Sunday, January 19, 2020

A little fun, a lot of good for OZ

I was looking for something to buy for my birthday over at DriveThruRPG. Nothing really stood out to me until I logged in to MeWe.

I saw a few people post on some bundles over at DriveThruRPG for the fires down under. 100% of your purchase goes to the following organizations:

Disaster Relief and Recovery - Australia Red Cross
Bushfire Emergency - World Wildlife Fund of Australia

DriveThruRPG and it's publishers have really stepped up, here. There are 5 bundles for every type of interest. I didn't bother to count the number of great titles included with each. All of them appear to gave more than a dozen books each.

Fantasy Core & Settings $19.95
Starships & Posthumanity $29.95
Modern & Urban Horror $19.95
Fantasy Supplements $29.95
Capes, Grit, and Gunsmoke $19.95

Personally, I'm going for the Fantasy and Core Settings bundle. What a great way to celebrate gaming, a birthday or whatever while helping out those in the awesome but beleaguered OZ.

Saturday, January 18, 2020

Strictly (Duke) Springer - Day 018


Today, we will recover the cache. It takes 6 hours. From there, we head to back to the Spaceport to get those U-suits and Life Support Units. I roll a new ship, a new boat twice, and a gunner. No help for it. We need another day.

Sigh.

Such is random luck. 

Our assets are:

1 Antelope starship, which I owe 119,300 secs. in principle.
15 Fuel Units,
1 Stasis pod 2 CU,
24 Repair units.
1 U-bot,
2 PS-bots,
6 Skimmers,
1 Damaged Skimmer,
2 U-suit,
and the ship is fully fueled with 6 hypercharges.

I have 750 secs. in my pocket.

Friday, January 17, 2020

Strictly (Duke) Springer - Day 017

Maybe a U-suit looks like this.

On our second last day in the Ruins of Regari, we located a damaged skimmer and another U-suit.

I think it’s almost time to move on. We are close to playing “Russian Dolls”, here. The ship has 60 cu of space in the main bay and another 40 of the boat’s bay. I have 40 cu of skimmers sitting in both bays, plus 20 repair units and 15 Fuel Units. We have 3 bots and two suits. Plus 6 people. I have suits and units of repair and fuel sitting in the skimmers’ cargo and crew compartments.

Each skimmer can hold 6 cu of equipment in the crew compartment. We can technically take on an additional 44 cu of junk before I have to start stashing stuff in engineering, the crew space, and my six secret compartments.

We need to dump some of this stuff, but not until I get those LU and additional suits.

Our assets are:

1 Antelope starship, which I owe 119,300 secs. in principle.
15 Fuel Units,
1 Stasis pod 2 CU,
20 Repair units.
1 U-bot,
3 Skimmers,
1 Damaged Skimmer
2 U-suit,
and the ship is fully fueled with 6 hypercharges.

I have 650 secs. in my pocket.

In the cache in the Ruins of Regari are:

3 Skimmers,
4 Repair Units,
100 secs.

Thursday, January 16, 2020

Playing with Inkscape and an Orion Type Ship

If I could make my own universe, I'd probably run with something like Traveller. However, the ships I have in mind are sort of WTF level.

This is an Orion Type ship. I'm tinkering with Inkscape and coming up with ship designs. This one is a Bixby class exploration ship. The difference between battleship and explorer is slight with an Orion class ship.

Typical models are 10 meters across and about a hundred meters long. The long spar from the base to the top is where the payload goes, which I haven drawn yet. The whole ship is over 600 meters long.

Orions don't scale down, period. 10 by 100 meters is an arbitrary limit that one hits if you merely want to fill a spaceship with niceties like a 50-100 kg barber chair just because you might want one.


Typical Orion type ships have HUNDREDS of kiloton nuclear devices used to push the ship forward. This one probably has thousands. The grey area above the orange is the magazine for these propulsion devices. Often, the nuclear device will be deployed by a gun like mechanism through a hole in the pusher plate. That is option 1.

Option 2 is to have the nuclear device mounted on a missile that flies out the sides of the ship and to the target area 30 meters behind the pusher plate. The delivery rate is a leisurely 1 device per 1.1 seconds and one launcher would have the ability to perform this task. However, this ramped up version has 16 launchers, each one capable of launching nukes once a second, plus the gun-like arrangement at the bottom.

Theoretically, this is an unarmed ship. You can read a story about it in action here. The tech level in this story is all over the place, no FTL, but lots of AIs and reefer sleep. The AI is beginning to think about arming itself.


Strictly (Duke) Springer - Day 016


In the remainder of the day, we get lucky and find 2 intact PS bots. I physically rolled dice for this so it must be random.

A PS-bot is a Personal Support bot, it can provide life support to a U-suit indefinitely or to an unsuited person for 1 hour. It can keep someone at zero hits alive and it can call for medical help. It also has a built in radio. It costs 2 secs. a week to operate.

They are kind of useful and sort of annoying. All bots have a weekly run cost, which you don't have early in the game. They are in good order when I regulate them to the hold. Using them triggers the cost, so storing them is a option early on.

Our assets are:

1 Antelope starship, which I owe 119,300 secs. in principle.
15 Fuel Units,
1 Stasis pod 2 CU,
20 Repair units.
1 U-bot,
2 PS-bots,
3 Skimmers,
1 U-suit,
and the ship is fully fueled with 6 hypercharges.

I have 650 secs. in my pocket.

In the cache in the Ruins of Regari are:

3 Skimmers,
4 Repair Units,
100 secs.