#Light
I could post about actual light, but I already did that last year under my series on 52 weeks of magic.
No, I won't rehash that. Instead, I will post on making light. Of play, of games.
Sometimes, a one-liner or good joke can make or break or possibly both a good session. One of my favorite gags came at the expense of my whole campaign. And I wouldn't change how things played out for the world.
The PC's got clobbered by my antagonists. Most of them died thrice over. However, a cleric survived through all of the bloodshed. I didn't pick up on the fact that he was leveling like crazy.
As the rest of the party rolled up new characters for the third time, he was collecting new spells. One of them was Quest.
Since I didn't expect that the party would would get to 9th level against this particular antagonist, that character was not protected against a 5th level spell. And when the cleric unloaded on him, the effect was spectacular as it was effective.
"I charge thee with a quest to bring me the most perfect grilled cheese sandwich."
I was really sick of that particular antagonist, so I didn't mind this outcome. But it turned in to brick joke. The guy ran off to find that grilled cheese sandwich which put me on the spot to come up with some other plot line. As this new plot line developed, the poor victim kept returning with grilled cheese sandwiches.
"Master, here is the most perfect grilled cheese sandwich."
"How do you know it's perfect?"
"Chomp... It's so good."
"The perfect cheese sandwich has been defiled by your bite."
"I know... I know, but it was so good!"
The table erupted in laughter each time we landed the joke. Eventually, I had to turn the DM reins over to someone else because the joke was killing my adventures. And that too was "so good".
While this is a story of making too much light, everyone should try to bring some levity and light to the table. It is play, a game after all.
I could post about actual light, but I already did that last year under my series on 52 weeks of magic.
No, I won't rehash that. Instead, I will post on making light. Of play, of games.
Sometimes, a one-liner or good joke can make or break or possibly both a good session. One of my favorite gags came at the expense of my whole campaign. And I wouldn't change how things played out for the world.
The PC's got clobbered by my antagonists. Most of them died thrice over. However, a cleric survived through all of the bloodshed. I didn't pick up on the fact that he was leveling like crazy.
As the rest of the party rolled up new characters for the third time, he was collecting new spells. One of them was Quest.
Since I didn't expect that the party would would get to 9th level against this particular antagonist, that character was not protected against a 5th level spell. And when the cleric unloaded on him, the effect was spectacular as it was effective.
"I charge thee with a quest to bring me the most perfect grilled cheese sandwich."
I was really sick of that particular antagonist, so I didn't mind this outcome. But it turned in to brick joke. The guy ran off to find that grilled cheese sandwich which put me on the spot to come up with some other plot line. As this new plot line developed, the poor victim kept returning with grilled cheese sandwiches.
"Master, here is the most perfect grilled cheese sandwich."
"How do you know it's perfect?"
"Chomp... It's so good."
"The perfect cheese sandwich has been defiled by your bite."
"I know... I know, but it was so good!"
The table erupted in laughter each time we landed the joke. Eventually, I had to turn the DM reins over to someone else because the joke was killing my adventures. And that too was "so good".
While this is a story of making too much light, everyone should try to bring some levity and light to the table. It is play, a game after all.