Monday, August 12, 2019

Posts for Lettering and Logos: Gemstone IV Game

This tab displays posts, maps and logos for fans of GSIV. They should be considered in-character works and inherently flawed. Please feel free to download and use for artwork on your fan site. Use the comments to make suggestions, I would be happy to convert or map areas as time permits. 

If citation is required, you may mark them as the work of "Magarven the Mad", the fictional creator. These maps are based do the style of Dyson Logos, found at Dyson's Dodecahedron. 

Area Maps for GSIV










Area Logos for GSIV



August 2019 - Miniature Monday

One of my favorite games was Tractics. My dad and I would get some friends together and play on a sandtable in 1:72 scale. It was good fun. Tonight, I came across some of our models.

I believe these are all Airfix and ROCO models from when my dad was a teenager. They are painted in simple tan, a few of which have decals applied. I suspect it is merely spray paint. My dad has come a long ways in his modeling skills.

My favorite models, although nearly useless in Tractics, are the Jeeps and such.

My dad has a flair for modeling. Our sandtable was 4 feet by 12 feet. It was impressive until you consider his gaming table was 36 feet long by 16 feet. When I say his gaming table was 36x16, this was his everyday use table. He has been known to go bigger for one off events. (I am working on getting picture of that right now.)

Anyway, there used to be a time when I could name every model and every statistic from the game. No longer. I have these things in my hands, and I do seem to remember that they are light tanks from the North African campaign, but have no idea what they really are. The smaller ones are Sherman obviously, but I am only certain because the label on the bottle. The larger tanks are labeled DBGM Made in Austria, which makes them ROCOs.

I have several dozen more, perhaps 70 or 80 in all. Some German, American, British and Italian.

I suppose you're waiting for the sales pitch and there is one coming, but not yet.

These models have been sitting on my shelf for decades and today I decided to pull them out so I can have my children play a game of Tractics with me. As I said, I don't remember much from it, except that it was quality time with my dad.

In dusting these off today, I expected to find my set of rules. I still remember all of the charts, the tables and the 3 rule books that came in the box.

Unfortunately, in picking up that box of rules, I realized that I lost my set of Tractics. For all these years, the boxed set that I thought was Tractics is an incredibly dusty set of Striker Rules.

The gamer in me is not disappointed, but the dad in me is.


Now my quest is different. I need to find a set of Tractics, or a close approximation thereof.

Anyone have any suggestions? The models are ready, I have a table and dice. I just need to purchase a set of rules.


I promised a sales pitch, so here it is. My dad has come up with some epic games, usually of his own creation. Of late, he has been into WWI. These aren't simply a set of fun rules, Tanks and Yanks also includes a whole section on building dioramas and set pieces for wargames. While meant for WWI, I could totally see this as being adaptable to any time period.

Here is my "unreview" from a few months ago.

Title: Tanks & Yanks
Author: Philip J. Viverito Publisher: LMW
Rule Set: Tabletop Wargame Rules (Unique)
Year: 2018
Pages: 104
Number of players: 2+
Price: $15.00
Rating: Not yet rated

Tanks & Yanks is the latest offering from LMW. The game covers World War I tank combat. While the title hints that the rules are based on American WWI armor, it includes infantry, armored cars, aircraft and artillery from Germany, the US, France, Britain and Italy.

I was excited to find that the rule set includes dozens of color images and tips for either acquiring models or scratch building models. Personally, I was looking for an excuse to scratch build some tanks.

The rules are heavy, 104 pages with tons of interior art, maps and photos. It looks fascinating and I cannot wait to give this game a play so I can update the rating above.

Sunday, August 11, 2019

Stealing Monsters

Some of the best monsters are people. And some of the most intriguing people are villains.

Jon Wilson, of Appendix M put the bug in my head to steal a villain with his post on The Rival Party. These characters are decidedly different, with incredibly cool powers and abilities. I love the idea of a rival party as adversaries.

I immediately thought of a character I want to steal for a campaign. He is the Monomach from Stephen R. Donaldson's Mordant's Need series.

The Monomach is the villain's right-hand man, the most skilled swordsman in the land. As a villain, he is totally one-dimensional. He's given a target and then the target dies. Or at least that is how he should work.

He is actually simple enough to build an AD&D character class with little adaption. First, he is a fighting man so he has all of the abilities of a Fighter. Second, he has the disguise abilities of an Assassin. Third, he has some ability to heal himself like a Paladin. Finally, he will gain the damage bonus of a Monk. His prime requisites are Strength, Constitution, and Intelligence. To get a +5% bonus to exp, he must have at least a 12 in each of those skills. To get a 10% bonus, he must have a 15 in each.

In framing the villain as a character with a class, he can scale with the Player Characters. He can start relatively weak with the PCs and grow from there.

Let's assign those abilities by level.

On creation - +1 to Strength or Constitution regardless of race.
Level 1 - Disguise as an equal-level Assassin.
Level 3 - Laying has as Paladin of equal level.
Level 5 - Damage adjustment as per Monks +1 per 2 levels.

What are the Monomach character's limitations?

They are limited to two magic items plus one magic weapon and one magical piece of armor. They are limited to only equipment they can carry, even at home. They cannot backstab as Assassins do. They do not fight weaponless as Monks do. They do not have the variety of weapons of a fighter, they tend to stick to one main weapon and one backup. They don't often use bows. They can ride horses, but can not care for them. They work alone and are likely to strike at "friendlies" as they get in the way like a berserker. This berserker tendency is not a special skill or ability, it is just a ruthless and bloody methodology. They are relatively poor in day-to-day skills, unable to cook, care for animals or hunt making them reliant on their master's staff for self-care.

This lack of people and daily living skills prevents them from having followers, retainers, or constructing a keep, tower, or another base of operation. When assigned to retainers by their master, they tend to follow the retainer until a target presents itself.

What would make this type of character too overpowered? A crystal ball and a ring of teleportation. Yeah, I would totally give my evil Monomach a ring and crystal ball.