For Sale/Sold Series.

Magic Kingdom for Sale-Sold!
ISBN: 0-345-31758-0
Publication Date: 1986

Follow Ben Holiday on an adventure to an impossible magic kingdom where none is as they seem. The series includes 6 books spanning two generations of heroes.

The Black Unicorn
ISBN: 0-345-33528-7
Publication Date: 1987

Dirk the prism cat's introduction to the series, as unicorns race through Chicago! Seriously, the best damn non-sequitur ever!

Wizard at Large ISBN: 0-345-36227-6
Publication Date: 1988

If I had magic, I'd want it to be like powers of Questor Thews. Unsure, uncertain but always on the right side.

The Tangle Box ISBN: 0-345-38700-7
Publication Date: 1994

Squick results when The Tangle Box opens.

Witches' Brew ISBN: 0-345-38702-3
Publication Date: 1995

Brookes explores Fey magic with the introduction of Mistaya, Willow and Ben's daughter.

A Princess of Landover
ISBN: 0-345-45852-4
Publication Date: 2009

Mistaya is loaded with charm and magic, but being Ben's daughter means this story isn't going where you think. It's a horrible ending to a great series, but an excellent reason to write one more book.

Sunday, June 30, 2019

52 Weeks of Magic - Week 27 - The Arclight Bag

The Arclight Bag is a magical quiver that imparts magic to otherwise mundane arrows and bolts. The effects are based on the actions of the user.

If the user is targeting a foe, firing an arrow from this quiver will cause the struck target and the firer to light up as if they were under the effect of Faerie Fire spell. Additionally, the firer is protected by a shield spell. Only the target of the arrow is entitled to a saving throw. The shooter must hit the target for the effect to start. If he or she misses, no one receives any magical effects. Any number of arrows can be empowered in this way, but striking a single target numerous times provides no additional bonuses.

The quiver will also imbue one arrow per hour with the ability to glow while in flight and "explode" like a flare when fired upwards. The flare will like the area like a Light spell for up to 3 rounds. The firer will also be surrounded by the effects of the Faerie Fire spell. This is a rescue option. In this case, the arrow is completely transformed into light at the apex of its flight.

This usage cannot cause damage to an enemy. If this is attempted indoors, the "explosion" will light the room for 3 rounds. It does not get brighter for being inside. It cannot be used to blind characters or creatures unless the Light spell would also cause this effect.

The arrows from the quiver do not have a bonus to hit, but the effects of Faerie Fire can modify an attack roll.

While this is described as a quiver, other objects could have this effect. For example, a Roman shield is meant to hold a handful of darts and could be a source of the Arclight effect, like a brace of knives or a case for bolts.


Navigation
WeekItemWeekItemWeekItemWeekItem
1 2 3Emulous Cursed Sword4
5 6 7The Symbol of Sol Invictus8
9 10 11Aemilla Carna12
13 14 15Shape of Memory16
17 18 19Staff of Eyes20
21 22 23Whispering Wings24
25 25b 26Shield of Force27
The Arclight Bag



Now, the commercial. I have a little book called Zero to Hero: Uncommon Commoners, over at DrivethruRPG. Also on Drivethru is my custom character sheet for AD&D and Unearthed Arcana.

I am obviously thinking of writing another and Gnolls might be the subject. Please let me know what you think in the comments. 

Welcome to The Cat's Old Apartment

Many years ago, I rented an apartment in West Seneca. It was far too expensive and way too small. While it wasn't awful, it was really marginal. It had a kitchen, living room, two bedrooms, a bathroom and a sitting area in an enclosed porch. The porch looked out on to the back of another house, so I didn't use it.

It was all unremarkable until I bought a cat. I hated the place but boy did that cat love the old apartment.

The first remarkable thing that happen was the cat could walk into rooms and vanish. She was Siamese so she was pretty vocal, even when not visible. Once she vanished, I could hear her but never find her until she chose to reappear. It was baffling. After a while, I got used to it.

One day while washing dishes, I opened a cupboard. The cupboard was annoying, it was a massive wooden structure 2-3 feet deep, yet opening the doors revealed that there was only about 12 inches of space to put things. I had assumed that the pipework was taking up the rest of the space. In any event, the cat entered the bottom cupboard. I bent over to grab her and guess what?

She wasn't there. I opened all of the cupboards and drawers as if there was a chance I was mistaken about her entering the only open door. I could hear her meowing, happily, but no cat in sight.

Then I heard it. Swish, clank. Meow! Swish, swish, clank! Meow.

I almost bolted from the apartment.

Instead, I grabbed a chair, a cup of coffee and sat down. I could hear the cat moving, sometimes from within the cupboard. But other times, the sound was coming from the bathroom or the bedroom, which was on the other side of the wall. Her movements were punctuated with that odd swish-clank! noise.

Three cups of coffee later, the cat reappeared from the cupboard I saw her enter. I noticed a small hole in the back of the cupboard, just big enough for a determined cat to enter. On closer inspection, I noticed many small holes, often no more than an inch or two in diameter in the back of each cupboard. Very odd.

The next day, I armed myself with a flashlight, paper, pencil and a ruler. A map like the one below was the result. This map is not to scale, it is more a schematic and from memory.


The first thing I noticed when mapping the old apartment was that if a door could open, it would often block another doorway. Annoying. Item 2, room dimensions didn't make sense relative to the exterior size of the house. And the cupboard was disturbingly disproportional to the room and interior storage space.

There was obviously a space behind it. Looking in the various holes revealed something disquieting. There were ropes, chains and pieces of cloth.

If I was the bolting kind, I would have been gone at this point.

With a little experimentation, I was able to determine the function of this odd cupboard. It was physically dominating in the room, obviously hiding a space behind it. Aside from the small holes, no bigger than a couple of inches, there were no larger openings. Nothing on the walls behind it nor the attic above or the apartment below. Violently opening or closing the cupboard doors caused air to enter the holes and made the fabric, ropes and chains swing noisily. It was meant to distract.

But distract from what?

In my bedroom, the cat had taken a liking to the closet. It turns out there was a secret passage way from the closet of one bedroom to the closet of the other bedroom. It was about 7 feet long. In bedroom two, there was an odd grill, which looked like a heater vent. Except, there was no central heat in this apartment. I had a gas heater awkwardly placed in the kitchen, nearly blocking bedroom 2's doorway. It turns out this grate could be pushed upwards to allow access to the bathroom.

In the bathroom, across from this grate was an inset shelf, no more than 3 inches deep. Pushing it allowed access to the large space labeled with a question mark. This area was about 10 by 10 and painted jet black. Or so it seemed. I entered the area without a light and as my eyes adapted, I noticed the shapes standing along the wall. And they were looking at me.

This time I did bolt.

When I worked up the courage to reenter the apartment, the cat was happily playing in this space so I had to go back in there. With a baseball bat and a very bright flashlight.

Someone had painted the walls with odd blue, pink, purple and mauve lines. They were not even and sometimes broken lines. At about head level, there were white ovals. Only the floor and ceiling were actually black. These shapes looked like people standing against the wall. How creepy.

In this space, I noticed two ladders. One went up and one went down. One lead to the basement and another lead upwards to a crawl space. It was horribly filthy and the wooden catwalk was only about 18 inches wide. I decided not to try my luck.

Later that evening, while sitting in the living room, I took a good look at the old fireplace. It had been sealed up years ago and was now a rather small but nice bookshelf. That matched the shelf in the bathroom. I pushed it and it slid back to reveal another space.

This area was a crawlspace with a ladder to one side, again with the odd paint job, which also covered a window. When a window's glass is painted over, the creep factor climbs by 101. I climbed up the ladder and noticed the same 18" crawlway leading back to the bathroom. This was no an attic of any kind, it was a catwalk above the ceilings. I could see that the area above the cupboard was sealed up with thick wood planks. Some odd bumps might have been the chains and ropes.

I have no idea what all of this was for. Maybe someday I will tell what my landlady said about the apartment and my friend's theories. But not at night. I don't want to think about it.

Thursday, June 27, 2019

Drawing from the Past

This week, artwork has been on my mind. In July, I am going to challenge myself to learn to draw hands and feet. Those are tough subjects, especially if you have little skill. If only I drew more, I would be a better artist.

For inspiration in this self-challenge, I found a book Drawing for Printers by Ernest Knaufft. It was published in 1899 and is available at Gutenberg. It is a treatise printers, not a how to book. Since I also like writing, it may be beneficial for a couple of purposes.


At the very least for publishers of Old School Gaming products, this sort of book captures the style of early game publishers. If you would like a more modern look at publish games, check out A Brief Study of TSR Book Design by Kevin Crawford. I did a review of it about a year ago. I wish I had found it before I started developing my BD&D/AD&D supplement, Zero to Hero