A website dedicate to games of all favors and varieties, from video games to good old D&D.
Sunday, September 13, 2020
Current situation: Reading The Cult of Diana
Friday, September 11, 2020
Summing It Up - B2 Session 4
In my campaigns, I generally only have silver and gold pieces. B2 assumes that all five coin types will be used which makes experience tabulation a nightmare. Annoying.
Second, I gave the characters several hundred points of experience for good ideas and role play. The standout events were Solvo playing dead in the ogre's lair, the removal of the ogre's body to a fake campsite, the cleric praying for the ogre and the whole party using the secret door to ambush the orcs.
In most of these cases, a single player or character came up with the idea and should have reaped the reward. The way I handle this under play conditions is to put a number on an index card and hand it to player. These points can be added to their experience immediately, unmodified by attribute bonuses OR if they wait to the end of the session, they can add in their experience modifier. This didn't happen because we've been playing outside with just the DM's Guide and Player's Handbook as a reference.
This game isn't following my normal play style. The players are not really thinking about "leveling" or "experience" or gain more power. They are actively attempting to outsmart me by mere survival. I don't play to kill the characters, so I need to push the players into better stats because they don't care. Maybe they will after more success.Character Sheet for AD&D
Thursday, September 10, 2020
Session Updates - The Characters
The Adventure continues in Borderlands. I'll be doing a real session update this weekend. This week has been hectic, with my kids going back to Virtual School and I went back to work, hopping between two really great 6-1-3 classrooms both virtually and in person. It's good to see new and old students again.
Back to D&D. We have been playing two short sessions a week. It been a lot of fun and I have handed out a lot of experience points. I wanted to share the kids character sheets before they got too messed up.
I have them in PDF form for download, if you need a low level character in a hurry. Just click the link for the file.
First up is Aleric the Fighter-Cleric-Magic user. He is the only first level character, but he packs a lot of firepower. He has chain armor and a small shield plus a bow and bastard sword.
Next is Belaphon the Mage. I use "Wizard" and "Mage" as synonyms for "Magic User". He's an Elf and usually has sleep and magic missile memorized. He's frail, but stands next to Aleric when the fighting starts.
Helvani and Lauren are next. They are the paladin and ranger duo. Helvani, like Aleric carries a bastard sword and bow while Lauren is using a short sword and bow. Both wear chain and carry a shield. Each has a backup weapon, a hatchet and axe which double as tools.
Solvo the thief is the idea man of the party. He has a short sword and bow. Solvo wears leather armor which is no where as a good as his Dex modifier. He's a bit too agressive for his hit points and AC, he's been knocked down to 1 HP twice.
Vandohl is the party's cleric, armed with a mace and sling. She doesn't use a shield, so of all the fighter-types she's a bit more vulnerable. For some reason, she isn't willing to heal the party unless someone asks her.
These character sheets date back to the 80's, when I first got my hands on a Mac 512K and Unearthed Arcana. One of the main features of this sheet is the comprehensive encumbrance tables on the backside. Back in the day, a lot of my players were in love with spy movies and woodcraft, so they all had tiny first aid kits and gizmos shoved in their pockets. That trait was extended to their characters.
Thursday, September 3, 2020
Travel Ship Construction - Devil Fish Warship
Instead of creating a characters, I went right to the ship construction rules. I like them. They make ship construction fun and easy. I came up with an idea and was able to spec it out in short order.
Crew: 5
Main Compartment: 335 tons, Engineering: 65 tons.
Bridge: 20 tons
Staterooms: 5
Jump Drive: C
Maneuver Drive: J
Power Planet: J
Computer: 4 (Launch, Target, Jump 1, Maneuver/Evade, Library, Navigation, Generate, ECM.)
Fuel: 120 tons.
Standard Equipment: Laser Turret (1), Lifeboat, One empty hardpoint.
Non-standard Equipment: Nuclear Missiles (10) on two hardpoints.
Even while deviating from the standard rules by adding nuclear missiles, the system works. It even hints at why this ship would survive a couple of wars before being refitted as freighter.
The ship has just enough fuel to make two jumps and maneuver. It's a hotrod with those J type power plants and engines. However, the fuel load is worrisome. You have one jump to the target, one to return home and a good amount of fuel to maneuver. However, if any thing goes wrong it probably can't complete it's mission. Contaminated fuel, a hit to the fuel tank or a bad jump and the ship doesn't hit the target or doesn't come home.
This ship is a dream to fly, but not the best warship. Given that it's supposed to bomb the snot out of planets, it's not the first ship selected for a mission. The Devil Fish is a nuclear deterrent ship which could be displayed and flown but not used before it outlived it's usefulness.
Later, I'll be looking at the civilian freighter version and talk about mechanics.
Tuesday, September 1, 2020
The Tek - August 2020
My stats for DriveThruRPG were fine.
Compass Rose Inn Minisetting: 152
Zero to Hero: Uncommon Commoners: 279