Tuesday, February 25, 2020

Strictly (Duke) Springer - Day 056 – Feb 25th

Where do I go from here? I have technically won the game as I no longer owe on my ship. If Duke is supposed to break the law, perhaps I could bend the rules for fun.


Sounds like a plan. Let’s break some of the solo rules for Star Smuggler. I’d like a bigger ship, but let’s not go that far. We could do some other things and check for consequences as we go.

Let’s start with where I am. I’m on Imperia, at the spaceport. I didn’t mention this move yesterday, but that is what I had to do to sell the boat guns. It takes 3 rolls to purchase hypercharges. I top up and keep rolling. I have hired a second engineer and another starship gunner. I’ll call them Lucy and David.

That took seven rolls, so I have three hours of daylight. We make for orbit and get three units out.

1 Antelope starship with TL-5 Guns. I owe nothing.
1 TL-1 Ship’s Guns.
1 Hopper with boat guns, TL-3.
2 Boat guns, TL-2.
2 CU Status unit in Cockpit and Engineering, 8 1 CU Status units in Crew Quarters and 1 1 CU unit in Gunnery.
10 Fuel Units in the Ship’s Boat.
8 Repair units,
5 Life Support Units in the Ship’s boat.
7 PS-bots, 1 per character,
10 TL-1 military U-suits
6 TL-1 Heavy Hand Weapons for sale, 4 for characters use,
7 Side Arms TL-1, 1 Side Arm TL-3, and one TL-4.
10 TL-4 heavy hand weapons with explosive effects
4 Doses of pheromones (e009) in Duke’s pocket.
and the ship is fueled with 6 hypercharges.

I have 38,731 secs. We are wanted in the Palatek system.

Dad at Nashcon 2018, with Yanks & Tanks

Here is a video of my Dad showing off his set up for a game at Nashcon 2018. Not only does he build these things, he takes them on the road.




My Dad made a video for his game Yanks & Tanks, which is available at DriveThruRPG. Each click supports him and my website.You can read a review of Yanks & Tanks right here at theseoldgames.com. I haven't had a chance to play, but I hope to do that soon.

Monday, February 24, 2020

Strictly (Duke) Springer - Day 055 – Feb 24th

I need to unload these weapons. I have 10 tries. In my first roll, I get a 9 for Side Arms. Yeah!

It’s the exact same deal as yesterday, 20 secs. each. If I use the  pheromones again, I could double the price to 40 each. 40 is actually a possibility on the price multiplier table for Imperia. Do I use the pheromones for something I could do by a free die roll?

Naw, let’s not be too greedy. I’ll sell all 7,500 side arms at 20 each for a total of 150,000.

Later, I sell of two of the extra boat guns for 300.

That is bitter sweet, because I just won the game. 150,000 less 117,000 leaves me 33,000 secs. after paying for my ship.

My inventory is:

1 Antelope starship with TL-5 Guns. I owe nothing.
1 TL-1 Ship’s Guns.
1 Hopper with boat guns, TL-3.
1 Boat guns, TL-2.
2 CU Status unit in Cockpit and Engineering, 8 1 CU Status units in Crew Quarters and 1 1 CU unit in Gunnery.
10 Fuel Units in the Ship’s Boat.
8 Repair units,
5 Life Support Units in the Ship’s boat.
7 PS-bots, 1 per character,
10 TL-1 military U-suits
6 TL-1 Heavy Hand Weapons for sale, 4 for characters use,
7 Side Arms TL-1, 1 Side Arm TL-3, and one TL-4.
10 TL-4 heavy hand weapons with explosive effects
4 Doses of pheromones (e009) in Duke’s pocket.
and the ship is fueled with 4 hypercharges.

I have 39,571 secs. We are wanted in the Palatek system.

So is this it? Is it the end? We shall see.

Let me share the link back to Dwarfstar's website, so you can relive their great products, too.

Dad's Modeling Skill

In this video post, Dad shows off some of his modeling skills. My Dad made a video for his game Yanks & Tanks, which is available at DriveThruRPG. Each click supports him and my website.





Sunday, February 23, 2020

Strictly (Duke) Springer - Day 054 – Feb 23rd

We are off to Imperia again. Time to sell some weapons in the slums. After a brief radio contact, we are permitted to land. We have 6 hours of daylight.

We get an event where we can purchase some illegal items, but we don’t have room for them in the ship. Dang it.

In the fifth hour, we can unload these side arms for a base price of 2. We get a 5 on the multiplier table, which is 10 times the normal price, so 20 each. You know what I am going to do next, don’t you?  Those pheromones can double the price so I use one. I roll a 6 and the effects are reversed, the price is halved. Damn. That sucks, but I don’t have to sell.

In my last hour, I get a roll of 4, which is no more rolls. Ugh.

1 Antelope starship with TL-5 Guns. I owe 117,000 secs. in principle.
1 TL-1 Ship’s Guns.
1 Hopper with boat guns, TL-3.
3 Boat guns, TL-2.
2 CU Status unit in Cockpit and Engineering, 8 1 CU Status units in Crew Quarters and 1 1 CU unit in Gunnery.
10 Fuel Units in the Ship’s Boat.
8 Repair units,
5 Life Support Units in the Ship’s boat.
7 PS-bots, 1 per character,
10 TL-1 military U-suits
6 TL-1 Heavy Hand Weapons for sale, 4 for characters use,
7 Side Arms TL-1, 1 Side Arm TL-3, and one TL-4.
7500 Side Arms TL-2.
10 TL-4 heavy hand weapons with explosive effects
4 Doses of pheromones (e009) in Duke’s pocket.
and the ship is fueled with 4 hypercharges.

I have 6,271 secs. We are wanted in the Palatek system.