Sunday, January 12, 2020

Product Updates for 2020 - Kobold's Folly and The Compass Rose Mini Setting

I have updated the files for The Compass Rose Inn and The Kobold's Folly products. These items are still pay what you want, however, in each case I have increased the suggested price to $3.99 each.

In the case of the Compass Rose Inn, the map has been reworked to be 1 inch = five feet. This now brings the page count to 63 pages. Additionally, this file has map tiles that enable you to print out additional green space for more terrain. To fill some of this space, there is now a barn map with two levels, a stable or work shed with two levels, a well and bake house map. 

In Kobold's Folly, I detail what is different between the Tribe of Minwan and other kobolds and provide images of King Minwan and his sister using the two magic items found at in the folly.

If you have already downloaded these files, my thanks. You should receive an email shortly with the new files. If you can't wait, simply check your Library tab at DriveThruRPG.

Click the images below for full resolution images from the Compass Rose Inn.







NFL Championship, Power Outages and Bolt Cutters

Between the Bills washing out of the playoffs, today's power outages, and me getting ready for school, we taking a week or more off.

I have been hanging out with the players so I do have an idea of what happens next. I'll call it "Ortaire-4-9-3". One of my players asked if there was a spell that would remove shackles. A different player inquired about bolt cutters. So the players themselves have decided to free Ortaire the Raider from being auctioned off as a slave. 4-9-3 refers to the 4 raiders, the 9 characters of the player's party and the 3 elves.

I was expecting this very type of rebellion from the players, but not right in the face of the Coven of Ash. These are a triplet of 3rd, 5th and 7th level magic users. They can totally destroy the party in a direct confrontation.

Let's restate the facts:

  • The Emperor and his council have given the players a letter which allows them to purchase or hire a ship at a price not to exceed 4,000 pounds silver. (40,000 silver at 1/10 of pound is 4,000 pounds). 
  • Anytime this letter comes into play, it's being read as a grant of power which allows the players to do whatever they like as if they have the Emperor's blessing. 
  • Roleplay is making this happen, as the players themselves don't state this and are only vaguely aware that this is happening despite a lot of hints, like the reader can't read or notes the Seal of Office on the outside.   
  • Theoretically, they could simply demand that the town officials turn over Ortaire with that letter. (I would make them lose it in this play. It's a problem.)
  • The Emperor really wants to end slavery, so the PC kind of do have his personal and private blessing. But the Emperor is unaware of the PC's outlook, so blessings would come after the fact.  
  • The Emperor is hamstrung by other forces which prevent an outright end of slavery. 
  • The Coven of Ash will kill the characters outright if they try a bold approach. The city will go into lockdown mode to avoid the wrath of the witches, which means there will be no help. 
  • Senator Vitus is willing to help the PCs free Ortaire, but he has already contacted the 3 elves to do this anyway. They don't have a plan yet. 
  • The raiders don't necessarily care if Ortaire is freed or killed. His silence is enough. 
  • The raider's plan is to hoof it to their comrade's farm far to the east of the city. They will not do this if the witches are chasing them, but think it's a good place to be in a fight with the elves or the party. 
If the characters do anything on the sly, and it looks like they will, this will not trigger the Coven to take direct action. They will make a play on the PCs through mundane means, perhaps by sowing confusion among the city guard which has lost it Praetorian leadership. 

Other points of interest, the Praetorians in this setting are 20% assassins, 70% fighters and 10% all other classes as councilors and advisers. All of the assassins were wiped out by the Coven, so the Praetorians are reeling and allowing city officials to issue orders. Nobody wants to be in charge while the witches are in Nace. 

I'm setting a goal of playing again on Feb 1st, but we might have a session before that. 

Saturday, January 11, 2020

Strictly (Duke) Springer - Day 011


Today, I am doing something different. The ‘verse is a difficult place and one false move could cost me everything. For that reason, I am going to create a cache in the ruins. This is a collection of inventory not stored on the ship. If something happens, I can come back to this place and claim this junk.

To recover a cache, I roll two dice. The first one indicates the number of hours it takes to find it, and the second determines if I can find it again. In the ruins, there is a 1 in 6 chance I won’t be able to recover the items. The more time that passes, the harder it is to find something.

I won’t be leaving stuff in the cache for long.

Annoyingly, robots are not easily cached. If they are not in a stasis field, they will breakdown. So our one robot is moved to storage in Engineering. I move one Fuel Unit into the found boat to move it. I divide up 20 of the Repair Units between the two boats.

I cache the 3 skimmers, 4 RU’s plus 100 secs.

Our assets are:

1 Antelope starship,
2 Hopper with 15 units of fuel between them
1 Stasis pod 2 CU,
20 Repair units.
1 U-bot.
and the ship is fully fueled with 6 hypercharges.

I now have 270 secs.
In the cache in the Ruins of Regari are:

3 Skimmers,
4 Repair Units,
100 secs.

The Wizard of Troy - Image Gallery

Don't have to much to say about this, this was a set up for a commercial back in 2006 or 2007. It's the city of Troy my Dad built.

Click to embiggen. 














Friday, January 10, 2020

Strictly (Duke) Springer - Day 010

On this day, the crew and I continued to search the ruins. We have a single encounter, discovering a room with 30 secs. worth of coins in it.

Our assets are:

1 Antelope starship,
2 Hopper with 15 units of fuel,
1 Stasis pod 2 CU,
24 Repair units.
3 Skimmer,
1 U-bot.
and the ship is fully fueled with 6 hypercharges.

I now have 410 secs.

This closes out the week. Normally, on Ten-day I would be paying 300 secs. for the ship but I did that on day one. I now have 10 more days I can stretch, but I'm probably not going to do that.

On this day, I fork out the crew pay, which is rather minimal. 40 secs. leaving me with 370. I'm not comfortable yet but this week has been pretty safe.

I don't have an ad today, but I want to share a link to Wikipedia's article on Metric Time. It sounds brain bustingly hard but is probably what Star Smuggler is doing.