Duke and David are regulated to the ship’s med bay, wherever that is. Emily leads Deadeye, Lefty out to look for stuff.
One of the problems with a high tech world is, you are always detected on entry. In this case, the contact roll leads us right to the table I want to roll on. However, this one time only takes an hour instead of 5.
I probably should have scooted back to the Spaceport Med Center, but we are here.
They find one intact PS-bot and one repair unit. We get one extra chance to roll for stuff, but all we find are damaged U-Suits. They aren't worth the effort so we discard them. While this isn’t a great haul, I can now assign a PS-bot to Audrey.
We have 218,186 in cash, have 6 hypercharges. We are wanted on Palatek.
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Tuesday, March 31, 2020
Monday, March 30, 2020
100th Day Post Celebration
Today, I made it to my 100 day playing Star Smuggler. I thought I should do something to celebrate. A few weeks ago, my dad sent me a foam cutter, so I decided to try it out using my drawing of the Buffalo Heavy Transport.
Not bad so far. You'll notice I have a very shaky hand. My Dad uses these foam cutters like a kid uses crayons. I'm not very good right now, so why not check out one of his castles?
I've only cut the rough details and not even all of them. The aft bottom of the ship is nearly featureless. I can't wait to finish this project.
Wish me luck!
And thank you for sticking around for 100 days of game play.
Not bad so far. You'll notice I have a very shaky hand. My Dad uses these foam cutters like a kid uses crayons. I'm not very good right now, so why not check out one of his castles?
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Wish me luck!
And thank you for sticking around for 100 days of game play.
Strictly (Duke) Springer - Day 100 – March 30th.
If Duke took off his beret, he wouldn't look like this. |
If Han Solo had a beret, he wouldn't look like this. |
We enter the system in the middle of a space battle. We slink away and make landfall in the ruins. We get an interesting roll on landing. We are attacked by a Mynkurian death squad. Two guys have suicide vests, two have poison darts and the last two have heavy hand weapons. The event describes them as attacking no matter the tactical situation.
I call BS and decide that we need something more cinematic for day 100!
If that last instruction is followed, they will run up to the ship as it lands, and I will slowly gun them down as heavy weapons, bombs or poison can't hurt the ship.
Instead, let’s try this. David, Lefty, and Duke are leaving the ship via the ramp when they get charged by these guys. They have Tech Level 6 equipment, while Duke, David and Lefty have TL-4 Heavy Weapons, Military U-Suits and PS-Bots. There is no air on this world, so this will be brutal and short.
All six guys try to charge to the ship's ramp in their first round. Deadeye, from the gun turret has a shot at them. Audrey’s turret can’t turn that far, so she doesn’t get a shot. Besides, we won't ask her to kill anyone on her first day. Deadeye has tech level 1 guns and a 6 marksmanship. He needs to roll 7 or less. He rolls a six and one guy takes 10 hits.
Duke needs a 9, Lefty a 10 and David needs an 8. All three hit. Duke hit’s the other guy with a suicide vest and he explodes (The guy had 3 Endurance, so he's toast on a 2-7 and dead by vacuum on 8-12). Lefty hits one of the poison dart guys as does David. One takes 4 points of damage while the other takes 2. That doesn’t kill either of them, but their suits breach and they go down. They’ll die if no one helps them. None of us are all that helpful.
Next round. The guys with heavy weapons stop running and open fire. Each has a markmanship score of 4, with TL-6 weapons, gives them a 10 to hit. They shoot first. Both hit, one on Lefty and one on Duke. Duke takes 7 points of damage while Lefty is knocked out by concussion. Duke’s suit is breached and the PS-bot begins emergency life support. David fires and hits one guy, knocking him out by concussion.
At this point, Emily realizes something is wrong and jerks the ship into the air, allowing Deadeye another shot (they were too close to the ramp before). The last guy is vaporized, but Deadeye and Audrey take a moment to hose the bodies with the ship’s guns. This takes 3 more rounds.
In the aftermath, Emily sets the ship down and investigates. I am going to rule that all of attacker’s equipment is destroyed.
Emily takes a team out to search the ruins while the medics patch up the team. Emily comes home with a small collection of coins worth 30 secs. Instead of adding them to our inventory, she distributes all of them among the crew.
We have 218,186 in cash, have 6 hypercharges. We are wanted on Palatek.
You probably noticed a lack of ads in these posts. That's because affiliate clicks have jumped off a cliff. However, if you have $5 or $18 or $20 lying around, I would like to suggest The Gardens of Ynn. It is a procedurally generated adventure, it has a curious setting which allows for plug n play into any adventure setting. Personally, I'd use it for D&D, but the book is pretty close to rule set agnostic.
A Great Book from DriveThruRPG Gardens of Ynn |
Sunday, March 29, 2020
Strictly (Duke) Springer - Day 99 – March 29th.
We have reduced the outing party to David, Lefty, and Duke. By leaving Emily back we can have a hopper and the ship come to our rescue.
We get the same option to ransack an office and again we pass on it. We interview and hire a Starship gunner. We hire her on for 100 right now and the typical 1% for the crew. I totally made that up on the fly, she would normally get much less. We outfit her from the Cargo Bay, so she has weapons and a U-suit. I'll get her a PS-Bot soon enough.
Our final roll is for Hopper Guns, again. They are not armor piercing, so we pass.
While Duke and the gang are shopping, our engineers are engaging in RRR to install those boat guns.
We get the same option to ransack an office and again we pass on it. We interview and hire a Starship gunner. We hire her on for 100 right now and the typical 1% for the crew. I totally made that up on the fly, she would normally get much less. We outfit her from the Cargo Bay, so she has weapons and a U-suit. I'll get her a PS-Bot soon enough.
Our final roll is for Hopper Guns, again. They are not armor piercing, so we pass.
While Duke and the gang are shopping, our engineers are engaging in RRR to install those boat guns.
Saturday, March 28, 2020
Strictly (Duke) Springer - Day 98 – March 28th.
This planet is dangerous as they are at war with Nipna. Duke, Lefty, David and Emily are out to get supplies. Michael and Jonathon are at the ready to pilot the ship and one of the hoppers. Deadeye is manning the guns for the ship.
Each roll is four hours, but if we can start an activity we are allowed to finish it. So that is three rolls.
We start with a 2, ransack an office. This is a bad idea which could get us arrested, so we pass on it.
Next we purchase some boat guns. Before the buy, we check to see if these are military grade, armor piercing guns (e54). They are not. They are tech level 6, so we’ll take that. They cost 150 each times 10. Well worth the money at 3000 secs. for two.
We get heavy hand weapons as our final roll (e50). They are Tech Level 4, have explosive rounds and cost a base price of 30. They end up costing 150 each, so we pass on them. We will try again tomorrow.
We have 219,360 in cash, have 7 hypercharges. We are wanted on Palatek.
Each roll is four hours, but if we can start an activity we are allowed to finish it. So that is three rolls.
We start with a 2, ransack an office. This is a bad idea which could get us arrested, so we pass on it.
Next we purchase some boat guns. Before the buy, we check to see if these are military grade, armor piercing guns (e54). They are not. They are tech level 6, so we’ll take that. They cost 150 each times 10. Well worth the money at 3000 secs. for two.
We get heavy hand weapons as our final roll (e50). They are Tech Level 4, have explosive rounds and cost a base price of 30. They end up costing 150 each, so we pass on them. We will try again tomorrow.
We have 219,360 in cash, have 7 hypercharges. We are wanted on Palatek.
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