Sunday, February 23, 2020

Dad's Models for Yanks and Tanks

My Dad made a video for his game Yanks & Tanks. He explains his setup and references the rules several times. The video features his plastic models and scratchbuilt stuff.



In the second video, he walks through the rules for rifle fire.

Saturday, February 22, 2020

Adding Icons for Worldographer

Worldographer comes with an impressive array of Icons. However, I need Romanesque icons which don't appear to be a part of any set. I had to edit what I had into what I needed. Edits can be fairly rough depending on scale.

As you can see, these are pretty flawed, but on the scale of my map, the flaws are invisible. I created 3 domūs so I can have variety.


Editing Icons is a pain. Normally, one gets Icons via Inkwell Idea's Patreon but there are other sources such as their main website in the store tab and, believe it or not, DriveThruRPG. They have dozens of offerings on DriveThru.

I want to review all of these products, but the line started back in 2015 and there are literally dozens of them. What 'll offer today is a round of products from 2015 with a brief description. Each is available for $1.99. The artist is Keith Curtis and these items are transparent png files which can be used in a variety of mapping products.

Hexographer September 2015 Monthly World Map Icons (Any Editor)
Description: E1 lin eart for trees, forests, rockets, zombies, etc. 

Hexographer October 2015 Monthly World Map Icons (Any Editor)
Description: Resources, hills, forested mountains.

Hexographer November 2015 Monthly World Map Icons (Any Editor)
Description: Whirlpools, resources, craters, crevices.

Hexographer December 2015 Monthly World Map Icons (Any Editor)
Description: More resources and detailed compasses. 

Dungeonographer September 2015 Monthly World Map Icons (Any Editor)
Description: Bookshelves, character tokens and staircases.

Next time in this series, I'll look at the 2016 launches, hopefully coming to current by sometime in March.

One special note is that Worldographer actually started as several different products: Dungeonographer, Hexographer, Cityographer. Much of each of these different software packages in combined in Worldographer and you can import old maps into Worldographer with little fuss. Worldographer also has a free product, a Pro product and total package bundle. I was a such a fan of the software, I purchased the full pro bundle which included all of the older products. It was probably unnecessary, but I've enjoyed it. Much of the artwork on this website is done in Worldographer. I should probably do a review of it soon.

Strictly (Duke) Springer - Day 053 – Feb 22nd

We need to repair the ship, so we spend the day in RRR. We could jump with a damaged ship, but there there is a risk mechanic involved. “We may experience slight turbulence and explode”. Not on my watch. The mechanics are so simple, a modifier of one per hit of damage is so crystal clear, you don't want to try this.

1 Antelope starship with TL-5 Guns. I owe 117,000 secs. in principle.
1 TL-1 Ship’s Guns.
1 Hopper with boat guns, TL-3.
3 Boat guns, TL-2.
2 CU Status unit in Cockpit and Engineering, 8 1 CU Status units in Crew Quarters and 1 1 CU unit in Gunnery.
10 Fuel Units in the Ship’s Boat.
8 Repair units,
5 Life Support Units in the Ship’s boat.
7 PS-bots, 1 per character,
10 TL-1 military U-suits
6 TL-1 Heavy Hand Weapons for sale, 4 for characters use,
7 Side Arms TL-1, 1 Side Arm TL-3, and one TL-4.
7500 Side Arms TL-2.
10 TL-4 heavy hand weapons with explosive effects
5 Doses of pheromones (e009) in Duke’s pocket.
and the ship is fueled with 6 hypercharges.

I have 6,271 secs. We are wanted in the Palatek system.

Friday, February 21, 2020

Strictly (Duke) Springer - Day 052 – Feb 21st

Welcome to the city! It takes one hour to get here and we can make one roll per hour. We have nine rolls.

It takes 6 hours, plus to the hour of travel time to purchase side arms. They are TL-2 and cost two each.

This is one of the things I don’t like. Side arms don’t take any space, so I can load up with them at no particular problems. They are also no more or less valuable based on tech level. I buy 7500 of them.

We use the remaining time to get into space to make another starship payment and head off into orbit.

1 Antelope starship with TL-5 Guns. I owe 117,000 secs. in principle. It has one point of damage.
1 TL-1 Ship’s Guns.
1 Hopper with boat guns, TL-3.
3 Boat guns, TL-2.
2 CU Status unit in Cockpit and Engineering, 8 1 CU Status units in Crew Quarters and 1 1 CU unit in Gunnery.
10 Fuel Units in the Ship’s Boat.
9 Repair units,
5 Life Support Units in the Ship’s boat.
7 PS-bots, 1 per character,
10 TL-1 military U-suits
6 TL-1 Heavy Hand Weapons for sale, 4 for characters use,
7 Side Arms TL-1, 1 Side Arm TL-3, and one TL-4.
7500 Side Arms TL-2.
10 TL-4 heavy hand weapons with explosive effects
5 Doses of pheromones (e009) in Duke’s pocket.
and the ship is fueled with 6 hypercharges.

I have 6,271 secs. We are wanted in the Palatek system.

Tinkering with Worldographer Maps

I've created a couple of Roman Style Domus or homes using Worldographer. I'm tinkering with options and scales. Domus A has coordinates marked on it and is square to 5 feet. I've created a battlemat 1 inch to the square, 1/2 inch to the square and 1/4 inch version.

Unfortunately, my website doesn't easily permit scaling of images, so they have to be downloaded to be properly viewed.

Domus A 1 inch to five feet

Domus A half inch to five feet

Domus A 1/4 inch to 5 feet

Domus B is square to 5 feet. There are no coordinates. 

Domus B 1 inch to 5 feet.

Domus B, 1/2 inch to 5 feet

Domus B, 1/4 inch to five feet
I'm trying to get the hang of editing these in GIMP so I can have particular scales in my products. I am not sure which I like better, other than to never put coordinates in maps less than 1 inch to 5 feet.