Tuesday, November 5, 2019

9% of a plan

I have this idea for a project. Its part of an idea. Like 9% of an idea for a project.

Anyway, this is the first 1%. I have been working on a map of a Roman city for my campaign.


The light gray streets outline an insula. By definition, there are 64 of these areas in the city. My idea is to make 64 maps, one per page. On the left hand pages, there will be a mini-map of the insula with a large diagram highlighting one structure from the insula.

So, that is like 4.5% of my idea. That would look something like this:


The right hand pages would be character studies for some of the more interesting people that live in that structure. There might me more than one character study. There would be a picture of said character(s). That is the other 4.5% of my idea of this project. Perhaps it would be ruleset agnostic or specific to AD&D or D&D.

Not sure.

Like I said, it's like 9% of a plan.

I still haven't decided if this is a book or a patreon thing or something else. Let me know what you think.

Monday, November 4, 2019

Old School Mass Combat? Fantasy Hack

How I loved this game. Fantasy Hack is an old school mass combat game which fits right in with D&D, Lewis and/or Tolkien settings. If you are into OSR, this could be your go to mass combat set.

The rules are totally retro feeling because they are printed in one color, black, on yellow paper. Published in 1993, they'll send you back a couple of decades.

While not perfect for every setting, the set manages to handle most fantasy settings. Give it a try.


A Fascinating Idea - Elthos

I've been looking at ElthosRPG. I can't say I understand it at the moment, but it looks awesome. Elthos has two titles at DriveThruRPG, Elthos RPG Core Essentials Rules Book and Elthos RPG Core Rules Book. The Essentials is a slimdown, speedy set while the Core Rules are the full Monty of Elthos.

What is even better is the Mythos Machine. VB Wyrde has written a whole website to allow users to tag up the Elthos ruleset against a crazy detailed world and character builder. Oh, that is so wrong. It does so much more. I just signed up for the Beta myself and can't wait to start digging. The depth is incredible. It is like nothing I have ever seen.

I am a 100%, A#1 D&D type guy, but these alternate rulesets really call to me. There is this interplay of what D&D does and the core concepts which could be reinterpreted. Elthos and Mythos Machine do both amazingly well.

I talk about the wonderful world created by Simutronics in their Gemstone IV game. This is basically a reskinned and heavily customized version of RoleMaster. It is beautiful, but not D&D. However, like Elthos and Mythos Machine, it totally captures that sense of wonder I had when picking up that original Basic and Expert set. I wish I was older so I could say I started with something more "original", but the beauty of role playing games is that your first is your best.

Elthos gives you a chance to capture that "first set" feeling. It is unlike anything I have have ever seen, but still hearkens back to other games so I feel that sense of connection. I can't wait to dig in.

The feeling is invigorating and I have had it twice this year. Go back and check out my only 5 Gold Star review of the first product that gave me that feeling this year. I feel pretty strongly about those classic D&D games and modules, but I can only offer my thanks to the OSR community for making new products that bring back that magical feeling I had in my youth.

When I get around to reviewing Elthos and Mythos Machine, I think I will have a trifecta of 5 gold star reviews this year.

I wish I could toot my own horn like this, but the OSR community is working overtime and I'm going to have to kick it up 11 notches to be in the same league as some of the more "basic" producers.

Sunday, November 3, 2019

RPG Podcasts

Alright, I turned on the radio and heard Christmas music the day after Halloween. I love Christmas music... at Christmastime. This is why I listen to podcasts when I drive.

Let me give you my short rundown of Favorite RPG Podcasts*. The link is for the associated blog and the naked link is the feed location.

Thought Eater Podcast by Jeremy “frothsof” Smith. This is an Anchor podcast covering all things blogs on Wednesdays and a five minute Friday show, which is often off the cuff and right from brain to 'cast. He has 130 shows in the can, so you have a lot of replay-ability. Love it.

Link: https://podcasts.apple.com/us/podcast/thought-eater/id1448611668?uo=4

The Red Dice Diaries by John Alan Large. Like Jeremy, John has 102 episodes available, so the back catalog is huge. Again, I love this show. John runs the gambit of gaming, so this the depth is great. He sometimes takes time out to cover methodology, so you might hear about things like journaling, preparation and from special guests. In addition to special guests, John throws the topics over to Hannah for treatment. It's like 2 or 3 podcasts in one. A wonderful find.

Link: https://anchor.fm/s/55de8b4/podcast/rss

A relative new comer is the Super Adventure Friends Co. Podcast by Robert Loftin and friends. They have only 7 episodes, so if you want to jump in from the start on an excellent Traveller/Science Fiction pod cast, here you go. This is the first ensemble pod cast I encountered, with five high school friends chatting about great stuff. (Red Dice Diaries also gets this vibe when John hosts his friends.)

Link: https://podcasts.apple.com/us/podcast/super-adventure-friends-co-podcast/id1465659876?uo=4

The last podcast I signed up for is vb Wyrde's Sunday Night Live From ElthosRPG. ElthosRPG is it's own thing and vb is ALL ABOUT METHODOLOGY. Mechanics, ideas, fitting it all together, from a non-D&D point of view. Great, eye-opening stuff.

Link: https://anchor.fm/s/ed1f0d4/podcast/rss

*The little star beside Favorites is there because I reserve the right to add more favorites. They Might Be Gazebos was previously mentioned and has it's own post. I've left off Patreon information in this post, that will be revisited later.

A clock that swings with no tick tock

No, the Romans didn't have 8 hour days, but their time
measurement was chaotic. 
As mentioned in the last post, I will be talking about time. The Romans had a 24 hour day like we do, but it differed significantly due to the technology they had available to them. The Romans used sundials in daylight and water clocks at night. But how they used them is odd.

They divided day and night into 12 hours, there was exactly 12 hours of each. But what about seasonal adjustments? Forget it. They simply made each hour longer or shorter. An hour could vary between 45 minutes and 75 minutes in length.

Oh, that is a headache.

Also, the typical Roman wasn't much of a breakfast eater. They would shovel in whatever they had left over and be on their way. They only had between 540 and 700 minutes of daylight in their 12 hour day. At night, watches were divided into 3 hour shifts for a total of 4.

Remember the rules about vehicles in Rome? With very few exceptions, no one rode by day. So walking was the only means of transport.

So did the Romans have traffic cops?

Yes, they did. Two types in the Empire. The first was the Vigiles, a fire brigade. Since the city of Roman was sacked and urban planning went out the window, Rome had 7,000 Vigiles to monitor the city for fire and address traffic issues at night. These men were former slaves or freedmen and they would gain their citizenship after a number of years of service, usually 6. You'd think that they would have loyalty issues, but this had been done in Greece, Alexandria, etc. with no problem. It was an age old solution to the issue of fire.

The Vigiles not only handled traffic infractions, but the recapture of runaway slaves and the arrest of law breakers. During daylight hours, the Urban Cohorts took over these duties. They number about 3,000.

Prior to this, in the Republic, the Three Men of the Night would do these duties. They were called a triumviri and were responsible for administrative functions. This would have been the leadership of the groups of men that would have performed these functions, they numbered more than 3. When the Urban Cohorts and Vigiles took over, the Three Men became prison wardens. The triumviri give their name to the First and Second Triumvirate, the most powerful people in the government.

The main difference between the Republic's triumviri and the Urban Cohorts and Vigiles is, the triumviri were also judges and executioner which explains their shift to prison duty.