#Investigate.
The idea of investigation is hard coded into all of my RPG play. People do things for reasons, good or bad. When I have a bunch of people sit at the table, I don't have any idea of what they mean to do. I have to investigate.
Coffee or Pop? Pop or Soda? Lots of role play or lots of dice? I have no idea at the first meeting. Once I start to feel out the players, investigate them, I then know.
For this reason, I tend to put a lot of features into my world building. I offer some details but not all. The players, if they are so inclined, can investigate any or all or none of them.
If I present an evil cleric at the head of an undead army, it is on the players to figure out the best course of action. If they are all hack and slash, investigation is limited to what weapons work best on undead. On the other hand, I have already thought of a goal and reason for this tactic used by cleric. It is equality valid for the players to figure that out, too.
Role play is investigation, of both the real and imagined.
The idea of investigation is hard coded into all of my RPG play. People do things for reasons, good or bad. When I have a bunch of people sit at the table, I don't have any idea of what they mean to do. I have to investigate.
Coffee or Pop? Pop or Soda? Lots of role play or lots of dice? I have no idea at the first meeting. Once I start to feel out the players, investigate them, I then know.
For this reason, I tend to put a lot of features into my world building. I offer some details but not all. The players, if they are so inclined, can investigate any or all or none of them.
If I present an evil cleric at the head of an undead army, it is on the players to figure out the best course of action. If they are all hack and slash, investigation is limited to what weapons work best on undead. On the other hand, I have already thought of a goal and reason for this tactic used by cleric. It is equality valid for the players to figure that out, too.
Role play is investigation, of both the real and imagined.