Monday, August 31, 2020

#RPGADAY2020 31. Experience

#Experience.

Well, this year's RPGADAY was quite the experience. I got to revisit the forest where my kids and I camped and hiked. I now understand the connection between my love of roller coasters and D&D, and finally wrote down my table rules for magic weapons, in three parts. (Part 1, Part 2 and Part 3.) 

It's been great. 

Saturday, August 29, 2020

#RPGADAY2020 30. Portal

#Portal

My first blog was a Myst fan site. Nothing says portal more than Myst. Except for maybe the game ah... Portal, which I have never played. 

Anyway, I was fascinated by MYST, both the games and the books. I bought all the hard covers and read them to my kids. 

One day, my son Paul got into some trouble online. He must have been seven or eight at the time. He jumped on my online account and ordered himself copies of all three Myst novels in softback. We were short on cash, as always and this was kind of a headache. 

At first, I thought it was a computer glitch because they were the same titles I had already ordered in hardcover. While my wife and I talked it over, he happily chimed in that he ordered them on my account. I told him we was welcome to have or read my copies any time he wanted and he didn't need to order new ones. 

He said, "Dad, they're linking books," and held up up soft covers next to the full sized novels. 

My wife was baffled by this statement, so I had to show her this video from the game.  


I can't say she understood, but she at least understood our son was reading. And from that year forward, we struggled to find him enough books to read. He was consuming books almost weekly. Myst was his portal into fantasy and reading. 

When I was a child, I felt the same way when I saw the D&D cartoon. Yet another portal. 


I love both D&D and roller coasters and never made the connection until this prompt. 

Friday, August 28, 2020

#RPGADAY2020 29. Ride

#Ride

I play a mash up of BX and AD&D. Both systems introduced the idea of skills, but other than a vague mention, did not elaborate. In BX and AD&D there was the idea that characters sometimes came from a different background and would have some of the abilities a professional, skilled laborer. Exactly how that worked was unclear. AD&D did have a list of professional hirelings, but didn't give any statistics. Unearthed Arcana brought in a fleshed out version of weapon proficiency and mastery, but didn't spell that out. 

In order to correct that for my campaigns, I wrote a book called "Zero to Hero: Uncommon Commoners" which provides over 50 different professional "classes" you can use with characters. 

Obviously, I have spent a lot of time thinking about what characters can and can't do. However, I never meant to create or even utilize campaign specific skills. For example, ride or swim. 

A campaign takes place with in a particular setting and that setting needs to have some default skills. Like ride. All characters know how to do it, just like swimming. Skills should be an enhancement, not a detriment. An ability to do more, not less. Now, if my setting was in space, perhaps characters would not know how to swim or ride ride a horse. That makes sense, but then again, I wouldn't expose the party to a horse ride by a lake because they're astronauts.

But if they are crew of the Firefly, obviously they know how to ride a horse through water while wearing a space suit. Skills like ride should always be an enhancement, something creative and interesting that makes the session "different", while not posing a barrier to play. 

I think where this gets gummed up is when a skill is presented as a "get out of puzzle" event. Yes, skills solve problems but shouldn't ever provide a dice roll to get out of a particular situation. That is "gotcha gaming" and I dislike that style of play. (Click here to listen to my rant against Tomb of Horrors, the ultimate gotcha gaming experience.) 

World building is hard, sometimes you have to give the players a free ride, as dictated by the setting. It only makes sense. 

Thursday, August 27, 2020

#RPGADAY2020 27. Favour

#Favour

I love mystery and exploration. It appears in all of my games, no matter the genre. It probably goes back to being a kid and raiding my parent's LP collection. 

I would pour over records and try to guess if it was Mom's or Dad's. If it was show tunes or sound tracks or classic, it was my Dad's. If it was Iron Butterfly or Jefferson Airplane, it was Mom's. 

But one record threw me for a loop. "Every Good Boy Deserves Favour" by the Moody Blues. Was it Mom's or Dad's? Why did with have two copies?

It didn't trouble me too much as my parents let me listen to it over and over again. They had a lot of great music which rubbed off on me. 

The song, Procession was a clue, but one I could not decipher until 2001, 30 years after it was released. In August, 2001, my wife and I got married and finally moved into together. Anyway, we moved into a tiny apartment and didn't really didn't step foot outside until January of 2002. 

9-11 happened. I was working non-stop at Mattel, Kitty worked nights at the hospital. A December snow storm shut us up for weeks.  

Dec 2001. This picture was taken from our upstairs apartment. It doesn't look too bad
but the weight of the snow collapsed the porch roof and metal awings trapping us inside. 

My wife and I really got to know each other on a couple of different levels. One of those was through music. 

We both love music and our combined CD collection was over 1,000 discs. There was only one duplicate: Pink Floyd's "The Division Bell". 

This answered the question of who owned "Every Good Boy Deserves Favour". Both Mom and Dad. That was their duplicate CD, in vinyl form. 

While this is supposed to a post about games, I find there is an incredible parallel between "Every Good Boy Deserves Favour" and "The Division Bell". A lot of the same ideas run through both of them. Communication, destruction, feedback, discourse, discovery, creation, sharing. 

I've never played both albums back to back, but each favours these ideals. And they mirror my main themes and goals of game play. 

Wednesday, August 26, 2020

#RPGADAY2020 26. Strange

#Strange

I love the unexpected, so strange is hard coded into to my game play. 

I like to introduce mini-games and new concepts into my campaigns. I have missile fire procedures which are stolen right from Car Wars. I have a system of rules to set up weaponless chases, a la Indiana Jones. And silver is always magical

Do you have any strange things going on in your games? Let me know in the comments.