Sunday, November 3, 2019

A clock that swings with no tick tock

No, the Romans didn't have 8 hour days, but their time
measurement was chaotic. 
As mentioned in the last post, I will be talking about time. The Romans had a 24 hour day like we do, but it differed significantly due to the technology they had available to them. The Romans used sundials in daylight and water clocks at night. But how they used them is odd.

They divided day and night into 12 hours, there was exactly 12 hours of each. But what about seasonal adjustments? Forget it. They simply made each hour longer or shorter. An hour could vary between 45 minutes and 75 minutes in length.

Oh, that is a headache.

Also, the typical Roman wasn't much of a breakfast eater. They would shovel in whatever they had left over and be on their way. They only had between 540 and 700 minutes of daylight in their 12 hour day. At night, watches were divided into 3 hour shifts for a total of 4.

Remember the rules about vehicles in Rome? With very few exceptions, no one rode by day. So walking was the only means of transport.

So did the Romans have traffic cops?

Yes, they did. Two types in the Empire. The first was the Vigiles, a fire brigade. Since the city of Roman was sacked and urban planning went out the window, Rome had 7,000 Vigiles to monitor the city for fire and address traffic issues at night. These men were former slaves or freedmen and they would gain their citizenship after a number of years of service, usually 6. You'd think that they would have loyalty issues, but this had been done in Greece, Alexandria, etc. with no problem. It was an age old solution to the issue of fire.

The Vigiles not only handled traffic infractions, but the recapture of runaway slaves and the arrest of law breakers. During daylight hours, the Urban Cohorts took over these duties. They number about 3,000.

Prior to this, in the Republic, the Three Men of the Night would do these duties. They were called a triumviri and were responsible for administrative functions. This would have been the leadership of the groups of men that would have performed these functions, they numbered more than 3. When the Urban Cohorts and Vigiles took over, the Three Men became prison wardens. The triumviri give their name to the First and Second Triumvirate, the most powerful people in the government.

The main difference between the Republic's triumviri and the Urban Cohorts and Vigiles is, the triumviri were also judges and executioner which explains their shift to prison duty.

And the Sun Went Down on Rome

Sunset is a natural break in activity. Dinner is done, the fire is lit and it's time to settle down around the campfire.

Unless you stirred up a mess of orcs at noon. Then they are coming to get you. Or you have to hike through a particularly bad neighborhood to get to the Inn.

Ancient Rome, after Julius Caesar had a special hell. If you have ever seen a Roman city, you'd expect that everything was all orderly and right angled. That is true for everywhere except Rome itself. In the 390s or 380s BC, Rome was sacked and burned by the Gauls. Most people would have given up at that point and the sun would have set on their civilization. But not the Romans. Orders were given to rebuild the city as quickly as possible and that threw the normally orderly Romans into a tizzy of building. There was exactly zero planning.



By the time of Julius Caesar, Romans had private chariots and coaches, in addition to equines and all the wagons and carts needed for industry. The streets of Rome were packed with vehicles and animals that take far more strength to operate than a modern vehicle. Being an Absolute Ruler is wonderful. Julius ordered an end to carts and wagons during daylight hours. All carriages and chariots were limited to the last two hours of daylight.

And with one law, the streets of Rome were safer. In daylight, that is. At night, in the dark, all of those carts, wagons, horses, mules, chariots and carriages were unrestricted, making the city a death trap for pedestrians. Anyone without some sort of conveyance would dash home before dark, before the streets became dangerous.

Crime was probably pretty low at night. What right minded villain would risk their own life out on the streets with all that vehicle traffic?

There were excepts for specific classes of traffic during daylight hours: Priests, Vestal Virgins, and Triumphing generals could ride during the day. The Romans were all about holy days or holidays, so festivals processions were exempted, too. At various times, construction contractors had the right to travel in daylight to make city improvements.

Some roads were so narrow, that they were closed to vehicles day and night. This was done with stone pillars, rather than signs. Other roads were so narrow that only one vehicle could pass. The Romans didn't have one way streets, they sent runners ahead to block travel. As you can imagine, this would cause some conflict.

In my next post, we'll talk about time, city services and police in ancient Rome. 

Never Surrender?

Surrender or not, that is often the end of combat in D&D for the party or their enemies.

But what does surrender mean? Death? Imprisonment?

In history, there are many cases of surrender that end in neither death nor imprisonment. At the Battle of the Caudine Forks, 324 BC, the Romans walked into a trap. The Samnites, lead by Gaius Pontius trapped the Roman Legion in the passes with barricades. The Romans quickly realized their mistake and erected a camp. However, no attack was forthcoming. Gaius Pontius meant to wait until the food and water was gone, then accept terms.

However,  Gaius Pontius was too pleasantly surprised by this victory and sent a message to his father, Herennius, asking what he should do with the Romans. He hadn't expected this outcome. Herennius replied that Gaius should let them go. Herennius was a general in his own right, and this message didn't sound right to his son. The next message was much clearer: "Kill 'em all!" But Gaius was convinced that his father was going senile and sent for him.

Herennius arrived and explained that freeing the Legion and sending them on their way would position the Samnites and Roman for eternal peace through practical magnanimity. The other option, killing them all, would result in peace for a generation as Rome rebuilt it's legion to attack the Samnities.

Gaius Pontius decided on a third path, the yoke. Each Roman would be disarmed and forced to stoop under a spear lashed across the path home. Being wildly driven by honor, the Romans did this but marched home burning with anger. Either the Senate refused the treaty terms or merely waited until an excuse for war in 316 BC is unclear.

In either case, this appears to be a retelling of a tale from either the Punic Wars or a contemporaneous account of something Alexander the Great pulled off in his many campaigns. Truth or no, it establishes many cases where one side will let the other side to walk off relatively intact. Battles to the death in ancient times had a tendency of wiping out citizen farmers, which could result in massive disruptions of the economy or society of both combatants.

So, Herennius message is valid for gamers and generals alike. In the context of lawful or good characters, an honor bound solution is within the realm of possibilities.

Friday, November 1, 2019

52 Weeks of Magic - Item 36 - Ring of the Mile

The Ring of the Mile is a curious item of dubious benefit. The ring allows the character to teleport without error, a distance up to 4 times their walking speed, within a line of sight. The ring will only carry the wearer and whatever they are carrying. If a second person is carried, their entire weight must be on the wearer, which makes the process difficult. 

The character using the ring will vanish in a puff of golden sparks and appear in a cloud of black smoke which quickly dissipates. They are very easy to spot, the difficulty in tracking them are physical obstacles and their speed. 

The ring is activated in a single segment by twisting it. The ring will function once per round for any number of rounds. 

The user will find that the ring will drain their endurance, as if they had run that distance. After 5 uses per day, the character must make a saving throw vs. Paralysis to continue using the ring. The total SAFE distance the ring can transport someone is about a mile or so. If the saving throw is made, the character must roll on the following table for each additional use:  

1-2 Staggered: On one knee.
3-4 Grounded: On both knees.
5 Prone: Face down on the ground. Can only see 60 feet forward, and 120 feet left and right. 
6 Supine: Face up on the ground. Can only see to the left and right.
7 Tears: The character can barely see. There is 50% chance of reversing direction.
8 Eyes shut: The character has lost the ability to see.

None of these effects will prevent the use of the ring, however it will make traveling in a specific direction nearly impossible. Characters will recover from any of these effects in 3 rounds. Many of the status will cause a second character to be separated from the wearer. If the second character takes up the ring, they do not start at zero; they start at the point where the other user was and may become incapacitated on the first use. 

Failing the save will cause the person to flop to the ground for 5 rounds. After this time has passed, any movement (walking, crawling, etc.) will cause the character to roll on the above table for the next four rounds.  

The Tek - October 2019 Stats

October 2019 Downloads via DriveThruRPG:
AD&D Character Sheet For Use with Unearthed Arcana - 10
Compass Rose Inn Minisetting - 10
Kobold Folly Minisetting - 9
Zero to Hero: Uncommon Commoners - 9
Swashbucklers Character Class - 4

Webstats:
Google Analytics Pageviews - 933
Google Analytics Sessions - 618
Pageviews per Session - 1.35


Stats are down this month by 9.5%. Why? Because I didn't post a lot in the first week of the month, and what I posted was Inktober materials which do not entirely match up with my readership on D&D.

Back in August, I set a goal of 750 Pageviews. Even going down 9.5%, I managed 933 page views. That makes me happy.

Downloads from DriveThruRPG were stronger this month at 42 total. If I had a $10 product, I'd be golden. Unfortunately, I don't have a $10 product, so I can just be happy over one download a day.

At the end of this month, DriveThruRPG was under attack and my downloads didn't change much. That issue is seems resolved, but it was very fluid for a while. They did a good job protecting themselves (and me) as near as I can tell.

November is typically a rough month for me. If I can hold the line at 750 Pageview, I'll be happy.

New things you can expect this month:

  • A tab for my favorite podcasts
  • A tab for my blog roll
  • All posts, past and present, will have images added to them
  • All posts, past and present, will be reedited and wordsmithed to reduce errors. 

The last is my Rebellion for NaNoWriMo. Instead of cranking out 50,000 words for a novel of dubious quality, I plan to edit tens of thousands of words to improve my website.

UPDATE Jan. 12, 2020. I've decided to at some images of my Google Analytics to this post.

September 2019

October 2019

November 2019