This is work of fiction. It is a blending of real events, people and places. Every event occurred, but not in the order presented. Without the proper order, stories lack impact, Such is the way of the world. While much of this tale is based on my own experiences, the point of view is based on the challenges faced by a classmate of mine from Vietnam.
For a child, the story is about victory. For future educators, it is about failure.
When I was in 5th grade, our school received its first computer, a TSR-80. When it turned on, it made a rattling noise and the screen filled with garbage. No one knew what to do with it. It was placed in a room, in the library, for student use. The students were given the manuals and the disks, but there was nobody to teach us what to do with it. After a while, the light was turned off and the door was locked.
I was the odd kid at school. PS 95 was a Magnet AND an open school. Children were shipped to the Waterfront from all over the city, to classrooms that had no desks or walls. To stand out as an odd duck in that sort of environment is an accomplishment. And not a good one. I had a poor command of English as I had been brought up speaking Italian until age 5 or 6. By fifth grade, I didn’t so much speak English as nod at the correct times.
I plucked up the courage to beg for the key to the computer room. Thankfully, the librarian lived down the street from me. She was friendly, but more importantly, familiar with my odd communication methods. It was less humiliating to plead with her than other people. A number of adults either ignore or mock me. My parents were called a lot that year.
As an open school, students were instructed for the first and last few minutes of the day. All of the time in between, except for lunch and specials, was open study. Since I couldn’t read or write effectively, it wasn’t particularly hard to disappear into the computer room. I wasn’t going to produce anything anyway and I was not causing trouble, so where was the harm?
I left the light off, locked that door and took a seat. Behind me, light streamed from the window across the floor. It was the first level playing field I had ever seen.
I had seen the machine turn on and display garbage. Everyone saw the same garbage. We all agreed that no one knew what it meant. Except, I knew it had to mean something. So I turned the machine on.
Nothing happened. No rattle, no lights, no garbage.
Something wasn’t right. So I drew up my first program. If it had been in words and not in pictures, it would have looked like this:
1. Turn on monitor.
2. Turn on memory module.
3. Turn on keyboard.
4. Turn on the computer.
5. Screen displays Garbage!
Some of the buttons were hidden and other seemed redundant. The order of operation was key to switching on the machine. Those five instructions, button locations and their correct order took over an hour to implement. I felt drunk with success and returned to my class in IB feeling wonderful.
Soon, I had discovered a book on programming in the library. It had the words “Don’t Panic” on the cover. It was for a completely different computer, for the wrong computer language and licensed quotes from Douglas Adams’ The Hitchhiker’s Guide to the Galaxy. It was a bit baffling, but by comparing it to the computer manuals, I was able to reason out how to make the machine work. After some trial and error, I knew how to boot the computer, load disks and save information. Then I began writing code. I was going to make a game.
It was a Herculean struggle, oddly made easier by the strange Hitchhiker’s quotes interjected into the coding instructions.
“Don’t Panic”.
I knew I had seen those words someplace before. They were on a record cover, in the audio bins of the library. The record would say the words. Not just the words from the coding book, but other words. A whole story, just like the Star Wars record I had at home. Except better because they made me laugh.
It wasn’t long before I had a record player on a cart, next to the computer as I plugged away at my game. It had seemed like an easy program, but since the book had the wrong language and syntax for the computer I had, it was harder than it looked. Many days, I would leave the room with a pad of graph paper covered in code and the record. The librarian said, “You know, you can keep the record for a week. You don’t need to return it every day.”
Yes, I did. And I would be returning, every day.
One day, I noticed a teacher from the 7th grade poking around the computer room door. She was always mean to me. She was one of the few staff that went out of her way to make me uncomfortable. She would ask questions I couldn’t answer, which ended in with me crying and a call to my parents. I hoped she would ignore me so I could finish my game. I was very afraid she would take the computer away from me.
However, I felt more confident than I ever had in all my life. Mr. Gallagher, my teacher, had called my parents. He brought me to the phone so I could listen in. He said that I was participating. I was talking and reading. It didn’t look like they would need to hold me back.
Not too long after that, the mean teacher, who’s name I might never have known, pounded on the computer room door. She yelled at me, accused me of stealing her cart and the record player. Even through the door, her voice echoed and boomed in the computer room.
The yelling brought every adult within earshot. That was good because I was done and I wanted an audience. I opened the door, returned to the computer to press a button with a flourish. The drive whirred and words popped up on the screen:
“Game time! Pick a number, 1 to 10.”
The record player was forgotten. The fully functional program for writing language was the item for discussion.
A website dedicate to games of all favors and varieties, from video games to good old D&D.
Monday, August 5, 2019
Poem #2 Un Truco
This was an assignment for a class on Argentina, taught in English. The requirement was to create a tango, utilizing Spanish phrases. What was interesting was that each writer (including me) was not particularly knowledgeable about Spanish anything, let alone language.
In my mind, these four items are superimposed on each other, not independent pieces.
Dos Bailarines, vén y va.
Media vuelta, medio rechazado.
Todavía una pareja.
Aún abrazado.
Agujas susurradas
En azul frío.
Y naranja caliente.
Cada en un gancho.
¿Castigando a quien?
Titubeo. Escucha, una pausa.
Un descanso. Mira, una parada.
Retroceden, se tuercen.
Una amague arrepentida.
Antes de abrazar de nuevo.
Resolución.
One Trick
Two dancers, come and go.
Turn about, half rejected.
Still a couple.
Still embraced.
Whispered needles.
In cold blue.
And hot orange.
Each on a hook
Punishing whoever?
I hesitate... Listen, a pause.
A break. Look, one stop.
They go back, they twist in
An apologetic feint
Before they embrace, anew
Resolution.
One Trick
Two dancers, vén y va.
Media vuelta, half rejected.
Still a parejas.
Still embraced.
Whispered needles.
In cold blue.
And hot orange.
Each on gancho.
Punishing whoever?
I hesitate... Listen, pausa.
A break. Mira, one stop.
They go back, they twist in.
An apologetic amague.
Before they embrace, anew.
Resolución.
One Trick
The cabeceo and she nods.
Slightly…
He is half rejected.
Two dancers, vén y va.
Media vuelta,
Yet, they are still a parejas.
Still embracing, in the caminata for the people.
But whispered needle are traded.
Breathed, in cold blue.
And hot orange.
Each on a gancho.
What will happen at the Cortina?
I hesitate... Listen, pausa.
A break. Mira, one stop.
They go back, they twist in.
A swirl of feet, a sway of hem.
An amague of separation for the people,
Before they embrace, anew.
An amague of a cortina,
As each goes their separate ways.
The Tango is at its end,
But is it resolución?
In my mind, these four items are superimposed on each other, not independent pieces.
Dos Bailarines, vén y va.
Media vuelta, medio rechazado.
Todavía una pareja.
Aún abrazado.
Agujas susurradas
En azul frío.
Y naranja caliente.
Cada en un gancho.
¿Castigando a quien?
Titubeo. Escucha, una pausa.
Un descanso. Mira, una parada.
Retroceden, se tuercen.
Una amague arrepentida.
Antes de abrazar de nuevo.
Resolución.
One Trick
Two dancers, come and go.
Turn about, half rejected.
Still a couple.
Still embraced.
Whispered needles.
In cold blue.
And hot orange.
Each on a hook
Punishing whoever?
I hesitate... Listen, a pause.
A break. Look, one stop.
They go back, they twist in
An apologetic feint
Before they embrace, anew
Resolution.
One Trick
Two dancers, vén y va.
Media vuelta, half rejected.
Still a parejas.
Still embraced.
Whispered needles.
In cold blue.
And hot orange.
Each on gancho.
Punishing whoever?
I hesitate... Listen, pausa.
A break. Mira, one stop.
They go back, they twist in.
An apologetic amague.
Before they embrace, anew.
Resolución.
One Trick
The cabeceo and she nods.
Slightly…
He is half rejected.
Two dancers, vén y va.
Media vuelta,
Yet, they are still a parejas.
Still embracing, in the caminata for the people.
But whispered needle are traded.
Breathed, in cold blue.
And hot orange.
Each on a gancho.
What will happen at the Cortina?
I hesitate... Listen, pausa.
A break. Mira, one stop.
They go back, they twist in.
A swirl of feet, a sway of hem.
An amague of separation for the people,
Before they embrace, anew.
An amague of a cortina,
As each goes their separate ways.
The Tango is at its end,
But is it resolución?
Poem #1
I don’t do prose, poetry, or song.
Not even on free beer and open mic night.
At church, people move away when I sing.
But I’ll give it a shot.
I can’t bring you sunlight.
You can’t taste tasteless water.
Or discern greenie blue from bluey green.
We don’t have our drinks for long.
Or the fire that alcohol brings.
You can’t hold the infinite.
Or can you?
The only place I have,
Is space between my ears.
The only thing you have,
Are the echos of what has been.
We keep words, concepts and meanings,
To quantify all of I/You am/are.
Do we hold the infinite?
We do, within limits,
Called words.
Saturday, August 3, 2019
Weeks of Updates!
How does he know he lost anything? His tent looks like his room. |
I am bone tired.
Let me give you the updates for the past couple of weeks.
In the middle of July, I put the 52 Weeks of Magic of series on hiatus. That will be back at the end of August. I have also decommissioned three other blogs and imported their data to These Old Games. I am still in the process of vetting data from that process, some posts will be completely deleted while others will be adapted for here.
To this end, should now see some new tabs above: Short Stories and Hardware. "Short Stories" is exactly as labeled, some fictional and some from real life. "Hardware" is comprised of a series of links to computer support issues that I have run across while maintaining old hardware, usually for this site.
On July 15th, I launched The Compass Rose Minisetting title on DriveThruRPG. On July 28th, I launched a similar title called Kobold's Folly. Based on the feedback I have received, I separated the maps from the books, causing me to relaunch Compass Rose to match the style of Kobold's Folly. These are ruleset agnostic titles and are merely maps and descriptions for quick plug and play into your campaign. Sort of like a travel guide for DMs.
Zero to Hero and the Character Sheet continue to do well on Drive Thru. Thank you for downloading them.
Compass Rose follows the lives of the von Landskeep family and I have always intended to expand this title and align it to D&D and AD&D. Look for that in late August. I intended Kobold's Folly to be a one shot with no expansion, but King Minwan and his sister Hermin are so interesting, it may receive the same treatment as Compass Rose. When? Not sure. Maybe September.
The final update was to the Tek Tab, with new data for July being added.
Upcoming changes to website are based off of my experience from this round of updates. Right now, the Gemstone IV tab, Maps tab and Pregenerated characters are all static pages. It is more logical to break them down by subject and recreate them as individual post. The tab feature can pull up a chronological list of posts by subject. This makes far more sense, as my web stats do not include static pages.
One last item is, it has recently come to my attention that I will be going to Disney in November.
Thank you for being so patience with all of these updates and changes as I get everything in order to present more content to all of you. I couldn't and wouldn't do it without you.
The Tek - July 2019 edition
As promised, here are the webstats and download stats for DriveThruRPG for the month of July. I have begun collecting data in Google Analytics, and if possible I will start proving that information in September, 2019 for August.
July 2019:
AD&D Character Sheet For Use with Unearthed Arcana - 10
Compass Rose Inn Minisetting - 90
Kobold Folly Minisetting - 43
Zero to Hero: Uncommon Commoners - 9
Webstats July 2019 - 2294
June 2019:
AD&D Character Sheet For Use with Unearthed Arcana - 48
Zero to Hero: Uncommon Commoners - 8
Webstats June 2019 - 1380
May 2019:
Zero to Hero: Uncommon Commoners - 6
Webstats May 2019 - 1965
April 2019:
Zero to Hero: Uncommon Commoners - 2
Webstats May 2019 - 3011
March 2019:
Zero to Hero: Uncommon Commoners - 12
Webstats May 2019 - 1838
Febuary 2019:
Zero to Hero: Uncommon Commoners - 4
Webstats May 2019 - 1423
January 2019:
Zero to Hero: Uncommon Commoners - 12
Webstats May 2019 - 2792
Keep in mind, these are raw stats from the reports I have available. While the DriveThruRPG stats are rock solid, the webstats are coming from the report that Blogger provides. I am sure there is some crap in there that shouldn't be. I am working to refine these numbers by using Google Analytics going forward.
Books are not sales, they are downloads only. My sales rate for the lifetime of all products is an averaged 6.5% (as of today, 7.8%) of all downloads. This is owing to the fact that I offer PWYW and specifically told people not to pay for the character sheet or the Compass Rose Inn maps in the product description. It hurts sales, but I am 100% certain that the downloader got what they needed.
In the future, I plan to move away from the PWYW model for a lot of titles, but only once I feel confident that the production quality is high enough to support it. You can click the link in the upper left (THE TEK) for the latest update.
July 2019:
AD&D Character Sheet For Use with Unearthed Arcana - 10
Compass Rose Inn Minisetting - 90
Kobold Folly Minisetting - 43
Zero to Hero: Uncommon Commoners - 9
Webstats July 2019 - 2294
June 2019:
AD&D Character Sheet For Use with Unearthed Arcana - 48
Zero to Hero: Uncommon Commoners - 8
Webstats June 2019 - 1380
May 2019:
Zero to Hero: Uncommon Commoners - 6
Webstats May 2019 - 1965
April 2019:
Zero to Hero: Uncommon Commoners - 2
Webstats May 2019 - 3011
March 2019:
Zero to Hero: Uncommon Commoners - 12
Webstats May 2019 - 1838
Febuary 2019:
Zero to Hero: Uncommon Commoners - 4
Webstats May 2019 - 1423
January 2019:
Zero to Hero: Uncommon Commoners - 12
Webstats May 2019 - 2792
Keep in mind, these are raw stats from the reports I have available. While the DriveThruRPG stats are rock solid, the webstats are coming from the report that Blogger provides. I am sure there is some crap in there that shouldn't be. I am working to refine these numbers by using Google Analytics going forward.
Books are not sales, they are downloads only. My sales rate for the lifetime of all products is an averaged 6.5% (as of today, 7.8%) of all downloads. This is owing to the fact that I offer PWYW and specifically told people not to pay for the character sheet or the Compass Rose Inn maps in the product description. It hurts sales, but I am 100% certain that the downloader got what they needed.
In the future, I plan to move away from the PWYW model for a lot of titles, but only once I feel confident that the production quality is high enough to support it. You can click the link in the upper left (THE TEK) for the latest update.
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