Sunday, October 27, 2019

Reality to Fantasy and Back

I want to explain some of the fantastic and mudune items that appear in my last post. This piece felt like a bit of Ready Player One. There are many references which may be unclear.

  • On Transit Road, in East Amherst is a former bar converted to a Church. I have no idea what kind of church, but there it is. My wife really did point it out to me. 
  • In Buffalo, it is common for people to tack on an "s" to words that should not have them. "Anywheres" is a horrible one, but we also say things like "Federal's" for "Federal Butch Shop". It's not entirely clear if we think that Mister and Missus Federal own the butcher shop or if we think we need to add an apostrophe because we dropped whole words. "Timmy runs", "Timmy ho's" and "Tim Hortons" are some of the more common language butcherings we perpetrate. 
  • The Peasant Dance and The Peasant Wedding by Pieter Bruegel the Elder are the source of many of the references in this story. If you enlarge the picture on the right, look at the two men carrying pies on the unhinged door. There is an extra foot or two people have 5 feet. The foot is wearing a shoe which doesn't match the boots of either men. Mysterious, eh? 
  • Fact: The very high booths are a reference to a bar named McBee's. (Again, that damned Buffalo "s".)
  • The picture on the wall matches McBee's style and mirrors Bruegel's styling of the Wedding painting, but is actually an image from the classic D&D module, X2 Château d'Amberville.
  • Bruegel is referred to as "the Elder", but he wasn't a friar or anything. 
  • Many of Bruegel's paintings depict The Church in a questioning way.
  • "Diamonddraught from the Land" is a reference to the Thomas Covenant Chronicles. It heals people. 
  • "Black Taquynian coffee imported from the Country of Torre" is a reference to the game Gemstones IV. 
  • Gemstone IV is entirely textual. Actually consuming coffee from a text game would be weird. 
  • The coffee referenced can be found in the town of River's Rest or simply "the Rest", which is referenced in the blessing prayer potion of the text. It is the reason that one word is capitalized after the comma. 
  • Elanith is not in Canada, it is the fictional world Gemstone IV and DragonRealms takes place in. 
  • The menus and dice are a reference to the many tables in various RPGs. 
  • "Scout. The Son of the Miller" was meant to sound like the name of a Tarot card. 
  • One of the ways of gaining experience in Gemstone IV is run messages. Destinations are random, as is payment. 
  • The die rolling is kind of reference to The Deck of Many things and how it is presented is how a Deck of Many things might work for a married couple. 
  • The blessing is a reference to classic Cub Scout and Boy Scout meal time prayers. My son is a Scout and lifeguard at a local camp.  
  • I'm a teacher who has taken over a classroom from an excellent teacher and mentor named Ms. Miller. This has happened at two different schools, three times. Weird how that happened. 
  • There is only one magic item table with an entry for 67-68 in the Efreet DMG . It's the Armor and Shield table, Splint Mail, +3. 
  • Believe it or not, passing down tradition like D&D has been going on for 3 generations, with more to come. 

Saturday, October 26, 2019

Tales from the High-backed Booth

My wife and I were driving for the sake of getting out of the house. We were rolling through East Amherst, NY. My wife is recovering from arthroscopic knee surgery, so walking was out of the question but she had been in the house for far too long. So, a drive it was.

"Ow," she said for the hundredth time, for the hundredth pot hole on Transit Road.

"Sorry. Again," I said, "Also, for the hundredth time."

Kitty laughed a bit. "I wish it wasn't so dreary. And I wish I hadn't taken that hydrocodone."

"Well, if you hadn't taken that, I would have never gotten you out of the house," I said.

"True. But still, I wish it wasn't raining." She sighed.

"There's a Tim Hortons ahead." I've never been certain if "Tim Hortons" is grammatically correct, or if it needs an apostrophe or if it was the Buffalo "S" running amok. Verbally, you can't tell the difference, but in writing it gets flagged by the spell checker, every time.

As I pulled in for our usual Timmy run, Kitty began musing.

"I should've put something in my stomach before that pill," she said.

"A muffin? Maybe a breakfast sandwich?" I offered.

"Hey, that's weird." Her voice was dreamy, distracted. "They turned that old tavern in to a temple."

SCREECH!

I didn't slam on the brakes, it was just the sound my brain made.

"What did you just say?" I demanded.

"That tavern, the one that looks like a barn. It's a temple, now." She pointed at a rough building across Transit Road.

The Peasant Dance by  Pieter Bruegel the Elder
It was an impressive structure, despite being so old. The roof was thatched and the second floor was made of reinforced wattle and daub, framed in dark thick timbers. The timbers were rough cut and stained, as was the central door. Around the door was more of that light colored wattle and daub and two matching holy symbols. A hex with an eye in the center and 7 lightning bolts radiating from the iris in every direction. 

What was especially odd was that the tavern's... er temple's other walls were made up of hay bales stacked up the rafters of the second floor. Someone had placed blue canvas under the bales to protect them from direct contact with the asphalt parking lot.

Kitty's eyes met mine and she sent one of those mental commands that only a spouse can do.

I swung the car around and crossed Transit Road. All six lanes, excitedly, but carefully. Equally carefully, I opened my wife's car door and helped her hobble to the entrance of the tav... temple. It was a trick getting her over the blue canvas, flapping in the wind and rain.

"Does it have a name?" Kitty asked.

"None, that I can see," I answered.

The door wasn't locked and we stumbled over the threshold; Kitty sucked air as her knee moved faster than the surgery would allow.

"Sorry," I said as I took her weight on my shoulder. Inside, by lantern light, I could see dark, rich colors and little else. There was a large rectangle, which I interpreted as a booth and table. We hobbled over and took a seat. We sat in the middle of seven high booths. For some reason, I moved to the seat across from Kitty, rather than next to her.

As I blinked in the relative darkness, I could see the booth backs were nearly six or seven feet high. We could only see a narrow slice of the room, like a hallway. Along the far wall was a high bar or a low wall. I couldn't tell which, but there was a lantern on that wooden bulk. The near wall was more interesting, it was made of hay. We both ran our hands across the prickly surface. A small tray of condiments was in the middle of the table, and inexplicably, there was a framed picture tacked to the hay bale wall. In the dark, I though perhaps the photo was of a couple or family standing around a table, but I couldn't be sure.

Kitty chuckled and said, "It's the Hydrocodone Tavern."

Unnerved by her chuckle I got up from my seat and moved next to her. A shadow loomed over us as a form blocked out the light of the lantern on the bar.

"Welcome to the Temple of the High-backed Booth." A zippo flared before my eyes. The friar lit a small candle next to the condiment tray. He was clean shaven, with ring of wild white hair around his head, but his scalp was bare, tonsured. He seemed to be wearing some sort of bearskin or perhaps a hair shirt. His boot steps were heavy thuds, even as he delicately shifted to the far side of the table to look at both of us. His look was full of judgement and appraisal.

He produced a pair of menus and two small black cups. Like the boots, they clunked solidly on the tabletop before us.

"I am Elder Bruegel, but you may know me as Peter." His voice was gravelly, like an old peasant's and his smile was slight like a wizened village elder.

"Diamonddraught from the Land, for the lady's knee. And Black Taquynian coffee imported from the Country of Torre, for the gentleman. Please consider your options carefully." He left the menus before us and faded back into the darkness.

"I'd say that was 'weird', but we're in an old bar turned Temple on Transit Road, ordering drinks," I said. "And there is a picture of the d'Amberville family standing around Stephen in a coffin."

"I don't want to know that. And I certainly don't want to drink this," Kitty indicated the cup before her.

"Yes, you do. Trust me."

She sniffed it. "It smells... powerful, clean."

I made a sound of assent.

"Trust me, it's better for you than what I have here. And this coffee is frickin' close to perfect." I fished around in the condiment tray for a half and half and raw sugar. A pair of percentile dice toppled out of the tray and there was a flare from my menu.

"What was that?" she asked.

"Something very good or very bad, I'm sure." I ignored the light from the menu and stirred up my coffee. I took a tiny sip. My whole face smiled as I remembered the last time I had this coffee.

"That good? You're face is going to stay like that if you keep smiling like that." Kitty tapped my nose and lips, smiling back at me.

"I haven't been to Elanith in forever," I said.

"Is that in Canada?" she asked.

"You need to drink, too," I said.

As I spoke she gently picked up the cup and sniffed it again.

"Trust me," I repeated.

She sipped the Diamonddraught and let out a deep, deep breath. Relief spread across her face. Although I had made her laugh and smile several times that morning, the creases of pain had let go of her forehead, dispelled by the giant's drink.

"Sir, the dice have been cast. Tell me your option." Elder Bruegel said. Funny, he had approached silently this time. It struck me as mysterious, the boots were gone, replaced by pointed shoes. A minor mystery I guess, because there was never any explanation.

I opened the menu and looked at it. It was blank but for one glowing line. I nodded at the option and it seemed fitting. Before I read it back to him, I asked a question.

"Elder Bruegel. Peter, sir. What is this place?"

"This is the Temple of The High-backed Booth. It is the place where one goes when one does not know what campaign they are on. It is the starting place of many adventures. But for people such as you, it is a resting place between adventures. As you know, at the level you two have attained, there is no magic and no miracles, but the ones you make. It is time for you to read me your selection," Elder Bruegel said.

Reassured, I read to him from the table in the menu.

"Number 67-68. Scout. The Son of the Miller," I read. I was pretty sure that if I had counted, there would be have been forty-nine blank spaces around it.

"So your adventure begins. Do you know what it means and what you must do?" Elder Bruegel asked.

I nodded.

"Do I get to roll?" Kitty asked.

"No. Any number of casts may be made in The Temple of the High-back Booth, but you are bound together in life and in this adventure," he said.

Kitty did not look happy at all. She was very disappointed not to be allow to play.

"My lady, it is very well, it more than suffices. Have faith. Take a chance today, like you did when he asked your leave, years ago," he said.

We only had a moment to hold hands and exchange nervous glances before Elder Bruegel returned with our food. He placed a covered platter before each of us and handed me a small bundle. It was made of parchment and wrapped with a wax sealed ribbon. Inside, I could feel cool metal.

"Do you know what to do?" Bruegel asked.

"Yes. I do." I answered. Before he could leave, I asked him for a blessing.

"Tireless guardian on our way,
"Thou has kept us well this day,
"While we thank thee, we request,
"Care continued, pardon, Rest."

"Thank you, Elder," I said. "That was beautiful."

Kitty smiled at him and he excused himself. That was the last we saw of him.

"Oh! It's perfect!" she exclaimed. It was a plate of strawberries, chocolate, tiny muffins and jams. "What did you get?"

"Bread. Want some?" I asked, but I already knew the answer.

She nodded and I broke it into pieces to share. She slather them with jam and we ate together, sipping our drinks. Just like we did on our honeymoon at Disney. The little jars of jam even had little Winnie the Poohs and Piglets, just like the jars in Disney did in 2001. I glanced around, half expecting a castle view out the window, but there wasn't even a window. A Disney Honeymoon is fantasy and this was real life.

"Is that the bill?" Kitty asked as she tapped the small package.

"Its... a form of payment. We paid in advance, I guess you could say." I answered as best I could. "We have to run the message to receive the reward."

As we drove home, the rain abated. Everything seems so much lighter and not just the sky. We felt lighter inside.

I gave the package to my son Paul, the scout.

Kitty asked, "What is it?"

"I don't know. Will see when it is done," answered Paul. He ran off to his bedroom with Elder Bruegel message.


Later that night, long after bedtime, Paul was done.

"I never would have gotten into models and games, if it wasn't for you dad."

I smiled. "I said the same thing to my dad. Probably more than once."

"It's a windmill," he said.

"What does it mean?" my wife asked.

"I think it is a sign. Millers used to be a place where people went to negotiate, with the actual miller-man acting as the moderator. It's a good thing to be, kind of the linchpin of society." I said.

"I don't care about that. I would like any thing you brought for me," Paul said.

"He's my boy, through and through," said Kitty as she gave him a hug.

Friday, October 25, 2019

City of Nace Update

I have been doing some updates to my City of Nace map. The software I am using is called Worldographer by Inkwell ideas.

When I first started with the software, I just started throwing stuff on a map all willy-nilly. If it looked vaguely correct, I went with it. Since this is a Roman themed campaign, I realized that I need Roman themed buildings. Worldographer comes with a solid icon set, which features hundreds of icons. This is overwhelming at first.

In the first iteration of the map you can see medieval structures blended with Romanesque structures. I thought it was cool, but then I learned to hate it .


I have been slowly updating and over writing medieval structures with Roman-like ones. In the image below, can see the difference. These two blocks are a mixture of villas and apartments. To get a sense of scale as to how large this city is, the villas have a footprint of 160 feet across by 80 feet. Each black grid box is 80x80 and each city block is about 800 by 800 feet to the middle of the road. I plan on having about 62 of these insulas or city blocks on the map, perhaps more. 


There are a couple of different villas, some with large stone block structures and others that are more plain. I did some sketches of villas based on some of the ideas I had for this city. Currently, I am working on inking some of the apartment like structures.

With the sense of scale, you should have a sense of density. The smaller, rectangular structures are apartments, which could hold 20-24 families. The Romans sort of had a nuclear family, but they also had a high mortality rate. Sometimes, families would include adopted family members, adult children (adopted or not), servants, in-laws, parents and slaves. A family of 4 plus, one parent, one in-law, a servant and a slave would be 8 people packed into a tiny space. Add in some cousins and such and the density swells. Each one of these structures would hold about 175-200 people in a 40 by 80 foot space.

Since this city is new and Romanesque, the town will have massive green spaces and broad roads because of the expected density. To be Roman was to be civilized and that meant your city was your home. Your apartment was merely were you slept.

Nace has two independent, but side-by-side agricultural industries going on. The first is the official state run gardens of magical herbs. The other is the hoppers and brewers black market. Due to happenstances of history, the city first had a minor environmental disaster that made some parts of the city undesirable for dwellings rapidly followed by two acts of war which made rehabing these areas impractical. The brewers moved in and started planting trees, flowers and herbs in the empty spaces of the city. Such activities in the city are illegal, but the Hopper's Guild is too strong to be confronted, mainly for the reason of beer. The other issue is that almost no one wants to live in these areas, so bringing the practice to heel is not practicable.

The villas with the stone block structures are silos for black market goods, mill houses or fake silos. Some people pretend to have access to black market sources to inflate their social standing and build these fake structures into their homes. Mill houses are animal and human powered grinding stations within the city walls. Both tend to hide the houses of  illicit business. Some of these mill houses are simply stone sitting areas where children and women sit with family and neighbors to gossip while using small hand mills. It could take hours to produce enough flour feed a family for a day, so these are social hot spots in the town.


The second type of villa house has a central courtyard, sometimes with a fountain or pool, memorial stones or other outside artwork. I have rendered all exterior features as "stone thingies". They could be standing stones, benches, flagstones, etc.

These villas are slightly more modern than a Roman villa, while maintaining many of the features. The roof covers only the sections around the walls with an open courtyard. The exterior walls are brick covered with stucco or perhaps marble depending on the owner's wealth. Some of the walls are not entirely closed. The most modern area is a smallish gable like structure on the south wall. Its is two stories tall and has two 15' by 10' wings which are independent of the main two story structure. The main space is about 20' by 30'. The front doors are vaguely like the large wooden doors on a stave church. This central structure serves many purposes, from storage to upscale apartments.

The two L shaped, roofed but unenclosed areas are work areas. In winter, the ends of the L's would be closed off by light wooden walls with doors. This area doesn't often receive snow. The southern two corners are bedrooms, while the center wings are offices and living spaces. In the open areas under the roof would be many tables and such to support the production work in the L shaped areas, whatever that might be.

Moving away from the housing areas, there are two large areas for infrastructure. First is the termination point for the aqueduct, which comes over the walls of Nace. From here water, is directed around the city underground. There are three large pool in this area: the main reservoir (center south), the public fountains (center north) and the fountain of Neptune (northeast). The main reservoir is 8 feet above ground and rough stairs lead up to the water's edge. The public fountains are large attached to a 3 foot retaining wall. Neptune's fountain is a massive pool with a backing wall 10 feet high. All three are connected by tunnels under the insula.


Midtown is the Colosseum, just east of the northern gate. It is a massive 4 insula or city blocks. Around the southern edge of this image are the tavern houses. These are illegal business and are frequently burned to the ground by arsonists. These pyromaniacs have yet to be arrested. Sometimes people go to bed looking at the large green spaces around the structure, only to awaken to new, illegal bars and taverns in the morning.

The grounds of the Colosseum are public spaces and no buildings can be built there, except the 4 gladiator quarters. The city guard plans on not investigating their 3 planned arsons that will demolish the row of taverns on the southeastern side of the Colosseum. The citizens don't mind because of the cheap beer and the fact that the guard calls the fire brigade before it commits these unsolvable crimes. It's a game of flaming cat and mouse. 

Much of this history is based on David Macaulay's excellent book, City.

As an added bonus, David Macaulay partnered with PBS to create the film Roman City, which uses animation and live action show how his fictional city of Verbonia came to be. I have yet to find DVDs, but it is available on Youtube.


Wednesday, October 23, 2019

Another Unreview - Fat Goblin Games - Gnoll Artwork

As I mentioned before, I am working a OSR/AD&D character class for Gnolls. It's still a work in progress, I am slow has hell. I've never drawn a gnoll in my life, so it was time to get some artwork from someone else.

I made a DriveThruRPG purchase of Fat Goblin Games artwork. The publisher's name is rather longer than that: "Publisher's Choice Quality Stock Art Ⓒ Rick Hershey / Fat Goblin Games".

I hope I got the artist name correct, because this is fabulous artwork.

In my discovery process for using other people's work in my products, I read through the licensing agreement, something I haven't done in a very long time. The license is excellent, probably covering any thing you might want to do with the work. There are some restrictions, which are also well thought out and completely reasonable. You get exactly what appears in the preview and cover, at a much higher resolution and in .tiff file format. So, fear not when ordering. It's all good.

In looking at it the artwork, I realized something. It doesn't fit with my style at all. My work is rather low end, and to be honest, this artwork is way too good to be paired with my works. I won't be using as a style choice. I have no idea what I will do. However, I will be framing a copy of the Gnoll for my game area. It is a very nice piece, which will be very suitable for other, professional content producers. I'm a hobbyist, not a pro.

What I am really looking at is the subscription model. For less than $100, you can get a 100 images by Mr. Hershey. To be brutally honest, I have no need of such a stockpile of work, but I want it. I want it for no other reason that it looks great. Even if I only LOVED 1 in 10 image, that's a steal for a card sized mini-posters for the game room.

Even better than 100 images for less than 100 bucks, is his Patreon account. I totally missed this aspect of Fat Goblin Games and wouldn't have known about if Merciless Merchants over on MeWe hadn't pointed it out for me. Thank you, MeWe community!

I would request a minor update from Mr. Hershey. A second file with a signature. I know Fat Goblin Games is looking at a completely different model of business, but sometimes good artwork is simply to be appreciated and needs an artist's signature.

I'm not going to do my normal stat-block for this unreview, It's great stuff. I'll close with 5 of 5.

Monday, October 21, 2019

A Very Simple Combat

Last week, I went back to Gemstone IV by Simutronics. This is a MUD heavily drawing on Iron Crown Enterprises.

I want to show a simple combat or two. It doesn't end well. My character has encountered a kobold. The game features many weapons, armor types and shields. My character is equipped with a very basic shield and broadsword. In this scenario, my character is at the ready, as is the kobold. 

You swing a broadsword at a kobold!
  AS: +33 vs DS: +34 with AvD: +36 + d100 roll: +29 = +64
   A clean miss.
Roundtime: 8 sec.

Lets walk through this wall of text. AS is my Attack Strength, a computed value which is based on my skill with a one handed weapon, my strength bonus, my skill at combat maneuvers (which I have none), a bonus due to magical effects (also none) and my stance. Stance is an important topic as my character can choose how aggressive he is; at the moment he is hardly aggressive at all.

The kobold has a stat called DS, or defensive strength which my AS is compared to. AvD is Attack vs Defense and is a measure of how good my sword is against the kobold's armor. It is pretty good.

The final two numbers a random 1d100 roll subtracted from everything else. In this case, I got 29, which was modified to +64. 100 or better is required to hit, so I just wasted my time. If I stayed like this, I could roll a maximum of 1d100+35, which means I will hit eventually.

Actual time. My character is unable to act for 8 real time seconds, as shown by the Roundtime indicator.

A kobold swings a short sword at you!
  AS: +36 vs DS: +79 with AvD: +34 + d100 roll: +76 = +67
   A clean miss.

The monster goes through the exact same sequence I did. Note that he rolled a 76, which was modifed to +67. He has no chance of hitting me. He also is stuck in Roundtime, but I don't get to see that number.

You are now in an offensive stance.

Stance controls how aggressively my character attacks. By switching to an offensive stance, I gain AS.

You swing a broadsword at a kobold!
  AS: +66 vs DS: -5 with AvD: +36 + d100 roll: +51 = +158
   ... and hit for 46 points of damage!
   Stomach ripped open by mighty blow!
The kobold crumples to a heap on the ground and dies.
Roundtime: 8 sec.

Well, that was quick. By switch stances, I doubled my AS from 33 to 66. The kobold is dead, but I am stuck in round time as a goblin walks in. Goblins are second level monsters and tougher than kobolds.

A goblin swings a flail at you!
  AS: +46 vs DS: -5 with AvD: +43 + d100 roll: +92 = +186
   ... and hits for 82 points of damage!
   Awesome shot collapses one of your lungs!

Looking at the AS, the goblin is only 10 points better than the kobold. BUT my DS is -5 because I am stanced up. I am not in a defensive position. Note that the end roll is very high, which increases the damage. I edited out some other things, but left in the killing shot.
 
It seems you have died, my friend.  Although you cannot do anything, you are keenly aware of what is going on around you...
 
You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.
 
...departing in 10 mins...

A goblin kicks your dead body and spits.

Goblins are mean. In this exchange, the monster and the characters are on nearly equal footing, except for one minor point. Monsters have roundtime when they enter a room, giving a characters a chance to change stances or retreat before a swing comes.

Since I wanted to show a fatal combat from both sides, obviously I did neither thing. This is playing to lose or playing to make an example. It would have been easy to avoid this end, but I chose not to.

The beauty of this game system is the use of computers to speed the computation of stats vs. rolls. It is an elegant system. Over the next few weeks, I will be demonstrating some of the various aspects of the game.

You can join me in game at play.net. It is F2P.