Ooo... that looks nice! I meant the interface and the tiles, not my map. |
Oh, what the heck? |
Yeah, Linux Terminal foo is required. The actual command is:
A website dedicate to games of all favors and varieties, from video games to good old D&D.
Ooo... that looks nice! I meant the interface and the tiles, not my map. |
Oh, what the heck? |
Yeah, it's one of those days. I realized that I wrote enough reviews to take a long break, perhaps until March. I've a lot of things downloaded from DriveThruRPG and Amazon to read in order to do even more reviews. But instead, I find myself thinking about maps for my Peninsula of Plenty campaign.
Yes, I'm going to get that back on the table. And I want a better map than this:
One of the snags with series posts is they start strong and either come to an early conclusion or they just peter out due to a lack of inspiration.
I hope to change that this year by having a spring/summer series ready to go. I also have a couple of things in my back pocket. My Star Wars campaign looks good to restart and even more exciting (for me anyway) it looks like my gang is ready to go back to the Peninsula of Plenty campaign, perhaps as a hexcrawl. That's two more series to update for the Blog.
The only problem now is time. I've had my basement flood and defy all attempts to remedy and I recently started a new job which takes up my evenings. My weekend is now Tuesday-Wednesday and I work every holiday for the foreseeable future. I'd know how things will work out, but they will.
At this point, I am thinking of retiring the Podcast. I really can't see how I'll have the time for all of this. Time will tell.
It will work on OS 9.2 with the 32 bit version. |
Of all the books Mr. Brannan has written on witches, this one is my second favorite. Were I to have it to do over again, I would have made my Coven of Ash witches in The Classical Witch Tradition instead of magic users. The power difference between a witch and a magic user is striking, the witch having the more subtle powers which I was aiming for with the Coven of Ash.
This book largely follows the same format of The Amazon Witch Tradition, with a few twists. First, Part 1 runs down the basic description of witches of this tradition while Part 2 introduces the possibility of multiclassing. These are pairs of class, witch and one other class. They would gain experience far faster than the dreaded triple class characters. Additionally, the first part addresses what would be considered demi-human and monsters of this class, which is a great benefit to DM's desiring something completely different. In reading this work, I immediately thought to replace the Hermit from B2 Keep on the Borderland to this kind of witch.
One small addition to this series is the use of color. The book is written for Blueholme and the blue tint on the tables is not only a nice touch, it makes everything easier to read. The artwork is also very nice.
Part 3 describes the tradition itself and discusses how to add covens to your campaign. It gives 6 examples before giving suggestions for more coven types for your campaign. It's nice to have examples that are ready to go and the 6 provided could be plugging into many campaigns with no modification and all campaigns with a some modification.
Part 5 explains the witches role in magic and provides 32 pages of spells. These spells are tooled specifically to this tradition of witches and includes ritual magic, a more powerful form of spells cast by several coven members.
The book also includes 20 pages of new monsters or old friends reworked for Blueholme. Part 6 introduces some magical items and few artifacts. And the final chapter gives three examples of unique and powerful witches. This final part really reads like Deities and Demigods, but the powers are cranked back to almost-mortal levels. These are characters that you could adapt or use right of the book in your campaign for high level NPCs.
And and not least, this book includes useful appendix of spells by level, useable by witches, clerics, magic users plus a complete alphabetical listing of spells. Those are perfect.
This is a rock solid resources for any DM who desires a little mysterious magic at the table, something to knock the PC's clerics and magic users back a bit. Nothing is overpowered and is specifically meant to work with those classes without changing their core concepts.
Spoiler Alert: I have four of these books and I am reviewing them in star order. This one is a solid 4.5 for the text alone and a 5 of 5 when the artwork is considered.
Reviewer's note: The date is taken from the forward, this could be the most recent update rather than the original publication date. If that is the case, my apologies but then that also means the author is providing an excellent experience by routinely updating his works.