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Thursday, December 31, 2020
The Final Post of 2020
Sunday, December 27, 2020
Green-5 Stats for WotC Star Wars
Green-5 is a unique droid to the Tarkeren Campaign. He has been on his own for far too long, Green-5 is suffering from corruption. He has taken on some traits that are not helpful.
He has this obsession with turning speeders into fighters, which is less useful than it sounds. He has also taken on the idea he should know medicine. For a tactical droid, this is even more questionable than the thing with the speeders.
T-Series Tactical Droid Statistics
Medium 4th-Degree Droid Soldier 3
Force Points: 2
Initiative: +6; Senses: Perception +7
Languages: Basic, Binary, Zabrak, Rodian
Defense:
Reflex Defense: 18 (Flat-Footed: 17), Fortitude Defense: 13, Will Defense: 13; Vehicular Combat
Hit Points: 30, Damage Threshold: 13
Immune: Droid Traits
Offense
Speed: 9 Squares (Walking)
Melee: Unarmed +1 (1d3)
Ranged: Heavy Blaster +2 (3d8)
Base Attack Bonus: +1; Grapple: +2
Attack Options: Quickshot (Heavy Blaster)
Base Stats:
Abilities: Strength 10, Dexterity 12, Constitution -, Intelligence 14 (Corruption. 10), Wisdom 14, Charisma 12
Talents: Battle Analysis
Feats: Armor Proficiency (Light), Armor Proficiency (Medium), Armor Proficiency (Heavy), Vehicular Combat, Weapon Proficiency (Pistols), Weapon Proficiency (Rifles), Weapon Proficiency (Simple Weapons), Point Blank Shot.
Skills: Initiative +6, Knowledge (Tactics) +7, Perception +7, History +6, Use Computer +7, Treat Injury +2, Pilot +1, Astrogation +1.
Droid Systems: Walking Locomotion, Heuristic Processor, 2 Hand Appendages, Internal Comlink, Vocabulator, Backup Battery.
Possessions: Heavy Blaster, Electrobinoculars, Durasteel Plating (Droid Armor; +6 Reflex), Cape, Notebook, Pen.
Availability: Unique
Tankeren's Defenses
The Tankerenian armed forces are not really what they should be. They have aircraft like the ship below. I call it an H-Wing. In real world terms, it's like an A-10 or a SU-25. However, no conflict has reached the level of needing those machines. Unlike their real world counterparts, they owe their robustness to devolved fighter designs of the Republic. They are incidentally tough, but not as tough as a Y-Wing or B-Wing.
The whole planet probably has 200 of them. Of those, 20 or so of them are outfitted for training, aerobatic groups and the odd civilian hobbyist. Of the remaining fighters, 30-40% are down for servicing at any given time. Tarkeren doesn't have much a fighting air force.
Saturday, December 26, 2020
Tankerenian Speeders and Aircraft
For a warmup, I did a couple of open top speeders which are pretty Star Wars standard. Tankerenians are weird, they like fast vehicles, so these would only be found in cities and towns. They are small enough to fit inside a cargo transport so they are everywhere as a secondary mode of transport.
What they really like are their skyspeeders, something like a cross between a cloud car and a snow speeder. They are insanely fast for 7 or more person vehicle.
Friday, December 25, 2020
Mom, Dad... I'm in prison, and I don't like it.
In my worldbuilding post, I mentioned many names. Bergel was the Neimoidian viceroy in charge of the planet but he is playing a very sideways game of "not it". He knows the Empire or the Rebels will be paying him a visit very soon and he doesn't want to be the guy in charge when it happens.
He set up the Tactical Droid, Green-5 as the pasty when whoever arrives has an obvious target to kill. He ordered the droid to protect the planet and Bergel charged him to work with the leadership of the planet. Additionally, Bergel has a Neimoidian bounty hunter, La'ow Houd keeping tabs on Green-5 and the leadership. His intention is to make sure that Green-5 puts up a bit of a fight, but not enough to get the planet glassed. Bergel is going to play the deposed leader card and say that Green-5 took over.
Green-5 is pretty smart when it comes to tactics. He drew up a plan to kill everyone on the planet but since he's been ordered to work with the Lord and Lady of the planet this idea has been ditched. The Tankerenians are treating him like a living being which is causing him to wildy exceed his programing. He should have gone into safe mode a couple of times already but keeps lumbering on.
In light of the riots and a party of unknown adventurers, he is in high threat mode. He has negotiated a plan to keep everyone safe. The Lord and Lady of Tankeren have granted him plot of land that contains a ruins. Green-5 started construction of a prison to incarcerate the rioters as he catches them. Currently, they are mostly held in place, which is very dangerous for his droids. They are not jailers or wardens.
Bergel hates this idea. For one, the prison is far too close to the Capital making both a military target. Second, if anyone attacks the prison, it will be a bloodbath. This will cause the Tankerenians to fight with anyone that slaughters the prisoners. Bergel is an opportunist and has been exploiting the citizens, he doesn't mean to get them all kill or enslaved. This is exactly what will happen if the prison is completed. Someone will come to knock it out.
Bergel is playing both sides. He set Green-5 on his course but also has La'ow Houd keeping eyes on him. La'ow has set his ship down near the prison site and has been evaluating the situation. He has a mandate to sabotage it any way he can. He doesn't have the means to destroy it himself, but he does know of a party of adventurers (click here for their character sheets) who might get the job done. In a perfect world, these adventures will do double duty: free the prisoners and destroy the facility.
Last week, I posted some towers. I really liked these designs and incorporated them into the maps. When I drew them, I was thinking medieval towers but the slender design lends itself to sci-fi.The prison has 16 towers to jail prisoners. Green-5 is pretty sharp and he tried to eliminate as many problems with jailing people. Each tower is 6 levels or 22 meters high and 9 meters wide. They were carved right out of the local bedrock, so it should be impossible for prisoners to dig their way out.
The bottom floor is the bathroom and showers. There are no windows on this floor. The next 4 floors are accommodations for the incarcerated. Each level does have a narrow slot window, but is far too small for an adult to crawl out of. The roof is for recreation. Prisoners are dropped off on the roof by a floating platform. There are no droid guards inside the towers.
The Tactical Droid has invented a variation of an oubliette, and the prisoners know it. Several smaller prisoners, mostly women and children have managed to get out of the towers and explore. They have not found a way to breach the walls, so they have not escaped. When they do figure out a way, they are going to destroy this place. This keeps the prisoners from fighting with each other. Wrecking this place is their game plan.
I must apologize now for the orientation of the prison. The prison towers are on the south side of the map, which means that if I wish to continue this tour of the facilities, the maps will be upside down.
South Ward (Prison Area) |
The walls are hollow. There is a 1 meter wide and high tunnel through them, so Destroyer Droids can deploy from cover via secret openings. On the top towers of the prison side are two domes so that the Destroyer Droids can rally before rolling out into the yard. These tunnels are also how droids reach the weapon emplacements in the tower.
The Command Section |