I make my roll to sell the boat for a base price of 500
secs. But what makes this so lucky? Each planet has a wealth code and
based on that number, it can apply a multiplier to the base price of
an item. In this case, I rolled a 6 for the base price which
indicates a 1.5 multiplier. That base price shifted to 750 secs.
Ok, metagame
time. How bored are you? Each item has a base price so rolling on the
wealth code table is a good idea. The price won’t go down, but
could go up which is excellent. But how should that be applied? As I
read this scenario, I can sell a hopper for 750 credits. But can I
sell both? The rules aren’t clear. In some cases, the rules
specifically mention a number. For example, in the Colonies, there is
a listing for “One side arm”, yet sometimes I can buy many side
arms.
Do I make a roll
for each? In general, I don’t. If I have 50 side arms, and go to
sell, I roll once and simply accept the given price. I can choose not
to sell and have to go through the whole process of rolling to get
that sell side arms result again, which also allows me to roll on the
multiplier table again. It could be more or less. I think that is
fair and it is pertinent to this particular event.
I sell both boats for a total of 1500 secs.! I make a payment on the ship of
1000 secs., which is another level of accounting. 300 went to the
interest payment for this week and 700 reduced the principle on the
ship.
Reducing the
principle owed on the ship does not reduce the interest. This is a
front ended loan which was a real thing in the 70s and 80s.
I want to purchase consumables since I have nearly 100 cu of empty space to fill. I need Repair, Life Support and maybe Repair Units plus 6 Utility Suits. I don't get any of those numbers here. Luck is fickle.
I want to purchase consumables since I have nearly 100 cu of empty space to fill. I need Repair, Life Support and maybe Repair Units plus 6 Utility Suits. I don't get any of those numbers here. Luck is fickle.
Our assets are:
1 Antelope starship, which I owe
119,300 secs. in principle.
15 Fuel Units,
1 Stasis pod 2 CU,
1 Stasis pod 2 CU,
20 Repair units.
1 U-bot,
and the ship is fully fueled with 6
hypercharges.
I have 1720 secs. in my pocket.
In the cache in the Ruins of Regari
are:
3 Skimmers,
4 Repair Units,
100 secs.