Or #Humor
I love laughing at the game table. However, I try not to force levity on the players. Often, I set up scenarios that are very funny, but almost always require the players to do something to cause it.
For example, I am a big fan of the antagonist party. Done right, it creates drama and intrigue. Done wrong, it's just like high school.
In one campaign, I had two parties hostile to the party and the players manipulated them into a brawl in a bathhouse. It was hysterical.
Sometimes, the players themselves are just comedians. As a DM, I gave a druid a magic charm to communicate with animals. The party's thief stole it and started talking to every animal they encountered. That was pretty funny, but then I gave him a talking donkey, so everyone could both sides of the conversation. The thief decided to play it as if he was oblivious to the fact that everyone could understand it. While this seems like a copy of Shrek, years before Shrek was a thing, the thief player behaved more Starlord in Guardians of the Galaxy, with the donkey providing lots of bad ideas which would be warped into something more zany.
Good times.
I love laughing at the game table. However, I try not to force levity on the players. Often, I set up scenarios that are very funny, but almost always require the players to do something to cause it.
For example, I am a big fan of the antagonist party. Done right, it creates drama and intrigue. Done wrong, it's just like high school.
In one campaign, I had two parties hostile to the party and the players manipulated them into a brawl in a bathhouse. It was hysterical.
Sometimes, the players themselves are just comedians. As a DM, I gave a druid a magic charm to communicate with animals. The party's thief stole it and started talking to every animal they encountered. That was pretty funny, but then I gave him a talking donkey, so everyone could both sides of the conversation. The thief decided to play it as if he was oblivious to the fact that everyone could understand it. While this seems like a copy of Shrek, years before Shrek was a thing, the thief player behaved more Starlord in Guardians of the Galaxy, with the donkey providing lots of bad ideas which would be warped into something more zany.
Good times.