I'm still working on Inktober projects. I have started doing tiny maps. Sometimes, when you are working on a large product, taking a break and doing something against the grain is helpful or at least destressing.
This is a motte and bailey castle layout, as yet uninked.
It's a copy of one of my dad's castles, a type of shell keep. While it won't end up in one of my D&D campaigns, the finished item could be good for yours. I'll scan it when I'm done.
Enjoy.
Update:
A website dedicate to games of all favors and varieties, from video games to good old D&D.
Tuesday, October 15, 2019
Ooo... Blogger App Update
It looks like they updated the Blogger app. It looks more modern.
the old app had a bug with large pictures, so I'll use this screen shot as a test.
It didn't work. Blogger is still restricted to 400k.
How about a Crusader Castle?
Dad is a busy guy. How about a tour of a Crusader Castle today?
Mom and Dad live down south so I don't get to see them much. We do talk via email and Facebook. You can follow him over there and get your own, more immediate updates rather than just the castles I like.
Mom and Dad live down south so I don't get to see them much. We do talk via email and Facebook. You can follow him over there and get your own, more immediate updates rather than just the castles I like.
It's impressive from an angle. |
And the side. I suspect this is fairly small, perhaps a little less than 3 feet by a little over 4 feet. |
Dad works in Styrofoam, but then adds details of plastic and wood. He skims the structures in plaster to get that texture.
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As you can see, he uses a simple dry brush style. |
Note the difference from the stonework on the bottom of the walls vs. the plastered look of the top. |
One of the painting tricks I picked up from my Dad was an item will look realistic if it repeats the colors from the surrounding terrain.
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You can see the castle shares the same colors as the rock it sits on. |
This building is obviously worn, another technique that makes an item look authentic. |
This angle shows the details of the stairs and such. Funny, this model is made for figures on bases, so their tiny feet can never reach the stairs.
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I'm going to leave the last couple of images comment-less, but check out Classical Hack on the web or over on DriveThruRPG. |
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Monday, October 14, 2019
A walk down memory lane... thru a Motte and Bailey Castle.
The Shell Keep | ||
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My dad has been a gamer since he was a child. His collection of books, resources and material is unsurpassed. When I was in high school, I needed to write a report on the Middle Ages. Obviously, he wanted to help. What I didn't expect was, he told me to bring my whole class. A horde of kids came in to our house for a lesson on the Middle Ages. Hand on, armor, swords, models, books, and history. On whim. |
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He was always like that. When I was a toddler, I recall a massive Motte and Bailey castle in our living room. And some times part of the dining room and kitchen. It was a huge undertaking.
I have no idea where that castle went, perhaps it was broken in our many moves from the projects in Lockport to the Eastside of Buffalo and finally to Tonawanda. It wasn't the only castle he had, it was one of dozens. |
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This one is 4 by 3 feet. It's tiny compared to some of the work he has done. |
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If you want to see more like this be sure to check out my dad on Facebook and on the web. Classical Hack on Facebook Classical Hack on the web |
Sunday, October 13, 2019
Update for Zero to Hero: Uncommon Commoners!
Send out the criers and the messengers. Have the herald hoist the flag. Zero to Hero: Uncommon Commoners has been updated with several new classes, some campaign notes from history, and many rewritten sections for clarity.
Ever wonder what the difference was between a papermaker and a parchminer? How about a leather worker, a lorimer and a tanner? What is ostracon? What is the difference between amate and papyrus? All updated to answer your questions.
I was thinking of holding off on this until November, but had the chance to get things done this week.
Everyone who purchased the old product can download the new product from their Library on DriveThruRPG.
If you haven't looked at Zero to Hero: Uncommon Commoners, let me tell you what it is and is not. In B/X and AD&D, characters were permitted professional skills to supplement their backgrounds, with nary a word on what those skills would be or how they would work. After decades of play and having my players want to have useful and memorable NPCs or codified professional skills, I wrote a set of rules to outline many common professions in historical times.
This expands in the information from D&D and AD&D, in a way that is very different than "skills" or "feats". Each commoner class member can advance up to 5 levels, from apprentice to master with hard work. Level determines the ease of success when operating as a professional class. Each class has distinct tools and skills, and where crossover exists, I have explained how these characters would work, while leaving the rules open to interpretation so they can fit into any D&D or AD&D campaign.
There is commentary on economies, hiring, firing and all other aspects of gaining skilled tradesmen. Make no mistake, these are not alternate adventurer classes, they supplement the player characters, not replace them. It is not a sieve or character filter. In fact, this rule set can rescue hopeless characters and save you time at character generation.
It also answers some age old dilemmas about who can do what and why.
Price at PWYW, this rule set can enhance your campaign. Go ahead, give it a try.
Ever wonder what the difference was between a papermaker and a parchminer? How about a leather worker, a lorimer and a tanner? What is ostracon? What is the difference between amate and papyrus? All updated to answer your questions.
I was thinking of holding off on this until November, but had the chance to get things done this week.
Everyone who purchased the old product can download the new product from their Library on DriveThruRPG.
If you haven't looked at Zero to Hero: Uncommon Commoners, let me tell you what it is and is not. In B/X and AD&D, characters were permitted professional skills to supplement their backgrounds, with nary a word on what those skills would be or how they would work. After decades of play and having my players want to have useful and memorable NPCs or codified professional skills, I wrote a set of rules to outline many common professions in historical times.
This expands in the information from D&D and AD&D, in a way that is very different than "skills" or "feats". Each commoner class member can advance up to 5 levels, from apprentice to master with hard work. Level determines the ease of success when operating as a professional class. Each class has distinct tools and skills, and where crossover exists, I have explained how these characters would work, while leaving the rules open to interpretation so they can fit into any D&D or AD&D campaign.
There is commentary on economies, hiring, firing and all other aspects of gaining skilled tradesmen. Make no mistake, these are not alternate adventurer classes, they supplement the player characters, not replace them. It is not a sieve or character filter. In fact, this rule set can rescue hopeless characters and save you time at character generation.
It also answers some age old dilemmas about who can do what and why.
Price at PWYW, this rule set can enhance your campaign. Go ahead, give it a try.
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