Thursday, June 4, 2020

First Born, Unicorn

My players have demanded some unusual characters. Based on their options, I believe that AD&D is the way to go. Page 21 of the DMG offers some advice for these unusual characters. 

I started with the Unicorn Stats from Monster Manual. AC: 2, HD: 4+4, Damage: 1d6/1d6/1d12, +2 to hit dice on a charge, charge damage is 2d12. They are immune to poison, surprise on 1-5, detect opponents out to 24", they save vs. magic as an 11th level Magic User. 

The DMG suggest limits. Cool. Limit one: The best unicorns are equal to 11th level magic users. Limit 2: The best unicorns have 4+4 hit dice at max level which equates to 36 hp.

I like those numbers. If I take 36 and divide by 11, that gives me 3.27 which is close the to average of a 1d6. The one issue I have with this is, unicorns are big animals so 1d6 at first level is too small. I'll give them the basic 1d8 for monsters and fighters at level one, but then drop the die to 1d4 for subsequent levels. Without Constitution bonuses, this will max out at 48 hp. This is a third better than the monster version, but since D&D has always had "superior" versions of standard monsters, I can work with this. 

AC is tricky. I could do a scale like monks, but decided against it. Unicorns start with AC 2 and keep that number their whole life. To balance this, I will adjust the amount of damage and attacks by level and not allow them to wear barding. At low levels they can't attack with their horns because they have an aversion to touch. As they age, they learn how to use the horn as a weapon. Also, all attacks improve as they progress through levels. Initially, they start with 1 attack per round, but later on they can get in two kicks per round. Major attacks with the horn and the bucking kick are limited to once per round. 

Since they are magical and sneaky, they will have the ability to move silently like thieves, cast spells as a natural ability and lay hands like paladins. 

I was going to type out everything, but I think a schedule will do. 



Monday, June 1, 2020

So I've Been Told: Game on Wednesday Night

It looks like we'll be playing D&D Wednesday night. Sweet! 

It isn't my Peninsula of Plenty Campaign, it's something else. None of my peeps have played before. They TOLD me what characters they are playing in their campaign. As designated DM, all I have to do is make it work. 

The ruleset is my typical smash-up of D&D and AD&D, but I'll probably be leaning heavily on the AD&D rules. At least based on the character descriptions I have been given. "Alright players, go nuts. But you have to use my character sheet." They agreed. 

You can download my sheet from DriveThruRPG for free. Technically, it's pay what you want, but we're in the middle of a pandemic+, so spend your resources wisely. 


I think the players believe they are throwing me for a loop. They are not. The opening hook wrote itself as the described their characters to me. Ready for storytime? 


Dream-like.
Ever have one of those dreams where something is chasing you? It's dark and you don't know where you are. There is something's close behind, you're out of breath and dead tired. You can't see it directly, only hints and glimmers of whatever came out of the night. 

Maybe it's more than one thing. It feels more like a swarm of angry things. And the safety of where ever is far, far away through the night and the forested hills.

But you're not dreaming. The chase has been going on for days. The nights are the worst. The women and children from your village fled while the defenders tried to hold them back. You were fools. It didn't work and now you run, just like the elderly, the women, the children.

The only difference is, you're better supplied. 

A couple of days back, you gave away all of your food and water to some villagers. It terrified you, because they aren't your villagers. The chase is happening to everyone. Even people you don't know. From places you never heard of.

You don't know these runners, but you are getting to know them. Out of the darkness comes the now familiar silver-blue flash and the jingle of bells. The unicorn must have killed something with her horn. Again. Blue, violet and purple after-images blot out your vision. It's a good thing your eyes were closed, other wise you would have been blinded. You eaten so much radiation in the past couple days, what's a little more? 

As you stumble in the dark, the druid with the dagger and the infant steadiest you before pushing ahead. He mutters, "Mind the stream". The guy in the hoodie, armed with a metal pipe splashes into the water. Behind you the one that smells like spent gunpowder, rattles like hot brass as he or she moves in the shadows. 

And then you see it. Salvation. The hill fort. 


Friday, May 29, 2020

Thank You for Making The Hex Pack My Most Popular Product!

Wow! I can believe all the interest in this Hex Pack. 



I like hex paper, but it's kind of a pain in the butt. A full page of hexes boggles the eyes and really isn't a full page unless you mess with the hex size. You need to go smaller than a page to get a manageable workspace. I jumped into Worldographer and knocked something together:

Hexes... like so. 
As I was doing this, I hopped over to Steamtunnel's The Hydra's Grotto to read up on 6 mile hexes. It really is the best size for hexes. Don't trust me, click that link to see all the mathy wonders that can be done with a 6 mile hex.

As I was working, I eliminated all of the stuff that bothers me. Text on the page, hex numbers, etc. I ended up doing 9 different styles: red, grey and black lines then dotted, dashed, solid lines. Once I was done, I threw them in a template. Since I was working from the ground up, I made a set of templates for 8.5 by 11 and A4.


A little consumer copy later, and I had my next DrivethruRPG document. This thing is PWYW, with a suggested price of $0.99. It's available via the Creative Commons 4.0, share and share alike with attribution for private and commercial use.

I honestly didn't know what to do with the price. For home use, there are 9 zillion websites you can download templates from for free. The main difference on this product is, there is a booklet for 8.5x11 and A4 pages, plus a file with just the hex in JPG and PNG at 1400x1299 pixels. Ninety-nine cents is probably too much for home use, but far too little for commercial use.

I don't know... I'm just hanging it here for all of you. I'm going back to my game now.

Enjoy!

Thursday, May 28, 2020

Ads of Six - Dunromin University Press

I like doing these posts of ads, which is unfortunate for my readers. Lol. 

Today's Ad of Six are from Dunromin University Press on DriveThruRPG. These modules, gazetters and guides are great. If I get a chance to play D&D after quarantine, I'm gonna run a few of these. 

As a general rule, I think I'll be placing these Ads of Six in the left column from now on and save a post. 
SM03 Cityguide to the City of Karan
SM03 Cityguide to the City of Karan
SM03 Cityguide to the City of Karan


SM00 A Traveller's Atlas of Drunromin and the Land of the Young
SM00 A Traveller's Atlas of Dunromin and the Land of the Young
SM00 A Traveller's Atlas of Dunromin and the Land of the Young

SM12 The Trials of a Young Wizard
SM12 The Trials of a Young Wizard
SM12 The Trials of a Young Wizard



SM06 The Warren

SM06 The Warren
SM06 The Warren


SM04 Gazeteer of the Land of the Young
SM04 Gazeteer of the Land of the Young
SM04 Gazeteer of the Land of the Young

SM01 A Players' Guide to Dunromin
SM01 A Players' Guide to Dunromin
SM01 A Players' Guide to Dunromin

Monday, May 25, 2020

Products by These Old Games - The Ad Post

I've finally hit six products DriveThruRPG. Yesterday, I launched The Hex Pack and already have dozens of downloads. I think that's the strongest launch ever. I'm on the front page too, under Newest Free and PWYW heading. It's silly, but feels good.

 

You can find all of my products on DriveThruRPG under PWYW. Check them out.


Swashbuckler Character
Class for D&D and AD&D


Swashbucklers for D&D and AD&D
Zero to Hero:
Uncommon Heroes

Zero to Hero
Zero to Hero
Character Sheet
for AD&D

Character Sheet
Character Sheet for AD&D



Kobold’s Folly
Mini Setting

Kobold’s Folly
Kobold’s Folly
Compass Rose
Inn Mini Setting

Compass Rose Inn
Compass Rose Inn
The Hex Pack
The Hex Pack
The Hex Pack