The Buffalo with cleaned up spaces so we can take on more cargo |
When an engineer does this, it causes a +2 on breakdown rolls for the first day and a +1 on the next two days. Breakdown occurs when a 2d6 roll is equal to or less than the tech level of the item in question. This is why TL-1 items are valuable. They never breakdown. Since the start, I’ve been tracking breakdown, but not really mentioning it. The reason is two-fold, for every item I had that could breakdown, I had a spare, which makes this a boring exercise. The breakdown roll on those healing tanks are kind of important, so I will be looking at that.
Since Lucy and Ratchet have been assigned skills first, they has reported an accounting error in yesterday’s activities. No one got their cut when we sold the guns. Duke and Emily confer with the crew and decide that the best plan of action is to apologize profusely and hand out some bonuses. 100 secs. each. This costs us 1,100 total. The crew seems happy and Duke breaths a sigh of relief. Emily cusses about Duke’s lackadaisical record keeping.
None of this in the game mechanics, I just happened to notice that glitch and thought this would be fun and easy way to fix it.
We are starting with 20 repair units and 14 fuel units. I’m not tracking Life Support as Nipna has good air. My scouts won’t be wearing U-suits, either but will have their PS bot on hand in case they are knocked to zero wound points.
Duke is out with David and Lefty. Emily will lead Deadeye and Audrey on opposite days.
Day: 113 – We find two skimmers. One is intact and the other needs repair. Lucy and
Day: 114 – Emily finds 30 secs. in coins then blunders into a building collapse. We roll very low and Emily takes 1 hit, Audrey takes one and Deadeye takes 3. Lucy begins repairs on the skimmer while Ratchet and Doc ready the tank for Deadeye. We are down to 19 repair units.
Day: 115 – Emily and Audrey heal up. Deadeye is fully healed in the tanlk and it doesnt' break down. The skimmer is now repaired. Duke’s team finds a single repair unit and a very large bed (e088). We have 20 RU.
Day: 116 – Emily finds a damaged GM-Bot and another damaged skimmer.
Day: 117 – Ratchet and Lucy have repaired the GM-bot and skimmer. The GM-bot starts doing maintenance. We are down to 18 repair units. Duke’s team finds a single U-suit and a set of books (e088).
Day: 118 – Last day. We find a pair of intact skimmers.
Based on what we have found, we need to go to New Karma and Imperia. We have a bed, 5 skimmers, a GM-Bot which we are keeping and a set of books.
The Buffalo packed full of found items. |
We have 185,546 in cash, have 8 hypercharges. We now owe 194,863 on our ship. We are wanted on Palatek.